scummvm/engines/wintermute
2020-11-06 06:25:42 +01:00
..
ad WINTERMUTE: Enable flat shadows once an actor is created 2020-11-03 11:54:36 +01:00
base WINTERMUTE: Reset VBO once during init in fixed-function renderer 2020-11-06 06:25:42 +01:00
debugger
ext ALL: Sync with ScummVM rev: a4002bdeee 2020-10-04 23:59:26 +02:00
math
system
ui
utils
video
achievements_tables.h WINTERMUTE: Sync with ScummVM Wintermute engine 2020-08-31 13:39:26 +02:00
coll_templ.h
configure.engine CONFIGURE: Do not enable opengl_shaders feature flag for gles2. 2020-10-10 18:41:23 +02:00
dcgf.h
dctypes.h
debugger.cpp
debugger.h
detection_tables.h WINTERMUTE: Added "Eight Squares in The Garden" to detection entries 2020-10-31 20:46:18 +01:00
detection.cpp PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
detection.h ALL: Missed few files to add after sync with ScummVM 2020-10-05 00:05:35 +02:00
keymapper_tables.h WINTERMUTE: Add "Red Comrades 0.2: Operation F." demos 2020-10-11 14:35:51 +02:00
metaengine.cpp ALL: Missed few files to add after sync with ScummVM 2020-10-05 00:05:35 +02:00
module.mk WINTERMUTE: Fix compilation with WME3D disabled 2020-10-09 23:07:21 +02:00
persistent.cpp WINTERMUTE: Synced with ScummVM Wintermute engine 2020-08-31 23:16:21 +02:00
persistent.h
platform_osystem.cpp
platform_osystem.h
POTFILES
wintermute.cpp WINTERMUTE: If backend is not capable opengl in game and game is 2d switch to 2d renderer 2020-10-19 08:11:32 +02:00
wintermute.h ALL: Sync with ScummVM rev: a4002bdeee 2020-10-04 23:59:26 +02:00
wintypes.h