mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
220 lines
4.8 KiB
C++
220 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_PHANTOM_SCENES5_H
|
|
#define MADS_PHANTOM_SCENES5_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/serializer.h"
|
|
#include "mads/game.h"
|
|
#include "mads/scene.h"
|
|
#include "mads/phantom/phantom_scenes.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Phantom {
|
|
|
|
class Scene5xx : public PhantomScene {
|
|
protected:
|
|
/**
|
|
* Plays an appropriate sound when entering a scene
|
|
*/
|
|
void sceneEntrySound();
|
|
|
|
/**
|
|
*Sets the AA file to use for the scene
|
|
*/
|
|
void setAAName();
|
|
|
|
/**
|
|
* Updates the prefix used for getting player sprites for the scene
|
|
*/
|
|
void setPlayerSpritesPrefix();
|
|
public:
|
|
Scene5xx(MADSEngine *vm) : PhantomScene(vm) {}
|
|
};
|
|
|
|
class Scene501 : public Scene5xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _skipFl;
|
|
|
|
public:
|
|
Scene501(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene502 : public Scene5xx {
|
|
private:
|
|
bool _fire1ActiveFl;
|
|
bool _fire2ActiveFl;
|
|
bool _fire3ActiveFl;
|
|
bool _fire4ActiveFl;
|
|
bool _panelTurningFl;
|
|
bool _trapDoorHotspotEnabled;
|
|
bool _acceleratedFireActivationFl;
|
|
|
|
int _panelPushedNum;
|
|
int _puzzlePictures[16];
|
|
int _puzzleSprites[16];
|
|
int _puzzleSequences[16];
|
|
int _messageLevel;
|
|
int _cycleStage;
|
|
|
|
Common::Point _nextPos;
|
|
|
|
uint32 _lastFrameTime;
|
|
uint32 _timer;
|
|
uint32 _deathTimer;
|
|
|
|
byte *_cyclePointer;
|
|
|
|
void room_502_initialize_panels();
|
|
void loadCyclingInfo();
|
|
void animateFireBursts();
|
|
void setPaletteCycle();
|
|
void handlePanelAnimation();
|
|
void getPanelInfo(Common::Point *walkToPos, int *panel, Common::Point mousePos, Common::Point *interimPos);
|
|
|
|
public:
|
|
Scene502(MADSEngine *vm);
|
|
~Scene502() override;
|
|
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene504 : public Scene5xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _anim1ActvFl;
|
|
bool _anim2ActvFl;
|
|
bool _anim3ActvFl;
|
|
bool _anim4ActvFl;
|
|
bool _anim5ActvFl;
|
|
bool _playingMusicFl;
|
|
bool _chairDialogDoneFl;
|
|
bool _fireBreathFl;
|
|
|
|
int _songNum;
|
|
int _input3Count;
|
|
int _playCount;
|
|
int _listenStatus;
|
|
int _listenFrame;
|
|
int _chairStatus;
|
|
int _chairFrame;
|
|
int _playStatus;
|
|
int _playFrame;
|
|
int _phantomStatus;
|
|
int _phantomFrame;
|
|
int _christineTalkCount;
|
|
int _deathCounter;
|
|
|
|
void handleListenAnimation();
|
|
void handleOrganAnimation();
|
|
void handleChairAnimation();
|
|
void handlePhantomAnimation1();
|
|
void handlePhantomAnimation2();
|
|
void handlePhantomAnimation3();
|
|
void handleListenConversation();
|
|
void handlePlayConversation();
|
|
void handleFightConversation();
|
|
|
|
public:
|
|
Scene504(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene505 : public Scene5xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _anim1ActvFl;
|
|
bool _anim2ActvFl;
|
|
bool _checkFrame106;
|
|
bool _leaveRoomFl;
|
|
bool _partedFl;
|
|
|
|
int _raoulStatus;
|
|
int _raoulFrame;
|
|
int _raoulCount;
|
|
int _bothStatus;
|
|
int _bothFrame;
|
|
int _bothCount;
|
|
int _partStatus;
|
|
int _partFrame;
|
|
int _partCount;
|
|
|
|
void handleRaoulAnimation();
|
|
void handleBothanimation();
|
|
void handlePartedAnimation();
|
|
void handleCoffinDialog();
|
|
|
|
public:
|
|
Scene505(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
class Scene506 : public Scene5xx {
|
|
private:
|
|
bool _anim0ActvFl;
|
|
bool _skipFl;
|
|
bool _ascendingFl;
|
|
|
|
public:
|
|
Scene506(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s) override;
|
|
|
|
void setup() override;
|
|
void enter() override;
|
|
void step() override;
|
|
void preActions() override;
|
|
void actions() override;
|
|
};
|
|
|
|
} // End of namespace Phantom
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_PHANTOM_SCENES5_H */
|