.. |
imuse_digi
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added optimisation on sound file name searching
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2005-10-26 21:17:55 +00:00 |
insane
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Add missing break. Thanks to Cody56
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2005-10-26 14:08:45 +00:00 |
smush
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
.cvsignore
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actor.cpp
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- VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk()
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2005-10-31 19:48:48 +00:00 |
actor.h
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Load/Save palette correctly in HE99 games.
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2005-10-22 04:08:48 +00:00 |
akos.cpp
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Shadows are used in HE90 too.
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2005-10-30 02:22:53 +00:00 |
akos.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
base-costume.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
base-costume.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
bomp.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
bomp.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
boxes.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
boxes.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
camera.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
charset.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
charset.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
costume.cpp
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
costume.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
cursor.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
debugger.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
debugger.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
dialogs.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
dialogs.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
floodfill_he.cpp
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Add floodFill support for wizImages.
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2005-11-01 00:52:25 +00:00 |
floodfill_he.h
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Added flood fill support. Pajama2 puzzle seems to be ok now
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2005-10-18 19:17:19 +00:00 |
gfx.cpp
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Fix TMSK in HE games.
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2005-10-19 07:06:10 +00:00 |
gfx.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
help.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
help.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
imuse_internal.h
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fixed compilation, changed to struct as it's declared
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2005-10-26 18:32:58 +00:00 |
imuse_player.cpp
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Got rid of 'ref' code (or rather: hack) in the save/load system
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2005-10-22 23:42:12 +00:00 |
imuse.cpp
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Got rid of 'ref' code (or rather: hack) in the save/load system
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2005-10-22 23:42:12 +00:00 |
imuse.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
input.cpp
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Add patch, with slight change to dialog title:
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2005-10-26 07:13:33 +00:00 |
instrument.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
instrument.h
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Switch iMuse to use Serialiazable, too (at least partially)
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2005-10-22 22:18:44 +00:00 |
intern.h
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Set machine speed to fast in all HE games.
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2005-10-27 06:51:42 +00:00 |
logic_he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
logic_he.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
midiparser_eup.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
midiparser_ro.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
module.mk
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Added flood fill support. Pajama2 puzzle seems to be ok now
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2005-10-18 19:17:19 +00:00 |
music.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
nut_renderer.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
nut_renderer.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
object.cpp
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Only applies to SCUMM 3/4.
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2005-10-29 04:52:26 +00:00 |
object.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
palette_he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
palette.cpp
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in v7/v8, remapPaletteColor() ignores color 255
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2005-11-01 02:43:54 +00:00 |
player_mod.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_mod.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_nes.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_nes.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v1.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v1.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2a.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2a.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v3a.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v3a.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v2.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v3.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v4.cpp
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Remove excess newline.
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2005-10-28 04:27:54 +00:00 |
resource_v7he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v7he.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource.cpp
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As Kirben suggested, increasing room name buffer
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2005-10-22 10:48:14 +00:00 |
resource.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
room.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
saveload.cpp
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in v7/v8, remapPaletteColor() ignores color 255
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2005-11-01 02:43:54 +00:00 |
saveload.h
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in v7/v8, remapPaletteColor() ignores color 255
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2005-11-01 02:43:54 +00:00 |
script_c64.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v2.cpp
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Wrap sentance lines in NES maniac.
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2005-11-01 11:27:41 +00:00 |
script_v5.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v6.cpp
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COMI delays use minutes too, so remove hack.
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2005-10-21 23:31:23 +00:00 |
script_v6he.cpp
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Remove old debug output
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2005-10-18 14:00:07 +00:00 |
script_v7he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v8.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v72he.cpp
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Limit to Macintosh versions, otherwise filenames in PC versions get scrambled.
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2005-10-26 06:48:07 +00:00 |
script_v80he.cpp
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Add missing opcode in HE100 table.
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2005-10-19 09:43:13 +00:00 |
script_v90he.cpp
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Correct kernelSet case function.
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2005-10-30 04:02:45 +00:00 |
script_v100he.cpp
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Reduce header dependencies (for quicker recompiles)
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2005-10-22 23:08:14 +00:00 |
script.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script.h
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Added a warning (this is a very tempting way to break savegames :-)
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2005-10-21 22:49:59 +00:00 |
scumm-md5.h
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Update catalog2.
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2005-10-28 07:48:53 +00:00 |
scumm.cpp
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forgot to clear _colorUsedByCycle at startup.
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2005-11-01 13:55:53 +00:00 |
scumm.h
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in v7/v8, remapPaletteColor() ignores color 255
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2005-11-01 02:43:54 +00:00 |
sound.cpp
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Workaround for bug #1311447
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2005-10-23 14:21:20 +00:00 |
sound.h
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Turn class Sound into a Serializable
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2005-10-21 23:04:58 +00:00 |
sprite_he.cpp
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No need to pass savegameVersion to saveOrLoad, the serializer already knows it
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2005-10-22 22:54:59 +00:00 |
sprite_he.h
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No need to pass savegameVersion to saveOrLoad, the serializer already knows it
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2005-10-22 22:54:59 +00:00 |
string.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
thumbnail.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
usage_bits.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
usage_bits.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
util.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
util.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
vars.cpp
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Set machine speed to fast in all HE games.
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2005-10-27 06:51:42 +00:00 |
verbs.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
verbs.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
wiz_he.cpp
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Add floodFill support for wizImages.
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2005-11-01 00:52:25 +00:00 |
wiz_he.h
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Add floodFill support for wizImages.
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2005-11-01 00:52:25 +00:00 |