mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
54b8fd8ce1
svn-id: r8117
144 lines
3.2 KiB
C++
144 lines
3.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYMAIN_H
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#define SKYMAIN_H
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#include <stdio.h>
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#include "common/engine.h"
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#include "common/util.h"
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#include "common/timer.h"
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#include "sound/mixer.h"
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#include "sky/sound.h"
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#include "sky/text.h"
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#include "sky/disk.h"
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#include "sky/struc.h"
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#include "sky/grid.h"
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#include "sky/screen.h"
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#include "sky/music/musicbase.h"
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#include "sky/music/adlibmusic.h"
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#include "sky/music/gmmusic.h"
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#include "sky/music/mt32music.h"
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#include "sky/mouse.h"
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class SkyLogic;
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class SkyGrid;
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class SkyAutoRoute;
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class SkyScreen;
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class SkyState : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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byte _game;
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uint32 _gameVersion;
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byte _key_pressed;
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//intro related
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byte *_introTextSpace;
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byte *_introTextSave;
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uint16 _debugMode;
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uint16 _debugLevel;
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uint16 _language;
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uint _mouse_x, _mouse_y;
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uint _mouse_x_old, _mouse_y_old;
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bool _mouse_pos_changed;
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uint _left_button_down;
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int _numScreenUpdates;
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Timer *_timer;
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//int _timer_id;
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FILE *_dump_file;
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int _number_of_savegames;
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int _sdl_mouse_x, _sdl_mouse_y;
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SkySound *_skySound;
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SkyDisk *_skyDisk;
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SkyText *_skyText;
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SkyGrid *_skyGrid;
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SkyLogic *_skyLogic;
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SkyMouse *_skyMouse;
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SkyScreen *_skyScreen;
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SkyMusicBase *_skyMusic;
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GameDetector *_detector; // necessary for music
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public:
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SkyState(GameDetector *detector, OSystem *syst);
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virtual ~SkyState();
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static bool isDemo(uint32 version);
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static bool isCDVersion(uint32 version);
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static Compact *fetchCompact(uint32 a);
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static void **fetchItem(uint32 num);
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static void **_itemList[300];
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//intro related
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void prepareText(uint32 *&cmdPtr);
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void showIntroText(uint32 *&cmdPtr);
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void removeText(uint32 *&cmdPtr);
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void introFx(uint32 *&cmdPtr);
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void introVol(uint32 *&cmdPtr);
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protected:
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void logic_engine();
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void delay(uint amount);
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void pollMouseXY();
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void go();
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//intro related
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static uint8 fosterImg[297 * 143];
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static uint8 fosterPal[256 * 3];
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void checkCommands(uint32 *&cmdPtr);
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void introFrame(uint8 **diffPtr, uint8 **vgaPtr, uint8 *screenData);
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SkyText *getSkyText();
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void initialise();
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void initItemList();
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void initVirgin();
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void intro();
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void doCDIntro();
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void startTimerSequence(byte *sequence);
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static void timerHandler(void *ptr);
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void gotTimerTick();
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void loadFixedItems();
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void loadBase0();
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static int CDECL game_thread_proc(void *param);
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void shutdown();
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void showQuitMsg(void);
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RandomSource _rnd;
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};
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#endif
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