scummvm/backends/platform/n64/framfs_save_manager.cpp
2021-12-26 18:48:43 +01:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <n64utils.h>
#include "framfs_save_manager.h"
bool fram_deleteSaveGame(const char *filename) {
int res = framfs_removeFile(filename);
return (res == 0);
}
uint32 InFRAMSave::read(void *buf, uint32 cnt) {
return framfs_read(buf, 1, cnt, fd);
}
bool InFRAMSave::seek(int64 offs, int whence) {
framfs_seek(fd, offs, whence);
return true;
}
bool InFRAMSave::skip(uint32 offset) {
framfs_seek(fd, offset, SEEK_CUR);
return true;
}
uint32 OutFRAMSave::write(const void *buf, uint32 cnt) {
return framfs_write(buf, 1, cnt, fd);
}
Common::StringArray FRAMSaveManager::listSavefiles(const Common::String &pattern) {
FRAMDIR *dirp = framfs_opendir();
framfs_dirent *dp;
Common::StringArray list;
Common::String *fname;
while ((dp = framfs_readdir(dirp)) != NULL) {
fname = new Common::String(dp->entryname);
if (fname->matchString(pattern, false, NULL))
list.push_back(dp->entryname);
delete fname;
free(dp);
}
framfs_closedir(dirp);
return list;
}