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https://github.com/libretro/scummvm.git
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bda8a9b92b
This way, we can use our regular Protracker MOD player
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CHEWY_SOUND_H
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#define CHEWY_SOUND_H
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#include "audio/mixer.h"
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#include "chewy/chewy.h"
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namespace Chewy {
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class SoundResource;
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#define MAX_SOUND_EFFECTS 14
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class Sound {
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public:
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Sound(Audio::Mixer *mixer);
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virtual ~Sound();
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void playSound(int num, bool loop = false, uint channel = 0);
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void playSound(byte *data, uint32 size, bool loop = false, uint channel = 0, DisposeAfterUse::Flag dispose = DisposeAfterUse::YES);
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void pauseSound(uint channel);
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void resumeSound(uint channel);
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void stopSound(uint channel);
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bool isSoundActive(uint channel);
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void setSoundVolume(uint volume);
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void setSoundChannelVolume(uint channel, uint volume);
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void setSoundChannelBalance(uint channel, uint balance);
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void playMusic(int num, bool loop = false);
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void playMusic(byte *data, uint32 size, bool loop = false, DisposeAfterUse::Flag dispose = DisposeAfterUse::YES);
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void pauseMusic();
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void resumeMusic();
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void stopMusic();
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bool isMusicActive();
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void setMusicVolume(uint volume);
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void playSpeech(int num);
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void pauseSpeech();
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void resumeSpeech();
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void stopSpeech();
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bool isSpeechActive();
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void setSpeechVolume(uint volume);
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void stopAll();
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle[MAX_SOUND_EFFECTS];
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Audio::SoundHandle _musicHandle;
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Audio::SoundHandle _speechHandle;
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SoundResource *_speechRes;
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SoundResource *_soundRes;
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void convertTMFToMod(byte *tmfData, uint32 tmfSize, byte *modData, uint32 &modSize);
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};
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} // End of namespace Chewy
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#endif
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