2021-12-26 18:48:43 +01:00

179 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/names.h"
namespace Ultima {
namespace Ultima4 {
const char *getClassName(ClassType klass) {
switch (klass) {
case CLASS_MAGE:
return "Mage";
case CLASS_BARD:
return "Bard";
case CLASS_FIGHTER:
return "Fighter";
case CLASS_DRUID:
return "Druid";
case CLASS_TINKER:
return "Tinker";
case CLASS_PALADIN:
return "Paladin";
case CLASS_RANGER:
return "Ranger";
case CLASS_SHEPHERD:
return "Shepherd";
default:
return "???";
}
}
const char *getReagentName(Reagent reagent) {
static const char *const reagentNames[] = {
"Sulfur Ash", "Ginseng", "Garlic",
"Spider Silk", "Blood Moss", "Black Pearl",
"Nightshade", "Mandrake"
};
if (reagent < REAG_MAX)
return reagentNames[reagent - REAG_ASH];
else
return "???";
}
const char *getVirtueName(Virtue virtue) {
static const char *const virtueNames[] = {
"Honesty", "Compassion", "Valor",
"Justice", "Sacrifice", "Honor",
"Spirituality", "Humility"
};
if (virtue < 8)
return virtueNames[virtue - VIRT_HONESTY];
else
return "???";
}
const char *getBaseVirtueName(int virtueMask) {
if (virtueMask == VIRT_TRUTH) return "Truth";
else if (virtueMask == VIRT_LOVE) return "Love";
else if (virtueMask == VIRT_COURAGE) return "Courage";
else if (virtueMask == (VIRT_TRUTH | VIRT_LOVE)) return "Truth and Love";
else if (virtueMask == (VIRT_LOVE | VIRT_COURAGE)) return "Love and Courage";
else if (virtueMask == (VIRT_COURAGE | VIRT_TRUTH)) return "Courage and Truth";
else if (virtueMask == (VIRT_TRUTH | VIRT_LOVE | VIRT_COURAGE)) return "Truth, Love and Courage";
else return "???";
}
int getBaseVirtues(Virtue virtue) {
switch (virtue) {
case VIRT_HONESTY:
return VIRT_TRUTH;
case VIRT_COMPASSION:
return VIRT_LOVE;
case VIRT_VALOR:
return VIRT_COURAGE;
case VIRT_JUSTICE:
return VIRT_TRUTH | VIRT_LOVE;
case VIRT_SACRIFICE:
return VIRT_LOVE | VIRT_COURAGE;
case VIRT_HONOR:
return VIRT_COURAGE | VIRT_TRUTH;
case VIRT_SPIRITUALITY:
return VIRT_TRUTH | VIRT_LOVE | VIRT_COURAGE;
case VIRT_HUMILITY:
return 0;
default:
return 0;
}
}
const char *getVirtueAdjective(Virtue virtue) {
static const char *const virtueAdjectives[] = {
"honest",
"compassionate",
"valiant",
"just",
"sacrificial",
"honorable",
"spiritual",
"humble"
};
if (virtue < 8)
return virtueAdjectives[virtue - VIRT_HONESTY];
else
return "???";
}
const char *getStoneName(Virtue virtue) {
static const char *const virtueNames[] = {
"Blue", "Yellow", "Red",
"Green", "Orange", "Purple",
"White", "Black"
};
if (virtue < VIRT_MAX)
return virtueNames[virtue - VIRT_HONESTY];
else
return "???";
}
const char *getItemName(Item item) {
switch (item) {
case ITEM_SKULL:
return "Skull";
case ITEM_CANDLE:
return "Candle";
case ITEM_BOOK:
return "Book";
case ITEM_BELL:
return "Bell";
case ITEM_KEY_C:
return "Courage";
case ITEM_KEY_L:
return "Love";
case ITEM_KEY_T:
return "Truth";
case ITEM_HORN:
return "Horn";
case ITEM_WHEEL:
return "Wheel";
default:
return "???";
}
}
const char *getDirectionName(Direction dir) {
static const char *const directionNames[] = {
"West", "North", "East", "South"
};
if (dir >= DIR_WEST && dir <= DIR_SOUTH)
return directionNames[dir - DIR_WEST];
else
return "???";
}
} // End of namespace Ultima4
} // End of namespace Ultima