mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
5e9985bd6e
save methods update replaced few char* with Common::String changed few pointers to references
115 lines
3.0 KiB
C++
115 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/waypoints.h"
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#include "bladerunner/savefile.h"
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namespace BladeRunner {
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Waypoints::Waypoints(BladeRunnerEngine *vm, int count) {
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_vm = vm;
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_count = count;
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_waypoints.resize(count);
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}
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void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const {
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*x = 0;
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*y = 0;
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*z = 0;
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if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) {
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return;
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}
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*x = _waypoints[waypointId].position.x;
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*y = _waypoints[waypointId].position.y;
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*z = _waypoints[waypointId].position.z;
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}
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int Waypoints::getSetId(int waypointId) const {
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if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) {
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return -1;
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}
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return _waypoints[waypointId].setId;
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}
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bool Waypoints::set(int waypointId, int setId, Vector3 position) {
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if (waypointId < 0 || waypointId >= _count) {
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return false;
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}
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_waypoints[waypointId].setId = setId;
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_waypoints[waypointId].position = position;
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_waypoints[waypointId].present = true;
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return true;
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}
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bool Waypoints::reset(int waypointId) {
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if (waypointId < 0 || waypointId >= _count) {
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return false;
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}
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_waypoints[waypointId].setId = -1;
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_waypoints[waypointId].position.x = 0;
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_waypoints[waypointId].position.y = 0;
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_waypoints[waypointId].position.z = 0;
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_waypoints[waypointId].present = false;
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return true;
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}
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float Waypoints::getX(int waypointId) const {
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return _waypoints[waypointId].position.x;
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}
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float Waypoints::getY(int waypointId) const {
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return _waypoints[waypointId].position.y;
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}
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float Waypoints::getZ(int waypointId) const {
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return _waypoints[waypointId].position.z;
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}
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void Waypoints::save(SaveFileWriteStream &f) {
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f.writeInt(_count);
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for (int i = 0; i < _count; ++i) {
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Waypoint &w = _waypoints[i];
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f.writeInt(w.setId);
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f.writeVector3(w.position);
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f.writeInt(w.present);
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}
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}
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void Waypoints::load(SaveFileReadStream &f) {
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_count = f.readInt();
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for (int i = 0; i < _count; ++i) {
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Waypoint &w = _waypoints[i];
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w.setId = f.readInt();
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w.position = f.readVector3();
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w.present = f.readInt();
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}
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}
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} // End of namespace BladeRunner
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