..
he
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
imuse
imuse_digi
insane
smush
actor_he.h
actor.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
actor.h
SCUMM: add support for diagonal walking between boxes (e.g. used for meteor opening scene)
2012-02-11 08:30:14 +01:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
boxes.h
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
camera.cpp
charset-fontdata.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
charset.cpp
charset.h
costume.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
costume.h
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
cursor.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
debugger.cpp
SCUMM: Fix actor ID handling in v0
2012-02-11 08:29:13 +01:00
debugger.h
detection_tables.h
SCUMM: Use regular detection algorithms for FMTOWNS demos.
2012-01-26 18:06:10 +01:00
detection.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
detection.h
dialogs.cpp
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
2011-12-26 15:25:41 +01:00
dialogs.h
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
2011-12-26 15:25:41 +01:00
file_nes.cpp
file_nes.h
file.cpp
file.h
gfx_towns.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
gfx.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
gfx.h
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
gfxARM.s
help.cpp
help.h
input.cpp
midiparser_ro.cpp
module.mk
SCUMM: add player_apple2.cpp to project files
2011-12-24 14:30:57 +01:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v0 and other engines
2012-02-11 08:36:27 +01:00
object.h
SCUMM: adjust to coding style-guide
2012-02-11 08:30:02 +01:00
palette.cpp
player_apple2.cpp
SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower case
2011-12-24 14:29:06 +01:00
player_apple2.h
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
player_mod.cpp
player_mod.h
player_nes.cpp
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
player_nes.h
player_pce.cpp
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
2012-02-11 08:30:15 +01:00
player_pce.h
SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 players
2012-02-11 08:29:08 +01:00
player_sid.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
player_sid.h
SCUMM: fix resetAllSounds() in player_sid
2012-02-11 08:29:10 +01:00
player_towns.cpp
player_towns.h
player_v1.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v2base.cpp
player_v2base.h
player_v2cms.cpp
player_v2cms.h
player_v3a.cpp
player_v3a.h
player_v4a.cpp
player_v4a.h
proc3ARM.s
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
resource.h
room.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
saveload.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
saveload.h
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
script_v0.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
script_v2.cpp
SCUMM: Clean up resetSentence
2012-02-13 20:26:43 +01:00
script_v3.cpp
script_v4.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
script_v5.cpp
SCUMM: Fix actor ID handling in v0
2012-02-11 08:29:13 +01:00
script_v6.cpp
script_v8.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
script.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
script.h
scumm_v0.h
SCUMM: Fix compiler warning.
2012-02-13 13:38:25 +11:00
scumm_v2.h
SCUMM: Clean up resetSentence
2012-02-13 20:26:43 +01:00
scumm_v3.h
scumm_v4.h
scumm_v5.h
SCUMM: use command stack and SentenceTab in mm c64
2012-02-11 08:28:22 +01:00
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h
SCUMM: Use regular detection algorithms for FMTOWNS demos.
2012-01-26 18:06:10 +01:00
scumm.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
scumm.h
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v0 and other engines
2012-02-11 08:36:27 +01:00
sound.cpp
SCUMM: add missing free()
2012-01-15 13:36:58 +01:00
sound.h
string.cpp
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parameter of resetSentence()
2012-02-11 08:29:03 +01:00
verbs.cpp
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
2012-02-11 08:30:08 +01:00
verbs.h
SCUMM: fix gcc compiler warnings
2012-02-11 08:30:00 +01:00