mirror of
https://github.com/libretro/scummvm.git
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153 lines
3.6 KiB
C++
153 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef __FRAMFS_SAVE_MANAGER__
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#define __FRAMFS_SAVE_MANAGER__
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#include <common/savefile.h>
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#include <common/compression/zlib.h>
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#include <framfs.h> // N64 FramFS library
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bool fram_deleteSaveGame(const char *filename);
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class InFRAMSave : public Common::InSaveFile {
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private:
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FRAMFILE *fd;
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uint32 read(void *buf, uint32 cnt) override;
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bool skip(uint32 offset) override;
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bool seek(int64 offs, int whence) override;
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public:
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InFRAMSave() : fd(NULL) { }
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~InFRAMSave() {
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if (fd != NULL)
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framfs_close(fd);
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}
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bool eos() const override {
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return framfs_eof(fd);
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}
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void clearErr() override {
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framfs_clearerr(fd);
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}
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int64 pos() const override {
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return framfs_tell(fd);
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}
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int64 size() const override {
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return fd->size;
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}
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bool readSaveGame(const char *filename) {
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fd = framfs_open(filename, "r");
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return (fd != NULL);
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}
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};
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class OutFRAMSave : public Common::WriteStream {
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private:
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FRAMFILE *fd;
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public:
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uint32 write(const void *buf, uint32 cnt);
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virtual int64 pos() const {
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return framfs_tell(fd);
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}
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OutFRAMSave(const char *_filename) : fd(NULL) {
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fd = framfs_open(_filename, "w");
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}
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~OutFRAMSave() {
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if (fd != NULL) {
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finalize();
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framfs_close(fd);
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}
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}
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bool err() const {
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if (fd)
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return (framfs_error(fd) == 1);
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else
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return true;
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}
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void clearErr() {
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framfs_clearerr(fd);
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}
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void finalize() {
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framfs_flush(fd);
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}
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};
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class FRAMSaveManager : public Common::SaveFileManager {
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public:
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void updateSavefilesList(Common::StringArray &lockedFiles) override {
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// this method is used to lock saves while cloud syncing
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// as there is no network on N64, this method wouldn't be used
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// thus it's not implemtented
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}
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Common::InSaveFile *openRawFile(const Common::String &filename) override {
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InFRAMSave *s = new InFRAMSave();
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if (s->readSaveGame(filename.c_str())) {
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return s;
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} else {
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delete s;
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return 0;
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}
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}
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Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) override {
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OutFRAMSave *s = new OutFRAMSave(filename.c_str());
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if (!s->err()) {
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return new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(s) : s);
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} else {
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delete s;
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return 0;
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}
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}
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Common::InSaveFile *openForLoading(const Common::String &filename) override {
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InFRAMSave *s = new InFRAMSave();
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if (s->readSaveGame(filename.c_str())) {
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return Common::wrapCompressedReadStream(s);
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} else {
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delete s;
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return 0;
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}
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}
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bool removeSavefile(const Common::String &filename) override {
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return ::fram_deleteSaveGame(filename.c_str());
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}
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Common::StringArray listSavefiles(const Common::String &pattern) override;
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bool exists(const Common::String &filename) override {
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return InFRAMSave().readSaveGame(filename.c_str());
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}
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};
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#endif
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