mirror of
https://github.com/libretro/scummvm.git
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721 lines
24 KiB
C++
721 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "audio/decoders/codec.h"
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#include "audio/decoders/quicktime.h"
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#include "audio/decoders/quicktime_intern.h"
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// Codecs
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#include "audio/decoders/aac.h"
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#include "audio/decoders/adpcm.h"
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#include "audio/decoders/qdm2.h"
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#include "audio/decoders/raw.h"
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namespace Audio {
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/**
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* An AudioStream that just returns silent samples and runs infinitely.
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* Used to fill in the "empty edits" in the track queue which are just
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* supposed to be no sound playing.
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*/
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class SilentAudioStream : public AudioStream {
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public:
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SilentAudioStream(int rate, bool stereo) : _rate(rate), _isStereo(stereo) {}
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int readBuffer(int16 *buffer, const int numSamples) {
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memset(buffer, 0, numSamples * 2);
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return numSamples;
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}
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bool endOfData() const { return false; } // it never ends!
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bool isStereo() const { return _isStereo; }
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int getRate() const { return _rate; }
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private:
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int _rate;
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bool _isStereo;
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};
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/**
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* An AudioStream wrapper that forces audio to be played in mono.
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* It currently just ignores the right channel if stereo.
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*/
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class ForcedMonoAudioStream : public AudioStream {
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public:
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ForcedMonoAudioStream(AudioStream *parentStream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
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_parentStream(parentStream), _disposeAfterUse(disposeAfterUse) {}
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~ForcedMonoAudioStream() {
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if (_disposeAfterUse == DisposeAfterUse::YES)
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delete _parentStream;
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}
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int readBuffer(int16 *buffer, const int numSamples) {
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if (!_parentStream->isStereo())
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return _parentStream->readBuffer(buffer, numSamples);
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int16 temp[2];
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int samples = 0;
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while (samples < numSamples && !endOfData()) {
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_parentStream->readBuffer(temp, 2);
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*buffer++ = temp[0];
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samples++;
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}
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return samples;
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}
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bool endOfData() const { return _parentStream->endOfData(); }
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bool isStereo() const { return false; }
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int getRate() const { return _parentStream->getRate(); }
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private:
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AudioStream *_parentStream;
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DisposeAfterUse::Flag _disposeAfterUse;
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};
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QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
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}
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QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
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for (uint32 i = 0; i < _audioTracks.size(); i++)
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delete _audioTracks[i];
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}
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bool QuickTimeAudioDecoder::loadAudioFile(const Common::String &filename) {
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if (!Common::QuickTimeParser::parseFile(filename))
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return false;
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init();
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return true;
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}
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bool QuickTimeAudioDecoder::loadAudioStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
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if (!Common::QuickTimeParser::parseStream(stream, disposeFileHandle))
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return false;
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init();
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return true;
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}
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void QuickTimeAudioDecoder::init() {
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Common::QuickTimeParser::init();
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// Initialize all the audio streams
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// But ignore any streams we don't support
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for (uint32 i = 0; i < _tracks.size(); i++)
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if (_tracks[i]->codecType == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported())
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_audioTracks.push_back(new QuickTimeAudioTrack(this, _tracks[i]));
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}
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Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(Track *track, uint32 format, uint32 descSize) {
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if (track->codecType == CODEC_TYPE_AUDIO) {
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debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
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AudioSampleDesc *entry = new AudioSampleDesc(track, format);
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uint16 stsdVersion = _fd->readUint16BE();
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_fd->readUint16BE(); // revision level
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_fd->readUint32BE(); // vendor
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entry->_channels = _fd->readUint16BE(); // channel count
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entry->_bitsPerSample = _fd->readUint16BE(); // sample size
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_fd->readUint16BE(); // compression id = 0
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_fd->readUint16BE(); // packet size = 0
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entry->_sampleRate = (_fd->readUint32BE() >> 16);
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debug(0, "stsd version =%d", stsdVersion);
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if (stsdVersion == 0) {
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// Not used, except in special cases. See below.
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entry->_samplesPerFrame = entry->_bytesPerFrame = 0;
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} else if (stsdVersion == 1) {
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// Read QT version 1 fields. In version 0 these dont exist.
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entry->_samplesPerFrame = _fd->readUint32BE();
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debug(0, "stsd samples_per_frame =%d",entry->_samplesPerFrame);
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_fd->readUint32BE(); // bytes per packet
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entry->_bytesPerFrame = _fd->readUint32BE();
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debug(0, "stsd bytes_per_frame =%d", entry->_bytesPerFrame);
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_fd->readUint32BE(); // bytes per sample
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} else {
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warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
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delete entry;
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return 0;
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}
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// Version 0 files don't have some variables set, so we'll do that here
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if (format == MKTAG('i', 'm', 'a', '4')) {
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entry->_samplesPerFrame = 64;
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entry->_bytesPerFrame = 34 * entry->_channels;
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}
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if (entry->_sampleRate == 0 && track->timeScale > 1)
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entry->_sampleRate = track->timeScale;
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return entry;
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}
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return 0;
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}
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QuickTimeAudioDecoder::QuickTimeAudioTrack::QuickTimeAudioTrack(QuickTimeAudioDecoder *decoder, Common::QuickTimeParser::Track *parentTrack) {
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_decoder = decoder;
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_parentTrack = parentTrack;
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_queue = createStream();
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_samplesQueued = 0;
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AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
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if (entry->getCodecTag() == MKTAG('r', 'a', 'w', ' ') || entry->getCodecTag() == MKTAG('t', 'w', 'o', 's'))
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_parentTrack->sampleSize = (entry->_bitsPerSample / 8) * entry->_channels;
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// Initialize our edit parser too
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_curEdit = 0;
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enterNewEdit(Timestamp());
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// If the edit doesn't start on a nice boundary, set us up to skip some samples
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Timestamp editStartTime(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale);
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Timestamp trackPosition = getCurrentTrackTime();
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if (_parentTrack->editList[_curEdit].mediaTime != -1 && trackPosition != editStartTime)
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_skipSamples = editStartTime.convertToFramerate(getRate()) - trackPosition;
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}
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QuickTimeAudioDecoder::QuickTimeAudioTrack::~QuickTimeAudioTrack() {
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delete _queue;
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}
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void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueAudio(const Timestamp &length) {
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if (allDataRead() || (length.totalNumberOfFrames() != 0 && Timestamp(0, _samplesQueued, getRate()) >= length))
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return;
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do {
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Timestamp nextEditTime(0, _parentTrack->editList[_curEdit].timeOffset + _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
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if (_parentTrack->editList[_curEdit].mediaTime == -1) {
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// We've got an empty edit, so fill it with silence
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Timestamp editLength(0, _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
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// If we seek into the middle of an empty edit, we need to adjust
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if (_skipSamples != Timestamp()) {
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editLength = editLength - _skipSamples;
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_skipSamples = Timestamp();
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}
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queueStream(makeLimitingAudioStream(new SilentAudioStream(getRate(), isStereo()), editLength), editLength);
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_curEdit++;
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enterNewEdit(nextEditTime);
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} else {
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// Normal audio
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AudioStream *stream = readAudioChunk(_curChunk);
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Timestamp chunkLength = getChunkLength(_curChunk, _skipAACPrimer);
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_skipAACPrimer = false;
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_curChunk++;
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// If we have any samples that we need to skip (ie. we seeked into
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// the middle of a chunk), skip them here.
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if (_skipSamples != Timestamp()) {
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skipSamples(_skipSamples, stream);
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_curMediaPos = _curMediaPos + _skipSamples;
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chunkLength = chunkLength - _skipSamples;
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_skipSamples = Timestamp();
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}
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// Calculate our overall position within the media
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Timestamp trackPosition = getCurrentTrackTime() + chunkLength;
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// If we have reached the end of this edit (or have no more media to read),
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// we move on to the next edit
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if (trackPosition >= nextEditTime || _curChunk >= _parentTrack->chunkCount) {
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chunkLength = nextEditTime.convertToFramerate(getRate()) - getCurrentTrackTime();
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stream = makeLimitingAudioStream(stream, chunkLength);
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_curEdit++;
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enterNewEdit(nextEditTime);
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// Next time around, we'll know how much to skip
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trackPosition = getCurrentTrackTime();
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if (!allDataRead() && _parentTrack->editList[_curEdit].mediaTime != -1 && nextEditTime != trackPosition)
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_skipSamples = nextEditTime.convertToFramerate(getRate()) - trackPosition;
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} else {
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_curMediaPos = _curMediaPos + chunkLength.convertToFramerate(_curMediaPos.framerate());
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}
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queueStream(stream, chunkLength);
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}
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} while (!allDataRead() && Timestamp(0, _samplesQueued, getRate()) < length);
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}
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Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getCurrentTrackTime() const {
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if (allDataRead())
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return getLength().convertToFramerate(getRate());
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return Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(getRate())
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+ _curMediaPos - Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale).convertToFramerate(getRate());
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}
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void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueRemainingAudio() {
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queueAudio(getLength());
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}
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int QuickTimeAudioDecoder::QuickTimeAudioTrack::readBuffer(int16 *buffer, const int numSamples) {
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int samplesRead = _queue->readBuffer(buffer, numSamples);
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_samplesQueued -= samplesRead / (isStereo() ? 2 : 1);
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return samplesRead;
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}
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bool QuickTimeAudioDecoder::QuickTimeAudioTrack::allDataRead() const {
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return _curEdit == _parentTrack->editCount;
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}
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bool QuickTimeAudioDecoder::QuickTimeAudioTrack::endOfData() const {
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return allDataRead() && _queue->endOfData();
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}
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bool QuickTimeAudioDecoder::QuickTimeAudioTrack::seek(const Timestamp &where) {
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// Recreate the queue
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delete _queue;
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_queue = createStream();
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_samplesQueued = 0;
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if (where >= getLength()) {
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// We're done
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_curEdit = _parentTrack->editCount;
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return true;
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}
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// Find where we are in the stream
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findEdit(where);
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// Now queue up some audio and skip whatever we need to skip
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Timestamp samplesToSkip = where.convertToFramerate(getRate()) - getCurrentTrackTime();
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queueAudio();
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if (_parentTrack->editList[_curEdit].mediaTime != -1)
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skipSamples(samplesToSkip, _queue);
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return true;
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}
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Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getLength() const {
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return Timestamp(0, _parentTrack->duration, _decoder->_timeScale);
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}
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QueuingAudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::createStream() const {
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AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
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return makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
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}
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bool QuickTimeAudioDecoder::QuickTimeAudioTrack::isOldDemuxing() const {
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return _parentTrack->timeToSampleCount == 1 && _parentTrack->timeToSample[0].duration == 1;
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}
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AudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::readAudioChunk(uint chunk) {
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AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
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Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
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_decoder->_fd->seek(_parentTrack->chunkOffsets[chunk]);
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// First, we have to get the sample count
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uint32 sampleCount = getAudioChunkSampleCount(chunk);
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assert(sampleCount != 0);
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if (isOldDemuxing()) {
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// Old-style audio demuxing
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// Then calculate the right sizes
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while (sampleCount > 0) {
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uint32 samples = 0, size = 0;
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if (entry->_samplesPerFrame >= 160) {
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samples = entry->_samplesPerFrame;
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size = entry->_bytesPerFrame;
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} else if (entry->_samplesPerFrame > 1) {
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samples = MIN<uint32>((1024 / entry->_samplesPerFrame) * entry->_samplesPerFrame, sampleCount);
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size = (samples / entry->_samplesPerFrame) * entry->_bytesPerFrame;
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} else {
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samples = MIN<uint32>(1024, sampleCount);
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size = samples * _parentTrack->sampleSize;
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}
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// Now, we read in the data for this data and output it
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byte *data = (byte *)malloc(size);
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_decoder->_fd->read(data, size);
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wStream->write(data, size);
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free(data);
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sampleCount -= samples;
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}
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} else {
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// New-style audio demuxing
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// Find our starting sample
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uint32 startSample = 0;
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for (uint32 i = 0; i < chunk; i++)
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startSample += getAudioChunkSampleCount(i);
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for (uint32 i = 0; i < sampleCount; i++) {
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uint32 size = (_parentTrack->sampleSize != 0) ? _parentTrack->sampleSize : _parentTrack->sampleSizes[i + startSample];
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// Now, we read in the data for this data and output it
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byte *data = (byte *)malloc(size);
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_decoder->_fd->read(data, size);
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wStream->write(data, size);
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free(data);
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}
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}
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AudioStream *audioStream = entry->createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES));
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delete wStream;
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return audioStream;
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}
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void QuickTimeAudioDecoder::QuickTimeAudioTrack::skipSamples(const Timestamp &length, AudioStream *stream) {
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int32 sampleCount = length.convertToFramerate(getRate()).totalNumberOfFrames();
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if (sampleCount <= 0)
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return;
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if (isStereo())
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sampleCount *= 2;
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int16 *tempBuffer = new int16[sampleCount];
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uint32 result = stream->readBuffer(tempBuffer, sampleCount);
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delete[] tempBuffer;
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// If this is the queue, make sure we subtract this number from the
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// amount queued
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if (stream == _queue)
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_samplesQueued -= result / (isStereo() ? 2 : 1);
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}
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void QuickTimeAudioDecoder::QuickTimeAudioTrack::findEdit(const Timestamp &position) {
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for (_curEdit = 0; _curEdit < _parentTrack->editCount - 1 && position > Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale); _curEdit++)
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;
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enterNewEdit(position);
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}
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void QuickTimeAudioDecoder::QuickTimeAudioTrack::enterNewEdit(const Timestamp &position) {
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_skipSamples = Timestamp(); // make sure our skip variable doesn't remain around
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// If we're at the end of the edit list, there's nothing else for us to do here
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if (allDataRead())
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return;
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// For an empty edit, we may need to adjust the start time
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if (_parentTrack->editList[_curEdit].mediaTime == -1) {
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// Just invalidate the current media position (and make sure the scale
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// is in terms of our rate so it simplifies things later)
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_curMediaPos = Timestamp(0, 0, getRate());
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// Also handle shortening of the empty edit if needed
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if (position != Timestamp())
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_skipSamples = position.convertToFramerate(_decoder->_timeScale) - Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale);
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return;
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}
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// I really hope I never need to implement this :P
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// But, I'll throw in this error just to make sure I catch anything with this...
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if (_parentTrack->editList[_curEdit].mediaRate != 1)
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error("Unhandled QuickTime audio rate change");
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// Reinitialize the codec
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((AudioSampleDesc *)_parentTrack->sampleDescs[0])->initCodec();
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_skipAACPrimer = true;
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// First, we need to track down what audio sample we need
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// Convert our variables from the media time (position) and the edit time (based on position)
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// and the media time
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Timestamp curAudioTime = Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale)
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+ position.convertToFramerate(_parentTrack->timeScale)
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- Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(_parentTrack->timeScale);
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uint32 sample = curAudioTime.totalNumberOfFrames();
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uint32 seekSample = sample;
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if (!isOldDemuxing()) {
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// For MPEG-4 style demuxing, we need to track down the sample based on the time
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// The old style demuxing doesn't require this because each "sample"'s duration
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// is just 1
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uint32 curSample = 0;
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seekSample = 0;
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for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
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uint32 sampleCount = _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
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if (sample < curSample + sampleCount) {
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seekSample += (sample - curSample) / _parentTrack->timeToSample[i].duration;
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break;
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}
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seekSample += _parentTrack->timeToSample[i].count;
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curSample += sampleCount;
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}
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}
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// Now to track down what chunk it's in
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uint32 totalSamples = 0;
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_curChunk = 0;
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for (uint32 i = 0; i < _parentTrack->chunkCount; i++, _curChunk++) {
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uint32 chunkSampleCount = getAudioChunkSampleCount(i);
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if (seekSample < totalSamples + chunkSampleCount)
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break;
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|
|
|
totalSamples += chunkSampleCount;
|
|
}
|
|
|
|
// Now we get to have fun and convert *back* to an actual time
|
|
// We don't want the sample count to be modified at this point, though
|
|
if (!isOldDemuxing())
|
|
totalSamples = getAACSampleTime(totalSamples);
|
|
|
|
_curMediaPos = Timestamp(0, totalSamples, getRate());
|
|
}
|
|
|
|
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueStream(AudioStream *stream, const Timestamp &length) {
|
|
// If the samples are stereo and the container is mono, force the samples
|
|
// to be mono.
|
|
if (stream->isStereo() && !isStereo())
|
|
_queue->queueAudioStream(new ForcedMonoAudioStream(stream, DisposeAfterUse::YES), DisposeAfterUse::YES);
|
|
else
|
|
_queue->queueAudioStream(stream, DisposeAfterUse::YES);
|
|
|
|
_samplesQueued += length.convertToFramerate(getRate()).totalNumberOfFrames();
|
|
}
|
|
|
|
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAudioChunkSampleCount(uint chunk) const {
|
|
uint32 sampleCount = 0;
|
|
|
|
for (uint32 i = 0; i < _parentTrack->sampleToChunkCount; i++)
|
|
if (chunk >= _parentTrack->sampleToChunk[i].first)
|
|
sampleCount = _parentTrack->sampleToChunk[i].count;
|
|
|
|
return sampleCount;
|
|
}
|
|
|
|
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getChunkLength(uint chunk, bool skipAACPrimer) const {
|
|
uint32 chunkSampleCount = getAudioChunkSampleCount(chunk);
|
|
|
|
if (isOldDemuxing())
|
|
return Timestamp(0, chunkSampleCount, getRate());
|
|
|
|
// AAC needs some extra handling, of course
|
|
return Timestamp(0, getAACSampleTime(chunkSampleCount, skipAACPrimer), getRate());
|
|
}
|
|
|
|
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAACSampleTime(uint32 totalSampleCount, bool skipAACPrimer) const{
|
|
uint32 curSample = 0;
|
|
uint32 time = 0;
|
|
|
|
for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
|
|
uint32 sampleCount = _parentTrack->timeToSample[i].count;
|
|
|
|
if (totalSampleCount < curSample + sampleCount) {
|
|
time += (totalSampleCount - curSample) * _parentTrack->timeToSample[i].duration;
|
|
break;
|
|
}
|
|
|
|
time += _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
|
|
curSample += sampleCount;
|
|
}
|
|
|
|
// The first chunk of AAC contains "duration" samples that are used as a primer
|
|
// We need to subtract that number from the duration for the first chunk. See:
|
|
// http://developer.apple.com/library/mac/#documentation/QuickTime/QTFF/QTFFAppenG/QTFFAppenG.html#//apple_ref/doc/uid/TP40000939-CH2-SW1
|
|
// The skipping of both the primer and the remainder are handled by the AAC code,
|
|
// whereas the timing of the remainder are handled by this time-to-sample chunk
|
|
// code already.
|
|
// We have to do this after each time we reinitialize the codec
|
|
if (skipAACPrimer) {
|
|
assert(_parentTrack->timeToSampleCount > 0);
|
|
time -= _parentTrack->timeToSample[0].duration;
|
|
}
|
|
|
|
return time;
|
|
}
|
|
|
|
QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
|
|
_channels = 0;
|
|
_sampleRate = 0;
|
|
_samplesPerFrame = 0;
|
|
_bytesPerFrame = 0;
|
|
_bitsPerSample = 0;
|
|
_codec = 0;
|
|
}
|
|
|
|
QuickTimeAudioDecoder::AudioSampleDesc::~AudioSampleDesc() {
|
|
delete _codec;
|
|
}
|
|
|
|
bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const {
|
|
// Check if the codec is a supported codec
|
|
if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ') || _codecTag == MKTAG('i', 'm', 'a', '4'))
|
|
return true;
|
|
|
|
#ifdef AUDIO_QDM2_H
|
|
if (_codecTag == MKTAG('Q', 'D', 'M', '2'))
|
|
return true;
|
|
#endif
|
|
|
|
if (_codecTag == MKTAG('m', 'p', '4', 'a')) {
|
|
Common::String audioType;
|
|
switch (_objectTypeMP4) {
|
|
case 0x40: // AAC
|
|
#ifdef USE_FAAD
|
|
return true;
|
|
#else
|
|
audioType = "AAC";
|
|
break;
|
|
#endif
|
|
default:
|
|
audioType = "Unknown";
|
|
break;
|
|
}
|
|
warning("No MPEG-4 audio (%s) support", audioType.c_str());
|
|
} else {
|
|
warning("Audio Codec Not Supported: \'%s\'", tag2str(_codecTag));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::SeekableReadStream *stream) const {
|
|
if (!stream)
|
|
return 0;
|
|
|
|
if (_codec) {
|
|
// If we've loaded a codec, make sure we use first
|
|
AudioStream *audioStream = _codec->decodeFrame(*stream);
|
|
delete stream;
|
|
return audioStream;
|
|
} else if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
|
|
// Fortunately, most of the audio used in Myst videos is raw...
|
|
uint16 flags = 0;
|
|
if (_codecTag == MKTAG('r', 'a', 'w', ' '))
|
|
flags |= FLAG_UNSIGNED;
|
|
if (_channels == 2)
|
|
flags |= FLAG_STEREO;
|
|
if (_bitsPerSample == 16)
|
|
flags |= FLAG_16BITS;
|
|
uint32 dataSize = stream->size();
|
|
byte *data = (byte *)malloc(dataSize);
|
|
stream->read(data, dataSize);
|
|
delete stream;
|
|
return makeRawStream(data, dataSize, _sampleRate, flags);
|
|
} else if (_codecTag == MKTAG('i', 'm', 'a', '4')) {
|
|
// Riven uses this codec (as do some Myst ME videos)
|
|
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, _sampleRate, _channels, 34);
|
|
}
|
|
|
|
error("Unsupported audio codec");
|
|
return NULL;
|
|
}
|
|
|
|
void QuickTimeAudioDecoder::AudioSampleDesc::initCodec() {
|
|
delete _codec; _codec = 0;
|
|
|
|
switch (_codecTag) {
|
|
case MKTAG('Q', 'D', 'M', '2'):
|
|
#ifdef AUDIO_QDM2_H
|
|
_codec = makeQDM2Decoder(_extraData);
|
|
#endif
|
|
break;
|
|
case MKTAG('m', 'p', '4', 'a'):
|
|
#ifdef USE_FAAD
|
|
if (_objectTypeMP4 == 0x40)
|
|
_codec = makeAACDecoder(_extraData);
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A wrapper around QuickTimeAudioDecoder that implements the SeekableAudioStream API
|
|
*/
|
|
class QuickTimeAudioStream : public SeekableAudioStream, public QuickTimeAudioDecoder {
|
|
public:
|
|
QuickTimeAudioStream() {}
|
|
~QuickTimeAudioStream() {}
|
|
|
|
bool openFromFile(const Common::String &filename) {
|
|
return QuickTimeAudioDecoder::loadAudioFile(filename) && !_audioTracks.empty();
|
|
}
|
|
|
|
bool openFromStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
|
|
return QuickTimeAudioDecoder::loadAudioStream(stream, disposeFileHandle) && !_audioTracks.empty();
|
|
}
|
|
|
|
// AudioStream API
|
|
int readBuffer(int16 *buffer, const int numSamples) {
|
|
int samples = 0;
|
|
|
|
while (samples < numSamples && !endOfData()) {
|
|
if (!_audioTracks[0]->hasDataInQueue())
|
|
_audioTracks[0]->queueAudio();
|
|
samples += _audioTracks[0]->readBuffer(buffer + samples, numSamples - samples);
|
|
}
|
|
|
|
return samples;
|
|
}
|
|
|
|
bool isStereo() const { return _audioTracks[0]->isStereo(); }
|
|
int getRate() const { return _audioTracks[0]->getRate(); }
|
|
bool endOfData() const { return _audioTracks[0]->endOfData(); }
|
|
|
|
// SeekableAudioStream API
|
|
bool seek(const Timestamp &where) { return _audioTracks[0]->seek(where); }
|
|
Timestamp getLength() const { return _audioTracks[0]->getLength(); }
|
|
};
|
|
|
|
SeekableAudioStream *makeQuickTimeStream(const Common::String &filename) {
|
|
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
|
|
|
|
if (!audioStream->openFromFile(filename)) {
|
|
delete audioStream;
|
|
return 0;
|
|
}
|
|
|
|
return audioStream;
|
|
}
|
|
|
|
SeekableAudioStream *makeQuickTimeStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
|
|
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
|
|
|
|
if (!audioStream->openFromStream(stream, disposeAfterUse)) {
|
|
delete audioStream;
|
|
return 0;
|
|
}
|
|
|
|
return audioStream;
|
|
}
|
|
|
|
} // End of namespace Audio
|