scummvm/scumm
2005-11-01 13:55:53 +00:00
..
imuse_digi added optimisation on sound file name searching 2005-10-26 21:17:55 +00:00
insane Add missing break. Thanks to Cody56 2005-10-26 14:08:45 +00:00
smush Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
.cvsignore
actor.cpp - VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk() 2005-10-31 19:48:48 +00:00
actor.h Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
akos.cpp Shadows are used in HE90 too. 2005-10-30 02:22:53 +00:00
akos.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
base-costume.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
base-costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
bomp.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
bomp.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
camera.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
costume.cpp Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
cursor.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
floodfill_he.cpp Add floodFill support for wizImages. 2005-11-01 00:52:25 +00:00
floodfill_he.h Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
gfx.cpp Fix TMSK in HE games. 2005-10-19 07:06:10 +00:00
gfx.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse_internal.h fixed compilation, changed to struct as it's declared 2005-10-26 18:32:58 +00:00
imuse_player.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
input.cpp Add patch, with slight change to dialog title: 2005-10-26 07:13:33 +00:00
instrument.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
instrument.h Switch iMuse to use Serialiazable, too (at least partially) 2005-10-22 22:18:44 +00:00
intern.h Set machine speed to fast in all HE games. 2005-10-27 06:51:42 +00:00
logic_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
logic_he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_eup.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_ro.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
module.mk Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
music.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
object.cpp Only applies to SCUMM 3/4. 2005-10-29 04:52:26 +00:00
object.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette.cpp in v7/v8, remapPaletteColor() ignores color 255 2005-11-01 02:43:54 +00:00
player_mod.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_mod.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v3.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v4.cpp Remove excess newline. 2005-10-28 04:27:54 +00:00
resource_v7he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v7he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource.cpp As Kirben suggested, increasing room name buffer 2005-10-22 10:48:14 +00:00
resource.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
room.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
saveload.cpp in v7/v8, remapPaletteColor() ignores color 255 2005-11-01 02:43:54 +00:00
saveload.h in v7/v8, remapPaletteColor() ignores color 255 2005-11-01 02:43:54 +00:00
script_c64.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v2.cpp Wrap sentance lines in NES maniac. 2005-11-01 11:27:41 +00:00
script_v5.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v6.cpp COMI delays use minutes too, so remove hack. 2005-10-21 23:31:23 +00:00
script_v6he.cpp Remove old debug output 2005-10-18 14:00:07 +00:00
script_v7he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v8.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v72he.cpp Limit to Macintosh versions, otherwise filenames in PC versions get scrambled. 2005-10-26 06:48:07 +00:00
script_v80he.cpp Add missing opcode in HE100 table. 2005-10-19 09:43:13 +00:00
script_v90he.cpp Correct kernelSet case function. 2005-10-30 04:02:45 +00:00
script_v100he.cpp Reduce header dependencies (for quicker recompiles) 2005-10-22 23:08:14 +00:00
script.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script.h Added a warning (this is a very tempting way to break savegames :-) 2005-10-21 22:49:59 +00:00
scumm-md5.h Update catalog2. 2005-10-28 07:48:53 +00:00
scumm.cpp forgot to clear _colorUsedByCycle at startup. 2005-11-01 13:55:53 +00:00
scumm.h in v7/v8, remapPaletteColor() ignores color 255 2005-11-01 02:43:54 +00:00
sound.cpp Workaround for bug #1311447 2005-10-23 14:21:20 +00:00
sound.h Turn class Sound into a Serializable 2005-10-21 23:04:58 +00:00
sprite_he.cpp No need to pass savegameVersion to saveOrLoad, the serializer already knows it 2005-10-22 22:54:59 +00:00
sprite_he.h No need to pass savegameVersion to saveOrLoad, the serializer already knows it 2005-10-22 22:54:59 +00:00
string.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
thumbnail.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
vars.cpp Set machine speed to fast in all HE games. 2005-10-27 06:51:42 +00:00
verbs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
verbs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
wiz_he.cpp Add floodFill support for wizImages. 2005-11-01 00:52:25 +00:00
wiz_he.h Add floodFill support for wizImages. 2005-11-01 00:52:25 +00:00