scummvm/engines/chewy/sound.h
Filippos Karapetis bda8a9b92b CHEWY: Initial work on converting TMF music data back to MOD data
This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CHEWY_SOUND_H
#define CHEWY_SOUND_H
#include "audio/mixer.h"
#include "chewy/chewy.h"
namespace Chewy {
class SoundResource;
#define MAX_SOUND_EFFECTS 14
class Sound {
public:
Sound(Audio::Mixer *mixer);
virtual ~Sound();
void playSound(int num, bool loop = false, uint channel = 0);
void playSound(byte *data, uint32 size, bool loop = false, uint channel = 0, DisposeAfterUse::Flag dispose = DisposeAfterUse::YES);
void pauseSound(uint channel);
void resumeSound(uint channel);
void stopSound(uint channel);
bool isSoundActive(uint channel);
void setSoundVolume(uint volume);
void setSoundChannelVolume(uint channel, uint volume);
void setSoundChannelBalance(uint channel, uint balance);
void playMusic(int num, bool loop = false);
void playMusic(byte *data, uint32 size, bool loop = false, DisposeAfterUse::Flag dispose = DisposeAfterUse::YES);
void pauseMusic();
void resumeMusic();
void stopMusic();
bool isMusicActive();
void setMusicVolume(uint volume);
void playSpeech(int num);
void pauseSpeech();
void resumeSpeech();
void stopSpeech();
bool isSpeechActive();
void setSpeechVolume(uint volume);
void stopAll();
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle[MAX_SOUND_EFFECTS];
Audio::SoundHandle _musicHandle;
Audio::SoundHandle _speechHandle;
SoundResource *_speechRes;
SoundResource *_soundRes;
void convertTMFToMod(byte *tmfData, uint32 tmfSize, byte *modData, uint32 &modSize);
};
} // End of namespace Chewy
#endif