scummvm/engines/xeen/worldofxeen/clouds_cutscenes.h
2018-07-26 18:54:17 -07:00

101 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_WORLDOFXEEN_CLOUDS_CUTSCENES_H
#define XEEN_WORLDOFXEEN_CLOUDS_CUTSCENES_H
#include "xeen/cutscenes.h"
#include "xeen/subtitles.h"
#include "xeen/xeen.h"
namespace Xeen {
namespace WorldOfXeen {
class CloudsCutscenes : public Cutscenes {
private:
static const char *const _INTRO_VOCS[14];
static const int _INTRO_FRAMES_LOOKUP[14];
static const int _INTRO_FRAMES_VALS[8][32];
static const uint _INTRO_FRAMES_WAIT[8][32];
static const byte _DECODE_TABLE1[256];
static const byte _DECODE_TABLE2[256];
private:
Subtitles _subtitles;
SpriteResource _mirror, _mirrBack;
int _mergeX;
private:
void loadScreen(const Common::String &name);
/**
* Shows the Clouds of Xeen title screen
*/
bool showCloudsTitle();
/**
* Inner implementation of the the Clouds of Xeen intro sequence
*/
bool showCloudsIntroInner();
/**
* Shows part 1 of the Clouds of Xeen ending, with the castle being destroyed
*/
bool showCloudsEnding1();
/**
* Shows part 2 of the Clouds of Xeen ending, King Roland's throneroom
*/
bool showCloudsEnding2();
/**
* Shows part 3 of the Clouds of Xeen ending, which shows a display
* of the game's monsters
*/
bool showCloudsEnding3();
/**
* Shows part 4 of the Clouds of Xeen ending, the final score
*/
bool showCloudsEnding4(uint finalScore);
/**
* Shows part 5 of the Clouds of Xeen ending, final king display
*/
bool showCloudsEnding5();
public:
CloudsCutscenes(XeenEngine *vm) : Cutscenes(vm), _mergeX(0) {}
/**
* Shows the Clouds of Xeen intro sequence
*/
bool showCloudsIntro();
/**
* Shows the Clouds of Xeen ending sequence
*/
void showCloudsEnding(uint finalScore);
};
} // End of namespace WorldOfXeen
} // End of namespace Xeen
#endif /* XEEN_WORLDOFXEEN_CLOUDS_CUTSCENES_H */