mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
6ad5840181
svn-id: r44629
484 lines
14 KiB
C++
484 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/kernel_types.h"
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#include "sci/gfx/gfx_widgets.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual
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#include "sci/gfx/menubar.h"
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namespace Sci {
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struct OldNewIdTableEntry {
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const char *oldId;
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const char *newId;
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bool demo;
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};
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static const OldNewIdTableEntry s_oldNewTable[] = {
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{ "demo", "christmas1988", false },
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// iceman is the same
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{ "icedemo", "iceman", true },
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// longbow is the same
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{ "rh", "longbow", true },
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{ "eco2", "ecoquest2", true }, // EcoQuest 2 demo
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{ "rain", "ecoquest2", false }, // EcoQuest 2 full
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{ "fp", "freddypharkas", false },
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{ "emc", "funseeker", false },
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{ "gk", "gk1", false },
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{ "hoyledemo", "hoyle1", true },
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{ "cardgames", "hoyle1", false },
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{ "solitare", "hoyle2", false },
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// hoyle3 is the same
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// hoyle4 is the same
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{ "demo000", "kq1sci", true },
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{ "kq1", "kq1sci", false },
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{ "kq4", "kq4sci", false },
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{ "ll1", "lsl1sci", true },
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{ "lsl1", "lsl1sci", false },
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// lsl2 is the same
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{ "ll5", "lsl5", true },
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// lsl5 is the same
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// lsl6 is the same
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{ "mg", "mothergoose", false },
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{ "cb1", "laurabow", false },
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{ "lb2", "laurabow2", false },
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{ "twisty", "pepper", false },
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{ "pq", "pq2", false },
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{ "trial", "qfg2", false },
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{ "hq2demo", "qfg2", true },
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{ "thegame", "slater", false },
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{ "sq1demo", "sq1sci", true },
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{ "sq1", "sq1sci", false },
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// sq5 is the same
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{ 0, 0, 0 }
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};
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const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) {
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// Convert the id to lower case, so that we match all upper/lower case variants.
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Common::String sierraId = gameName;
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sierraId.toLowercase();
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// TODO: SCI32 IDs
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for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId != 0; ++cur) {
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if (sierraId == cur->oldId) {
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if (cur->demo)
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*gameFlags |= ADGF_DEMO;
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return cur->newId;
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}
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}
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if (sierraId == "card") {
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// This could either be christmas1990 or christmas1992
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// christmas1990 has a "resource.001" file, whereas
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// christmas1992 has a "resource.000" file
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return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992";
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}
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if (sierraId == "arthur") {
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if (!Common::File::exists("resource.002"))
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*gameFlags |= ADGF_DEMO;
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return "camelot";
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}
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if (sierraId == "brain") {
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// This could either be The Castle of Dr. Brain, or The Island of Dr. Brain
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// castlebrain has resource.001, whereas islandbrain doesn't
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return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain";
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}
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if (sierraId == "eco") {
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if (!Common::File::exists("resource.000"))
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*gameFlags |= ADGF_DEMO;
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return "ecoquest";
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}
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if (sierraId == "lsl3") {
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if (!Common::File::exists("resource.003"))
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*gameFlags |= ADGF_DEMO;
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return "lsl3";
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}
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// TODO: cnick-lsl, cnick-kq, cnick-laurabow, cnick-longbow and cnick-sq
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// (their resources can't be read)
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if (sierraId == "tales") {
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if (!Common::File::exists("resource.002"))
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*gameFlags |= ADGF_DEMO;
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return "fairytales";
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}
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// TODO: pq1sci (its resources can't be read)
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if (sierraId == "pq3") {
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// The pq3 demo comes with resource.000 and resource.001
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// The full version was released with several resource.* files,
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// or one big resource.000 file
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if (Common::File::exists("resource.000") && Common::File::exists("resource.001") &&
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!Common::File::exists("resource.002"))
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*gameFlags |= ADGF_DEMO;
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return "pq3";
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}
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if (sierraId == "glory" || sierraId == "hq") {
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// This could either be qfg1 or qfg3 or qfg4
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// qfg3 has resource.aud, qfg4 has resource.sfx
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if (Common::File::exists("resource.aud"))
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return "qfg3";
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else if (Common::File::exists("resource.sfx"))
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return "qfg4";
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else
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return "qfg1";
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}
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if (sierraId == "sq3") {
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// Both SQ3 and the separately released subgame, Astro Chicken,
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// have internal ID "sq3", but Astro Chicken only has "resource.map"
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// and "resource.001". Detect if it's SQ3 by the existence of
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// "resource.002"
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return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken";
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}
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if (sierraId == "sq4") {
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// Both SQ4 and the separately released subgame, Ms. Astro Chicken,
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// have internal ID "sq4", but Astro Chicken only has "resource.map"
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// and "resource.001". Detect if it's SQ4 by the existence of
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// "resource.000" (which exists in both SQ4 floppy and CD, but not in
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// the subgame)
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return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken";
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}
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// FIXME: Evil use of strdup here (we are leaking that memory, too)
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return strdup(sierraId.c_str());
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}
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int _reset_graphics_input(EngineState *s) {
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Resource *resource;
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int font_nr;
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gfx_color_t transparent = { PaletteEntry(), 0, -1, -1, 0 };
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debug(2, "Initializing graphics");
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if (s->resMan->getViewType() == kViewEga) {
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for (int i = 0; i < 16; i++) {
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gfxop_set_color(s->gfx_state, &(s->ega_colors[i]), gfx_sci0_image_colors[sci0_palette][i].r,
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gfx_sci0_image_colors[sci0_palette][i].g, gfx_sci0_image_colors[sci0_palette][i].b, 0, -1, -1);
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gfxop_set_system_color(s->gfx_state, i, &(s->ega_colors[i]));
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}
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} else {
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// Allocate SCI1 system colors
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gfx_color_t black = { PaletteEntry(0, 0, 0), 0, 0, 0, GFX_MASK_VISUAL };
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gfxop_set_system_color(s->gfx_state, 0, &black);
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// Check for Amiga palette file.
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Common::File file;
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if (file.open("spal")) {
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1_amiga(file));
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file.close();
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} else {
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resource = s->resMan->findResource(ResourceId(kResourceTypePalette, 999), 1);
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if (resource) {
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if (getSciVersion() < SCI_VERSION_1_1)
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1(999, resource->data, resource->size));
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else
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal11(999, resource->data, resource->size));
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s->resMan->unlockResource(resource);
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} else {
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debug(2, "Couldn't find the default palette!");
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}
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}
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}
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gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black
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gfxop_update(s->gfx_state);
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gfxop_set_pointer_position(s->gfx_state, Common::Point(160, 150));
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s->pic_is_new = 0;
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s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging
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s->dyn_views = NULL; // no DynViews
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s->drop_views = NULL; // And, consequently, no list for dropped views
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s->priority_first = 42; // Priority zone 0 ends here
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if (s->_kernel->usesOldGfxFunctions())
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s->priority_last = 200;
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else
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s->priority_last = 190;
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font_nr = -1;
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do {
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resource = s->resMan->testResource(ResourceId(kResourceTypeFont, ++font_nr));
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} while ((!resource) && (font_nr < 65536));
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if (!resource) {
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debug(2, "No text font was found.");
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return 1;
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}
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s->visual = new GfxVisual(s->gfx_state, font_nr);
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s->wm_port = new GfxPort(s->visual, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
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s->iconbar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
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s->iconbar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
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if (s->resMan->isVGA()) {
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// This bit sets the foreground and background colors in VGA SCI games
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gfx_color_t fgcolor;
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gfx_color_t bgcolor;
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memset(&fgcolor, 0, sizeof(gfx_color_t));
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memset(&bgcolor, 0, sizeof(gfx_color_t));
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#if 0
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fgcolor.visual = s->gfx_state->resstate->static_palette[0];
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fgcolor.mask = GFX_MASK_VISUAL;
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bgcolor.visual = s->gfx_state->resstate->static_palette[255];
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bgcolor.mask = GFX_MASK_VISUAL;
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#endif
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s->titlebar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 10), fgcolor, bgcolor);
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} else {
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s->titlebar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]);
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}
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s->titlebar_port->_color.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_color.priority = 11;
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s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_bgcolor.priority = 11;
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s->titlebar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
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// but this is correct
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s->picture_port = new GfxPort(s->visual, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
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s->visual->add((GfxContainer *)s->visual, s->wm_port);
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s->visual->add((GfxContainer *)s->visual, s->titlebar_port);
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s->visual->add((GfxContainer *)s->visual, s->picture_port);
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s->visual->add((GfxContainer *)s->visual, s->iconbar_port);
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// Add ports to visual
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s->port = s->picture_port; // Currently using the picture port
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#if 0
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s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port
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#endif
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return 0;
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}
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int game_init_graphics(EngineState *s) {
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#ifdef CUSTOM_GRAPHICS_OPTIONS
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#ifndef WITH_PIC_SCALING
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if (s->gfx_state->options->pic0_unscaled == 0)
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warning("Pic scaling was disabled; your version of ScummVM has no support for scaled pic drawing built in.");
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s->gfx_state->options->pic0_unscaled = 1;
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#endif
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#endif
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return _reset_graphics_input(s);
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}
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static void _free_graphics_input(EngineState *s) {
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debug(2, "Freeing graphics");
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delete s->visual;
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s->wm_port = s->titlebar_port = s->picture_port = NULL;
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s->visual = NULL;
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s->dyn_views = NULL;
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s->port = NULL;
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}
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int game_init_sound(EngineState *s, int sound_flags) {
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if (getSciVersion() > SCI_VERSION_0_LATE)
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sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
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s->sfx_init_flags = sound_flags;
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s->_sound.sfx_init(s->resMan, sound_flags);
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return 0;
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}
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// Architectural stuff: Init/Unintialize engine
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int script_init_engine(EngineState *s) {
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s->_segMan = new SegManager(s->resMan);
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s->gc_countdown = GC_INTERVAL - 1;
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SegmentId script_000_segment = s->_segMan->getScriptSegment(0, SCRIPT_GET_LOCK);
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if (script_000_segment <= 0) {
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debug(2, "Failed to instantiate script.000");
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return 1;
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}
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s->script_000 = s->_segMan->getScript(script_000_segment);
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s->sys_strings = s->_segMan->allocateSysStrings(&s->sys_strings_segment);
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s->string_frag_segment = s->_segMan->allocateStringFrags();
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// Allocate static buffer for savegame and CWD directories
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SystemString *str = &s->sys_strings->_strings[SYS_STRING_SAVEDIR];
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str->_name = "savedir";
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str->_maxSize = MAX_SAVE_DIR_SIZE;
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str->_value = (char *)calloc(MAX_SAVE_DIR_SIZE, sizeof(char));
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s->r_acc = s->r_prev = NULL_REG;
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s->restAdjust = 0;
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s->_executionStack.clear(); // Start without any execution stack
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s->execution_stack_base = -1; // No vm is running yet
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s->restarting_flags = SCI_GAME_IS_NOT_RESTARTING;
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s->bp_list = NULL; // No breakpoints defined
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s->have_bp = 0;
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if (s->detectLofsType() == SCI_VERSION_1_MIDDLE)
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s->_segMan->setExportAreWide(true);
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else
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s->_segMan->setExportAreWide(false);
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debug(2, "Engine initialized");
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s->pic_priority_table = NULL;
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return 0;
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}
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void script_free_vm_memory(EngineState *s) {
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debug(2, "Freeing VM memory");
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if (s->_segMan)
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s->_segMan->_classtable.clear();
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// Close all opened file handles
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s->_fileHandles.clear();
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s->_fileHandles.resize(5);
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}
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void script_free_engine(EngineState *s) {
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script_free_vm_memory(s);
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debug(2, "Freeing state-dependant data");
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}
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void script_free_breakpoints(EngineState *s) {
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Breakpoint *bp, *bp_next;
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// Free breakpoint list
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bp = s->bp_list;
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while (bp) {
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bp_next = bp->next;
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if (bp->type == BREAK_SELECTOR)
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free(bp->data.name);
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free(bp);
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bp = bp_next;
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}
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s->bp_list = NULL;
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}
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/*************************************************************/
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/* Game instance stuff: Init/Unitialize state-dependant data */
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/*************************************************************/
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int game_init(EngineState *s) {
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// FIXME Use new VM instantiation code all over the place
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DataStack *stack;
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stack = s->_segMan->allocateStack(VM_STACK_SIZE, &s->stack_segment);
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s->stack_base = stack->_entries;
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s->stack_top = stack->_entries + stack->_capacity;
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if (!script_instantiate(s->resMan, s->_segMan, 0)) {
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warning("game_init(): Could not instantiate script 0");
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return 1;
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}
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s->parserIsValid = false; // Invalidate parser
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s->parser_event = NULL_REG; // Invalidate parser event
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if (s->gfx_state && _reset_graphics_input(s))
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return 1;
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s->successor = NULL; // No successor
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s->_statusBarText.clear(); // Status bar is blank
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s->status_bar_foreground = 0;
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s->status_bar_background = !s->resMan->isVGA() ? 15 : 255;
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SystemString *str = &s->sys_strings->_strings[SYS_STRING_PARSER_BASE];
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str->_name = "parser-base";
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str->_maxSize = MAX_PARSER_BASE;
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str->_value = (char *)calloc(MAX_PARSER_BASE, sizeof(char));
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s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
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s->game_start_time = g_system->getMillis();
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s->last_wait_time = s->game_start_time;
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srand(g_system->getMillis()); // Initialize random number generator
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// script_dissect(0, s->_selectorNames);
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// The first entry in the export table of script 0 points to the game object
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s->game_obj = s->_segMan->lookupScriptExport(0, 0);
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uint32 gameFlags = 0; // unused
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s->_gameName = convertSierraGameId(s->_segMan->getObjectName(s->game_obj), &gameFlags);
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debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->game_obj));
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s->_menubar = new Menubar(); // Create menu bar
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if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
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game_init_sound(s, 0);
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// Load game language into printLang property of game object
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s->getLanguage();
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return 0;
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}
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int game_exit(EngineState *s) {
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s->_executionStack.clear();
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if (!s->successor) {
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s->_sound.sfx_exit();
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// Reinit because some other code depends on having a valid state
|
|
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
|
|
}
|
|
|
|
s->_segMan->_classtable.clear();
|
|
delete s->_segMan;
|
|
s->_segMan = 0;
|
|
|
|
debug(2, "Freeing miscellaneous data...");
|
|
|
|
// TODO Free parser segment here
|
|
|
|
// TODO Free scripts here
|
|
|
|
delete s->_menubar;
|
|
|
|
_free_graphics_input(s);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Sci
|