mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
9a56d08fe8
svn-id: r8187
244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYLOGIC_H
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#define SKYLOGIC_H
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#include "sky/sky.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/autoroute.h"
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#include "sky/music/musicbase.h"
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#include "sky/mouse.h"
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#include "sky/screen.h"
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enum scriptVariableOffsets {
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RESULT = 0,
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SCREEN = 1,
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LOGIC_LIST_NO = 2,
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DRAW_LIST_NO = 8,
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CUR_ID = 12,
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MOUSE_STATUS = 13,
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MOUSE_STOP = 14,
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GET_OFF = 18,
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PLAYER_X = 27,
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PLAYER_Y = 28,
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PLAYER_MOOD = 29,
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PLAYER_SCREEN = 30,
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HIT_ID = 37,
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LAYER_0_ID = 41,
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LAYER_1_ID = 42,
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LAYER_2_ID = 43,
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LAYER_3_ID = 44,
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GRID_1_ID = 45,
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GRID_2_ID = 46,
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GRID_3_ID = 47,
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THE_CHOSEN_ONE = 51,
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TEXT1 = 53,
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MENU_LENGTH = 100,
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SCROLL_OFFSET = 101,
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MENU = 102,
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CUR_SECTION = 143
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};
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class SkyAutoRoute;
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class SkyScreen;
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class SkyLogic {
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public:
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SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion);
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void engine();
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void nop();
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void logicScript();
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void autoRoute();
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void arAnim();
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void arTurn();
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void alt();
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void anim();
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void turn();
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void cursor();
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void talk();
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void listen();
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void stopped();
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void choose();
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void frames();
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void pause();
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void waitSync();
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void simpleAnim();
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bool fnCacheChip(uint32 a, uint32 b, uint32 c);
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bool fnCacheFast(uint32 a, uint32 b, uint32 c);
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bool fnDrawScreen(uint32 a, uint32 b, uint32 c);
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bool fnAr(uint32 a, uint32 b, uint32 c);
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bool fnArAnimate(uint32 a, uint32 b, uint32 c);
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bool fnIdle(uint32 a, uint32 b, uint32 c);
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bool fnInteract(uint32 a, uint32 b, uint32 c);
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bool fnStartSub(uint32 a, uint32 b, uint32 c);
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bool fnTheyStartSub(uint32 a, uint32 b, uint32 c);
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bool fnAssignBase(uint32 a, uint32 b, uint32 c);
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bool fnDiskMouse(uint32 a, uint32 b, uint32 c);
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bool fnNormalMouse(uint32 a, uint32 b, uint32 c);
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bool fnBlankMouse(uint32 a, uint32 b, uint32 c);
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bool fnCrossMouse(uint32 a, uint32 b, uint32 c);
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bool fnCursorRight(uint32 a, uint32 b, uint32 c);
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bool fnCursorLeft(uint32 a, uint32 b, uint32 c);
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bool fnCursorDown(uint32 a, uint32 b, uint32 c);
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bool fnOpenHand(uint32 a, uint32 b, uint32 c);
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bool fnCloseHand(uint32 a, uint32 b, uint32 c);
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bool fnGetTo(uint32 a, uint32 b, uint32 c);
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bool fnSetToStand(uint32 a, uint32 b, uint32 c);
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bool fnTurnTo(uint32 a, uint32 b, uint32 c);
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bool fnArrived(uint32 a, uint32 b, uint32 c);
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bool fnLeaving(uint32 a, uint32 b, uint32 c);
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bool fnSetAlternate(uint32 a, uint32 b, uint32 c);
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bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
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bool fnKillId(uint32 a, uint32 b, uint32 c);
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bool fnNoHuman(uint32 a, uint32 b, uint32 c);
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bool fnAddHuman(uint32 a, uint32 b, uint32 c);
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bool fnAddButtons(uint32 a, uint32 b, uint32 c);
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bool fnNoButtons(uint32 a, uint32 b, uint32 c);
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bool fnSetStop(uint32 a, uint32 b, uint32 c);
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bool fnClearStop(uint32 a, uint32 b, uint32 c);
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bool fnPointerText(uint32 a, uint32 b, uint32 c);
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bool fnQuit(uint32 a, uint32 b, uint32 c);
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bool fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum);
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bool fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum);
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bool fnSpeakWait(uint32 a, uint32 b, uint32 c);
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bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
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bool fnChooser(uint32 a, uint32 b, uint32 c);
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bool fnHighlight(uint32 a, uint32 b, uint32 c);
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bool fnTextKill(uint32 a, uint32 b, uint32 c);
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bool fnStopMode(uint32 a, uint32 b, uint32 c);
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bool fnWeWait(uint32 a, uint32 b, uint32 c);
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bool fnSendSync(uint32 a, uint32 b, uint32 c);
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bool fnSendFastSync(uint32 a, uint32 b, uint32 c);
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bool fnSendRequest(uint32 a, uint32 b, uint32 c);
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bool fnClearRequest(uint32 a, uint32 b, uint32 c);
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bool fnCheckRequest(uint32 a, uint32 b, uint32 c);
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bool fnStartMenu(uint32 a, uint32 b, uint32 c);
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bool fnUnhighlight(uint32 a, uint32 b, uint32 c);
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bool fnFaceId(uint32 a, uint32 b, uint32 c);
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bool fnForeground(uint32 a, uint32 b, uint32 c);
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bool fnBackground(uint32 a, uint32 b, uint32 c);
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bool fnNewBackground(uint32 a, uint32 b, uint32 c);
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bool fnSort(uint32 a, uint32 b, uint32 c);
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bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
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bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
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bool fnResetId(uint32 a, uint32 b, uint32 c);
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bool fnToggleGrid(uint32 a, uint32 b, uint32 c);
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bool fnPause(uint32 a, uint32 b, uint32 c);
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bool fnRunAnimMod(uint32 a, uint32 b, uint32 c);
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bool fnSimpleMod(uint32 a, uint32 b, uint32 c);
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bool fnRunFrames(uint32 a, uint32 b, uint32 c);
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bool fnAwaitSync(uint32 a, uint32 b, uint32 c);
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bool fnIncMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnDecMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnSetMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnMoveItems(uint32 a, uint32 b, uint32 c);
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bool fnNewList(uint32 a, uint32 b, uint32 c);
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bool fnAskThis(uint32 a, uint32 b, uint32 c);
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bool fnRandom(uint32 a, uint32 b, uint32 c);
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bool fnPersonHere(uint32 a, uint32 b, uint32 c);
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bool fnToggleMouse(uint32 a, uint32 b, uint32 c);
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bool fnMouseOn(uint32 a, uint32 b, uint32 c);
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bool fnMouseOff(uint32 a, uint32 b, uint32 c);
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bool fnFetchX(uint32 a, uint32 b, uint32 c);
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bool fnFetchY(uint32 a, uint32 b, uint32 c);
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bool fnTestList(uint32 a, uint32 b, uint32 c);
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bool fnFetchPlace(uint32 a, uint32 b, uint32 c);
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bool fnCustomJoey(uint32 a, uint32 b, uint32 c);
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bool fnSetPalette(uint32 a, uint32 b, uint32 c);
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bool fnTextModule(uint32 a, uint32 b, uint32 c);
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bool fnChangeName(uint32 a, uint32 b, uint32 c);
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bool fnMiniLoad(uint32 a, uint32 b, uint32 c);
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bool fnFlushBuffers(uint32 a, uint32 b, uint32 c);
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bool fnFlushChip(uint32 a, uint32 b, uint32 c);
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bool fnSaveCoods(uint32 a, uint32 b, uint32 c);
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bool fnPlotGrid(uint32 a, uint32 b, uint32 c);
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bool fnRemoveGrid(uint32 a, uint32 b, uint32 c);
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bool fnEyeball(uint32 a, uint32 b, uint32 c);
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bool fnCursorUp(uint32 a, uint32 b, uint32 c);
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bool fnLeaveSection(uint32 a, uint32 b, uint32 c);
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bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
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bool fnRestoreGame(uint32 a, uint32 b, uint32 c);
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bool fnRestartGame(uint32 a, uint32 b, uint32 c);
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bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
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bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
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bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
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bool fnBlankScreen(uint32 a, uint32 b, uint32 c);
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bool fnPrintCredit(uint32 a, uint32 b, uint32 c);
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bool fnLookAt(uint32 a, uint32 b, uint32 c);
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bool fnLincTextModule(uint32 a, uint32 b, uint32 c);
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bool fnTextKill2(uint32 a, uint32 b, uint32 c);
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bool fnSetFont(uint32 a, uint32 b, uint32 c);
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bool fnStartFx(uint32 a, uint32 b, uint32 c);
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bool fnStopFx(uint32 a, uint32 b, uint32 c);
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bool fnStartMusic(uint32 a, uint32 b, uint32 c);
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bool fnStopMusic(uint32 a, uint32 b, uint32 c);
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bool fnFadeDown(uint32 a, uint32 b, uint32 c);
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bool fnFadeUp(uint32 a, uint32 b, uint32 c);
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bool fnQuitToDos(uint32 a, uint32 b, uint32 c);
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bool fnPauseFx(uint32 a, uint32 b, uint32 c);
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bool fnUnPauseFx(uint32 a, uint32 b, uint32 c);
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bool fnPrintf(uint32 a, uint32 b, uint32 c);
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void stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base);
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static uint32 _scriptVariables[838];
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protected:
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void push(uint32);
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uint32 pop();
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void checkModuleLoaded(uint16 moduleNo);
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uint16 script(uint16 scriptNo, uint16 offset);
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bool collide(Compact *cpt);
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void initScriptVariables();
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void mainAnim();
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void runGetOff();
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void stopAndWait();
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uint16 *_moduleList[16];
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uint32 _stack[20];
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byte _stackPtr;
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Compact *_compact;
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uint32 _objectList[30];
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uint32 _currentSection;
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uint32 _saveCurrentSection;
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uint32 _gameVersion;
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SkyScreen *_skyScreen;
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SkyDisk *_skyDisk;
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SkyGrid *_skyGrid;
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SkyText *_skyText;
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SkyMusicBase *_skyMusic;
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SkySound *_skySound;
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SkyAutoRoute *_skyAutoRoute;
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SkyMouse *_skyMouse;
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};
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#endif
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