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c9c13f49d8
Arguably it's better to use a hard code constant anyway, as the result of sqrt(2) can vary between platforms (not that it is likely to matter in practice ;-) ). |
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.. | ||
aspect.cpp | ||
aspect.h | ||
dotmatrix.cpp | ||
dotmatrix.h | ||
downscaler.cpp | ||
downscaler.h | ||
downscalerARM.s | ||
edge.cpp | ||
edge.h | ||
hq2x_i386.asm | ||
hq3x_i386.asm | ||
hq.cpp | ||
hq.h | ||
intern.h | ||
Normal2xARM.s | ||
normal.cpp | ||
normal.h | ||
pm.cpp | ||
pm.h | ||
sai.cpp | ||
sai.h | ||
scale2x.cpp | ||
scale2x.h | ||
scale2xARM.s | ||
scale3x.cpp | ||
scale3x.h | ||
scalebit.cpp | ||
scalebit.h | ||
thumbnail_intern.cpp | ||
tv.cpp | ||
tv.h |