scummvm/engines/glk/pc_speaker.h
Paul Gilbert 4c708dc97f GLK: FROTZ: Implement os_beep method
I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
2019-03-02 20:43:19 -08:00

51 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_PC_SPEAKER_H
#define GLK_PC_SPEAKER_H
#include "audio/mixer.h"
namespace Audio {
class PCSpeaker;
}
namespace Glk {
class PCSpeaker {
private:
Audio::Mixer *_mixer;
Audio::PCSpeaker *_stream;
Audio::SoundHandle _handle;
public:
PCSpeaker(Audio::Mixer *mixer);
~PCSpeaker();
void speakerOn(int16 frequency, int32 length = -1);
void speakerOff();
void onUpdate(uint32 millis);
};
} // End of namespace Glk
#endif