mirror of
https://github.com/libretro/scummvm.git
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179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/game/names.h"
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namespace Ultima {
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namespace Ultima4 {
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const char *getClassName(ClassType klass) {
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switch (klass) {
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case CLASS_MAGE:
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return "Mage";
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case CLASS_BARD:
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return "Bard";
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case CLASS_FIGHTER:
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return "Fighter";
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case CLASS_DRUID:
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return "Druid";
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case CLASS_TINKER:
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return "Tinker";
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case CLASS_PALADIN:
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return "Paladin";
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case CLASS_RANGER:
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return "Ranger";
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case CLASS_SHEPHERD:
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return "Shepherd";
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default:
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return "???";
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}
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}
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const char *getReagentName(Reagent reagent) {
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static const char *const reagentNames[] = {
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"Sulfur Ash", "Ginseng", "Garlic",
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"Spider Silk", "Blood Moss", "Black Pearl",
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"Nightshade", "Mandrake"
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};
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if (reagent < REAG_MAX)
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return reagentNames[reagent - REAG_ASH];
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else
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return "???";
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}
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const char *getVirtueName(Virtue virtue) {
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static const char *const virtueNames[] = {
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"Honesty", "Compassion", "Valor",
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"Justice", "Sacrifice", "Honor",
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"Spirituality", "Humility"
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};
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if (virtue < 8)
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return virtueNames[virtue - VIRT_HONESTY];
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else
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return "???";
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}
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const char *getBaseVirtueName(int virtueMask) {
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if (virtueMask == VIRT_TRUTH) return "Truth";
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else if (virtueMask == VIRT_LOVE) return "Love";
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else if (virtueMask == VIRT_COURAGE) return "Courage";
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else if (virtueMask == (VIRT_TRUTH | VIRT_LOVE)) return "Truth and Love";
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else if (virtueMask == (VIRT_LOVE | VIRT_COURAGE)) return "Love and Courage";
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else if (virtueMask == (VIRT_COURAGE | VIRT_TRUTH)) return "Courage and Truth";
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else if (virtueMask == (VIRT_TRUTH | VIRT_LOVE | VIRT_COURAGE)) return "Truth, Love and Courage";
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else return "???";
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}
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int getBaseVirtues(Virtue virtue) {
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switch (virtue) {
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case VIRT_HONESTY:
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return VIRT_TRUTH;
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case VIRT_COMPASSION:
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return VIRT_LOVE;
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case VIRT_VALOR:
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return VIRT_COURAGE;
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case VIRT_JUSTICE:
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return VIRT_TRUTH | VIRT_LOVE;
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case VIRT_SACRIFICE:
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return VIRT_LOVE | VIRT_COURAGE;
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case VIRT_HONOR:
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return VIRT_COURAGE | VIRT_TRUTH;
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case VIRT_SPIRITUALITY:
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return VIRT_TRUTH | VIRT_LOVE | VIRT_COURAGE;
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case VIRT_HUMILITY:
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return 0;
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default:
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return 0;
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}
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}
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const char *getVirtueAdjective(Virtue virtue) {
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static const char *const virtueAdjectives[] = {
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"honest",
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"compassionate",
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"valiant",
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"just",
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"sacrificial",
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"honorable",
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"spiritual",
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"humble"
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};
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if (virtue < 8)
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return virtueAdjectives[virtue - VIRT_HONESTY];
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else
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return "???";
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}
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const char *getStoneName(Virtue virtue) {
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static const char *const virtueNames[] = {
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"Blue", "Yellow", "Red",
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"Green", "Orange", "Purple",
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"White", "Black"
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};
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if (virtue < VIRT_MAX)
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return virtueNames[virtue - VIRT_HONESTY];
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else
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return "???";
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}
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const char *getItemName(Item item) {
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switch (item) {
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case ITEM_SKULL:
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return "Skull";
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case ITEM_CANDLE:
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return "Candle";
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case ITEM_BOOK:
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return "Book";
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case ITEM_BELL:
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return "Bell";
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case ITEM_KEY_C:
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return "Courage";
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case ITEM_KEY_L:
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return "Love";
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case ITEM_KEY_T:
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return "Truth";
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case ITEM_HORN:
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return "Horn";
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case ITEM_WHEEL:
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return "Wheel";
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default:
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return "???";
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}
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}
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const char *getDirectionName(Direction dir) {
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static const char *const directionNames[] = {
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"West", "North", "East", "South"
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};
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if (dir >= DIR_WEST && dir <= DIR_SOUTH)
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return directionNames[dir - DIR_WEST];
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else
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return "???";
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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