mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
859ef578dc
svn-id: r4973
524 lines
16 KiB
C++
524 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "util.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "newgui.h"
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#include "dialog.h"
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#include "scumm/dialogs.h"
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/*
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* TODO list
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* - use a nice font
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* - implement the missing / incomplete dialogs
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* - add more widgets
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* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
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* - add "close" widget to all dialogs (with a flag to turn it off) ?
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* - make dialogs "moveable" ?
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* - come up with a new look&feel / theme for the GUI
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* - ...
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*/
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// Built-in font
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static byte guifont[] = {0,0,99,1,226,8,4,8,6,8,6,0,0,0,0,0,0,0,0,0,0,0,8,2,1,8,0,0,0,0,0,0,0,0,0,0,0,0,4,3,7,8,7,7,8,4,5,5,8,7,4,7,3,8,7,7,7,7,8,7,7,7,7,7,3,4,7,5,7,7,8,7,7,7,7,7,7,7,7,5,7,7,
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7,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,8,5,8,8,7,7,7,6,7,7,7,7,7,5,6,7,5,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,3,5,0,8,7,7,7,7,7,7,0,6,7,7,7,5,5,5,7,0,6,8,8,7,7,7,7,7,0,7,7,0,0,
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0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,1,3,6,12,
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24,62,3,0,128,192,96,48,24,124,192,0,0,3,62,24,12,6,3,1,0,192,124,24,48,96,192,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,237,74,72,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,60,66,153,161,161,153,66,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,96,96,96,96,0,0,96,0,102,102,102,0,0,0,0,0,102,102,255,102,255,102,102,0,24,62,96,60,6,124,24,0,98,102,12,24,48,102,70,0,60,102,60,56,103,102,63,0,96,48,16,0,0,0,0,0,24,48,96,96,96,48,24,0,96,48,24,24,24,48,96,0,
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0,102,60,255,60,102,0,0,0,24,24,126,24,24,0,0,0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,96,96,0,0,3,6,12,24,48,96,0,60,102,102,102,102,102,60,0,24,24,56,24,24,24,126,0,60,102,6,12,48,96,126,0,60,102,6,28,6,102,60,0,6,
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14,30,102,127,6,6,0,126,96,124,6,6,102,60,0,60,102,96,124,102,102,60,0,126,102,12,24,24,24,24,0,60,102,102,60,102,102,60,0,60,102,102,62,6,102,60,0,0,0,96,0,0,96,0,0,0,0,48,0,0,48,48,96,14,24,48,96,48,24,14,0,0,0,120,0,120,0,0,0,112,24,
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12,6,12,24,112,0,60,102,6,12,24,0,24,0,0,0,0,255,255,0,0,0,24,60,102,126,102,102,102,0,124,102,102,124,102,102,124,0,60,102,96,96,96,102,60,0,120,108,102,102,102,108,120,0,126,96,96,120,96,96,126,0,126,96,96,120,96,96,96,0,60,102,96,110,102,102,60,0,102,102,102,
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126,102,102,102,0,120,48,48,48,48,48,120,0,30,12,12,12,12,108,56,0,102,108,120,112,120,108,102,0,96,96,96,96,96,96,126,0,99,119,127,107,99,99,99,0,102,118,126,126,110,102,102,0,60,102,102,102,102,102,60,0,124,102,102,124,96,96,96,0,60,102,102,102,102,60,14,0,124,102,102,124,
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120,108,102,0,60,102,96,60,6,102,60,0,126,24,24,24,24,24,24,0,102,102,102,102,102,102,60,0,102,102,102,102,102,60,24,0,99,99,99,107,127,119,99,0,102,102,60,24,60,102,102,0,102,102,102,60,24,24,24,0,126,6,12,24,48,96,126,0,120,96,96,96,96,96,120,0,3,6,12,24,48,
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96,192,0,120,24,24,24,24,24,120,0,0,0,0,0,0,219,219,0,0,0,0,0,0,0,0,255,102,102,102,0,0,0,0,0,0,0,60,6,62,102,62,0,0,96,96,124,102,102,124,0,0,0,60,96,96,96,60,0,0,6,6,62,102,102,62,0,0,0,60,102,126,96,60,0,0,14,24,62,24,24,
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24,0,0,0,62,102,102,62,6,124,0,96,96,124,102,102,102,0,0,48,0,112,48,48,120,0,0,12,0,12,12,12,12,120,0,96,96,108,120,108,102,0,0,112,48,48,48,48,120,0,0,0,102,127,127,107,99,0,0,0,124,102,102,102,102,0,0,0,60,102,102,102,60,0,0,0,124,102,102,124,96,
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96,0,0,62,102,102,62,6,6,0,0,124,102,96,96,96,0,0,0,62,96,60,6,124,0,0,24,126,24,24,24,14,0,0,0,102,102,102,102,62,0,0,0,102,102,102,60,24,0,0,0,99,107,127,62,54,0,0,0,102,60,24,60,102,0,0,0,102,102,102,62,12,120,0,0,126,12,24,48,126,0,
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24,48,48,96,48,48,24,0,96,96,96,0,96,96,96,0,96,48,48,24,48,48,96,0,0,0,0,0,0,0,0,0,8,12,14,255,255,14,12,8,60,102,96,96,102,60,24,56,102,0,102,102,102,102,62,0,12,24,60,102,126,96,60,0,24,36,60,6,62,102,62,0,102,0,60,6,62,102,62,0,48,
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24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,60,96,96,96,60,24,56,24,36,60,102,126,96,60,0,102,0,60,102,126,96,60,0,48,24,60,102,126,96,60,0,0,216,0,112,48,48,120,0,48,72,0,112,48,48,120,0,96,48,0,112,48,48,120,0,102,24,60,102,126,102,102,0,0,0,
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0,0,0,0,0,0,24,48,124,96,120,96,124,0,0,0,108,26,126,216,110,0,30,40,40,126,72,136,142,0,24,36,60,102,102,102,60,0,102,0,60,102,102,102,60,0,48,24,60,102,102,102,60,0,24,36,0,102,102,102,62,0,48,24,102,102,102,102,62,0,0,0,0,0,0,0,0,0,102,60,102,
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102,102,102,60,0,102,0,102,102,102,102,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,28,54,54,124,102,102,124,64,0,0,0};
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// Constructor
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NewGui::NewGui(Scumm *s) : _s(s), _system(s->_system), _screen(0),
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_use_alpha_blending(true), _need_redraw(false),_prepare_for_gui(true),
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_pauseDialog(0), _saveLoadDialog(0), _aboutDialog(0), _optionsDialog(0),
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_currentKeyDown(0)
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{
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}
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void NewGui::pauseDialog()
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{
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if (!_pauseDialog)
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_pauseDialog = new PauseDialog(this, _s);
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_pauseDialog->open();
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}
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void NewGui::saveloadDialog()
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{
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if (!_saveLoadDialog)
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_saveLoadDialog = new SaveLoadDialog(this, _s);
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_saveLoadDialog->open();
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}
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void NewGui::optionsDialog()
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{
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if (!_optionsDialog)
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_optionsDialog = new OptionsDialog(this, _s);
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_optionsDialog->open();
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}
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void NewGui::loop()
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{
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Dialog *activeDialog = _dialogStack.top();
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int i;
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if (_prepare_for_gui) {
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saveState();
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// Setup some default GUI colors
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_bgcolor = RGB_TO_16(0, 0, 0);
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_color = RGB_TO_16(80, 80, 80);
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_shadowcolor = RGB_TO_16(64, 64, 64);
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_textcolor = RGB_TO_16(32, 192, 32);
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_textcolorhi = RGB_TO_16(0, 255, 0);
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_eventList.clear();
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_currentKeyDown = 0;
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_lastClick.x = _lastClick.y = 0;
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_lastClick.time = 0;
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_lastClick.count = 0;
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_prepare_for_gui = false;
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}
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activeDialog->handleTickle();
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if (_need_redraw) {
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// Restore the overlay to its initial state, then draw all dialogs.
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// This is necessary to get the blending right.
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_system->clear_overlay();
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_system->grab_overlay(_screen, _screen_pitch);
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for (i = 0; i < _dialogStack.size(); i++)
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_dialogStack[i]->draw();
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_need_redraw = false;
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}
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_s->animateCursor();
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if (_eventList.size() > 0)
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{
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OSystem::Event t;
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for (i = 0; i < _eventList.size(); i++)
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{
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t = _eventList[i];
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switch(t.event_code) {
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case OSystem::EVENT_KEYDOWN:
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activeDialog->handleKeyDown(t.kbd.ascii, t.kbd.flags);
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// init continuous event stream
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_currentKeyDown = t.kbd.ascii;
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_currentKeyDownFlags = t.kbd.flags;
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_keyRepeatEvenCount = 1;
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_keyRepeatLoopCount = 0;
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break;
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case OSystem::EVENT_KEYUP:
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activeDialog->handleKeyUp(t.kbd.ascii, t.kbd.flags);
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if (t.kbd.ascii == _currentKeyDown)
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// only stop firing events if it's the current key
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_currentKeyDown = 0;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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activeDialog->handleMouseMoved(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 0);
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break;
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// We don't distinguish between mousebuttons (for now at least)
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case OSystem::EVENT_LBUTTONDOWN:
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case OSystem::EVENT_RBUTTONDOWN: {
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uint32 time = _system->get_msecs();
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
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&& ABS(_lastClick.x - t.mouse.x) < 3
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&& ABS(_lastClick.y - t.mouse.y) < 3) {
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_lastClick.count++;
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} else {
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_lastClick.x = t.mouse.x;
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_lastClick.y = t.mouse.y;
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_lastClick.count = 1;
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}
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_lastClick.time = time;
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}
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activeDialog->handleMouseDown(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1, _lastClick.count);
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break;
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case OSystem::EVENT_LBUTTONUP:
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case OSystem::EVENT_RBUTTONUP:
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activeDialog->handleMouseUp(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1, _lastClick.count);
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break;
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}
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}
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_eventList.clear();
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}
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// check if event should be sent again (keydown)
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if (_currentKeyDown != 0)
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{
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// if only fired once, wait longer
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if ( _keyRepeatLoopCount >= ((_keyRepeatEvenCount > 1) ? 2 : 4) )
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// ^ loops to wait first event
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// ^ loops to wait after first event
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{
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// fire event
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activeDialog->handleKeyDown(_currentKeyDown, _currentKeyDownFlags);
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_keyRepeatEvenCount++;
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_keyRepeatLoopCount = 0;
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}
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_keyRepeatLoopCount++;
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}
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_s->drawDirtyScreenParts();
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}
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#pragma mark -
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void NewGui::saveState()
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{
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_old_soundsPaused = _s->_sound->_soundsPaused;
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_s->_sound->pauseSounds(true);
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// Backup old cursor
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memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
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_old_cursorWidth = _s->_cursorWidth;
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_old_cursorHeight = _s->_cursorHeight;
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_old_cursorHotspotX = _s->_cursorHotspotX;
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_old_cursorHotspotY = _s->_cursorHotspotY;
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_old_cursor_mode = _system->show_mouse(true);
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_s->_cursorAnimate++;
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_s->gdi._cursorActive = 1;
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// TODO - add getHeight & getWidth methods to OSystem
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_system->show_overlay();
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_screen = new int16[_s->_realWidth * _s->_realHeight];
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_screen_pitch = _s->_realWidth;
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_system->grab_overlay(_screen, _screen_pitch);
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}
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void NewGui::restoreState()
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{
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_s->_fullRedraw = true;
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_s->_completeScreenRedraw = true;
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_s->_cursorAnimate--;
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// Restore old cursor
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memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor));
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_s->_cursorWidth = _old_cursorWidth;
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_s->_cursorHeight = _old_cursorHeight;
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_s->_cursorHotspotX = _old_cursorHotspotX;
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_s->_cursorHotspotY = _old_cursorHotspotY;
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_s->updateCursor();
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_system->show_mouse(_old_cursor_mode);
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_s->_sound->pauseSounds(_old_soundsPaused);
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_system->hide_overlay();
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if (_screen) {
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delete _screen;
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_screen = 0;
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}
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}
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void NewGui::openDialog(Dialog *dialog)
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{
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if (_dialogStack.empty())
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_prepare_for_gui = true;
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_dialogStack.push(dialog);
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_need_redraw = true;
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}
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void NewGui::closeTopDialog()
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{
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// Don't do anything if no dialog is open
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if (_dialogStack.empty())
|
|
return;
|
|
|
|
// Remove the dialog from the stack
|
|
_dialogStack.pop();
|
|
if (_dialogStack.empty())
|
|
restoreState();
|
|
else
|
|
_need_redraw = true;
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
|
|
int16 *NewGui::getBasePtr(int x, int y)
|
|
{
|
|
return _screen + x + y * _screen_pitch;
|
|
}
|
|
|
|
void NewGui::box(int x, int y, int width, int height)
|
|
{
|
|
hline(x + 1, y, x + width - 2, _color);
|
|
hline(x, y + 1, x + width - 1, _color);
|
|
vline(x, y + 1, y + height - 2, _color);
|
|
vline(x + 1, y, y + height - 1, _color);
|
|
|
|
hline(x + 1, y + height - 2, x + width - 1, _shadowcolor);
|
|
hline(x + 1, y + height - 1, x + width - 2, _shadowcolor);
|
|
vline(x + width - 1, y + 1, y + height - 2, _shadowcolor);
|
|
vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
|
|
}
|
|
|
|
void NewGui::line(int x, int y, int x2, int y2, int16 color)
|
|
{
|
|
int16 *ptr;
|
|
|
|
if (x2 < x)
|
|
x2 ^= x ^= x2 ^= x; // Swap x2 and x
|
|
|
|
if (y2 < y)
|
|
y2 ^= y ^= y2 ^= y; // Swap y2 and y
|
|
|
|
ptr = getBasePtr(x, y);
|
|
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
if (x == x2) {
|
|
/* vertical line */
|
|
while (y++ <= y2) {
|
|
*ptr = color;
|
|
ptr += _screen_pitch;
|
|
}
|
|
} else if (y == y2) {
|
|
/* horizontal line */
|
|
while (x++ <= x2) {
|
|
*ptr++ = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NewGui::blendRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int r = RED_FROM_16(color) * 2;
|
|
int g = GREEN_FROM_16(color) * 2;
|
|
int b = BLUE_FROM_16(color) * 2;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (int i = 0; i < w; i++) {
|
|
ptr[i] = RGB_TO_16((RED_FROM_16(ptr[i])+r)/3,
|
|
(GREEN_FROM_16(ptr[i])+g)/3,
|
|
(BLUE_FROM_16(ptr[i])+b)/3);
|
|
// ptr[i] = color;
|
|
}
|
|
ptr += _screen_pitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::fillRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (i = 0; i < w; i++) {
|
|
ptr[i] = color;
|
|
}
|
|
ptr += _screen_pitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::checkerRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (i = 0; i < w; i++) {
|
|
if ((h ^ i) & 1)
|
|
ptr[i] = color;
|
|
}
|
|
ptr += _screen_pitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::frameRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr, *basePtr = getBasePtr(x, y);
|
|
if (basePtr == NULL)
|
|
return;
|
|
|
|
ptr = basePtr;
|
|
for (i = 0; i < w; i++, ptr++)
|
|
*ptr = color;
|
|
ptr--;
|
|
for (i = 0; i < h; i++, ptr += _screen_pitch)
|
|
*ptr = color;
|
|
ptr = basePtr;
|
|
for (i = 0; i < h; i++, ptr += _screen_pitch)
|
|
*ptr = color;
|
|
ptr -= _screen_pitch;
|
|
for (i = 0; i < w; i++, ptr++)
|
|
*ptr = color;
|
|
}
|
|
|
|
void NewGui::addDirtyRect(int x, int y, int w, int h)
|
|
{
|
|
// For now we don't keep yet another list of dirty rects but simply
|
|
// blit the affected area directly to the overlay. At least for our current
|
|
// GUI/widget/dialog code that is just fine.
|
|
int16 *buf = getBasePtr(x, y);
|
|
_system->copy_rect_overlay(buf, _screen_pitch, x, y, w, h);
|
|
}
|
|
|
|
void NewGui::drawChar(const char str, int xx, int yy, int16 color)
|
|
{
|
|
unsigned int buffer = 0, mask = 0, x, y;
|
|
byte *tmp;
|
|
|
|
tmp = &guifont[0];
|
|
tmp += 224 + (str + 1) * 8;
|
|
|
|
int16 *ptr = getBasePtr(xx, yy);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
for (y = 0; y < 8; y++) {
|
|
for (x = 0; x < 8; x++) {
|
|
unsigned char c;
|
|
if ((mask >>= 1) == 0) {
|
|
buffer = *tmp++;
|
|
mask = 0x80;
|
|
}
|
|
c = ((buffer & mask) != 0);
|
|
if (c)
|
|
ptr[x] = color;
|
|
}
|
|
ptr += _screen_pitch;
|
|
}
|
|
}
|
|
|
|
int NewGui::getStringWidth(const char *str)
|
|
{
|
|
int space = 0;
|
|
while (*str)
|
|
space += getCharWidth(*str++);
|
|
return space;
|
|
}
|
|
|
|
int NewGui::getCharWidth(char c)
|
|
{
|
|
int space;
|
|
|
|
switch (c) {
|
|
case '.':
|
|
case ':':
|
|
case '\'':
|
|
case '!':
|
|
space = 3;
|
|
break;
|
|
case 'I':
|
|
case 'i':
|
|
case 'l':
|
|
space = 5;
|
|
break;
|
|
case ';':
|
|
case ' ':
|
|
space = 4;
|
|
break;
|
|
case '(':
|
|
case ')':
|
|
space = 5;
|
|
break;
|
|
case 'c':
|
|
space = 6;
|
|
break;
|
|
case '4':
|
|
case '/':
|
|
case 'W':
|
|
case 'w':
|
|
case 'M':
|
|
case 'm':
|
|
space = 8;
|
|
break;
|
|
default:
|
|
space = 7;
|
|
}
|
|
return space;
|
|
}
|
|
|
|
void NewGui::drawString(const char *str, int x, int y, int w, int16 color, int align)
|
|
{
|
|
int width = getStringWidth(str);
|
|
if (align == kTextAlignCenter)
|
|
x = x + (w - width - 1)/2;
|
|
else if (align == kTextAlignRight)
|
|
x = x + w - width;
|
|
while (*str) {
|
|
drawChar(*str, x, y, color);
|
|
x += getCharWidth(*str);
|
|
str++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Draw an 8x8 bitmap at location (x,y)
|
|
*/
|
|
void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, int16 color)
|
|
{
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
for (int y2 = 0; y2 < 8; y2++) {
|
|
uint32 mask = 0xF0000000;
|
|
for (int x2 = 0; x2 < 8; x2++) {
|
|
if (bitmap[y2] & mask)
|
|
ptr[x2] = color;
|
|
mask >>= 4;
|
|
}
|
|
ptr += _screen_pitch;
|
|
}
|
|
}
|