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c01fed7159
Having a deleted script with non-zero lockers had the side effect of
making the deleted script re-appear in the GC's work list, including
any (deleted) objects in the script.
This should be the root cause of bugs #3299458 and #3295849, so
also delete the workaround added for that in 35086fe1
.
753 lines
23 KiB
C++
753 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/util.h"
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h"
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#include "common/util.h"
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namespace Sci {
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Script::Script() : SegmentObj(SEG_TYPE_SCRIPT) {
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_nr = 0;
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_buf = NULL;
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_bufSize = 0;
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_scriptSize = 0;
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_heapSize = 0;
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_synonyms = NULL;
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_heapStart = NULL;
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_exportTable = NULL;
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_localsOffset = 0;
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_localsSegment = 0;
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_localsBlock = NULL;
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_localsCount = 0;
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_markedAsDeleted = false;
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}
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Script::~Script() {
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freeScript();
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}
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void Script::freeScript() {
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free(_buf);
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_buf = NULL;
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_bufSize = 0;
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_objects.clear();
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}
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void Script::init(int script_nr, ResourceManager *resMan) {
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Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0);
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if (!script)
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error("Script %d not found", script_nr);
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_localsOffset = 0;
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_localsBlock = NULL;
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_localsCount = 0;
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_markedAsDeleted = false;
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_nr = script_nr;
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_buf = 0;
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_heapStart = 0;
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_scriptSize = script->size;
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_bufSize = script->size;
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_heapSize = 0;
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_lockers = 1;
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if (getSciVersion() == SCI_VERSION_0_EARLY) {
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_bufSize += READ_LE_UINT16(script->data) * 2;
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} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
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// In SCI1.1 - SCI2.1, the heap was in a separate space from the script. We append
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// it to the end of the script, and adjust addressing accordingly.
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// However, since we address the heap with a 16-bit pointer, the
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// combined size of the stack and the heap must be 64KB. So far this has
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// worked for SCI11, SCI2 and SCI21 games. SCI3 games use a different
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// script format, and theoretically they can exceed the 64KB boundary
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// using relocation.
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Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, script_nr), 0);
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_bufSize += heap->size;
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_heapSize = heap->size;
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// Ensure that the start of the heap resource can be word-aligned.
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if (script->size & 2) {
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_bufSize++;
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_scriptSize++;
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}
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// As mentioned above, the script and the heap together should not exceed 64KB
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if (script->size + heap->size > 65535)
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error("Script and heap sizes combined exceed 64K. This means a fundamental "
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"design bug was made regarding SCI1.1 and newer games.\n"
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"Please report this error to the ScummVM team");
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} else if (getSciVersion() == SCI_VERSION_3) {
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// Check for scripts over 64KB. These won't work with the current 16-bit address
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// scheme. We need an overlaying mechanism, or a mechanism to split script parts
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// in different segments to handle these. For now, simply stop when such a script
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// is found.
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// TODO: Remove this once such a mechanism is in place
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if (script->size > 65535)
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error("TODO: SCI script %d is over 64KB - it's %d bytes long. This can't "
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"be handled at the moment, thus stopping", script_nr, script->size);
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}
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}
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void Script::load(ResourceManager *resMan) {
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Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0);
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assert(script != 0);
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uint extraLocalsWorkaround = 0;
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if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size == 11140) {
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// WORKAROUND: Script 1 in Ocean Battle doesn't have enough locals to
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// fit the string showing how many shots are left (a nasty script bug,
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// corrupting heap memory). We add 10 more locals so that it has enough
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// space to use as the target for its kFormat operation. Fixes bug
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// #3059871.
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extraLocalsWorkaround = 10;
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}
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_bufSize += extraLocalsWorkaround * 2;
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_buf = (byte *)malloc(_bufSize);
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assert(_buf);
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assert(_bufSize >= script->size);
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memcpy(_buf, script->data, script->size);
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// Check scripts for matching signatures and patch those, if found
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matchSignatureAndPatch(_nr, _buf, script->size);
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if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
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Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, _nr), 0);
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assert(heap != 0);
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_heapStart = _buf + _scriptSize;
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assert(_bufSize - _scriptSize <= heap->size);
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memcpy(_heapStart, heap->data, heap->size);
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}
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_exportTable = 0;
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_numExports = 0;
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_synonyms = 0;
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_numSynonyms = 0;
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if (getSciVersion() <= SCI_VERSION_1_LATE) {
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_exportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS);
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if (_exportTable) {
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_numExports = READ_SCI11ENDIAN_UINT16(_exportTable + 1);
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_exportTable += 3; // skip header plus 2 bytes (_exportTable is a uint16 pointer)
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}
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_synonyms = findBlockSCI0(SCI_OBJ_SYNONYMS);
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if (_synonyms) {
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_numSynonyms = READ_SCI11ENDIAN_UINT16(_synonyms + 2) / 4;
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_synonyms += 4; // skip header
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}
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const byte* localsBlock = findBlockSCI0(SCI_OBJ_LOCALVARS);
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if (localsBlock) {
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_localsOffset = localsBlock - _buf + 4;
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_localsCount = (READ_LE_UINT16(_buf + _localsOffset - 2) - 4) >> 1; // half block size
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}
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} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
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if (READ_LE_UINT16(_buf + 1 + 5) > 0) { // does the script have an export table?
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_exportTable = (const uint16 *)(_buf + 1 + 5 + 2);
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_numExports = READ_SCI11ENDIAN_UINT16(_exportTable - 1);
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}
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_localsOffset = _scriptSize + 4;
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_localsCount = READ_SCI11ENDIAN_UINT16(_buf + _localsOffset - 2);
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} else if (getSciVersion() == SCI_VERSION_3) {
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_localsCount = READ_LE_UINT16(_buf + 12);
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_exportTable = (const uint16 *)(_buf + 22);
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_numExports = READ_LE_UINT16(_buf + 20);
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// SCI3 local variables always start dword-aligned
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if (_numExports % 2)
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_localsOffset = 22 + _numExports * 2;
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else
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_localsOffset = 24 + _numExports * 2;
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}
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// WORKAROUND: Increase locals, if needed (check above)
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_localsCount += extraLocalsWorkaround;
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if (getSciVersion() == SCI_VERSION_0_EARLY) {
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// SCI0 early
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// Old script block. There won't be a localvar block in this case.
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// Instead, the script starts with a 16 bit int specifying the
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// number of locals we need; these are then allocated and zeroed.
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_localsCount = READ_LE_UINT16(_buf);
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_localsOffset = -_localsCount * 2; // Make sure it's invalid
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} else {
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// SCI0 late and newer
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// Does the script actually have locals? If not, set the locals offset to 0
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if (!_localsCount)
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_localsOffset = 0;
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if (_localsOffset + _localsCount * 2 + 1 >= (int)_bufSize) {
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error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, _bufSize);
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//_localsCount = (_bufSize - _localsOffset) >> 1;
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}
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}
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}
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const byte *Script::getSci3ObjectsPointer() {
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const byte *ptr = 0;
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// SCI3 local variables always start dword-aligned
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if (_numExports % 2)
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ptr = _buf + 22 + _numExports * 2;
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else
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ptr = _buf + 24 + _numExports * 2;
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// SCI3 object structures always start dword-aligned
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if (_localsCount % 2)
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ptr += 2 + _localsCount * 2;
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else
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ptr += _localsCount * 2;
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return ptr;
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}
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Object *Script::getObject(uint16 offset) {
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if (_objects.contains(offset))
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return &_objects[offset];
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else
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return 0;
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}
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const Object *Script::getObject(uint16 offset) const {
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if (_objects.contains(offset))
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return &_objects[offset];
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else
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return 0;
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}
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Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
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if (getSciVersion() < SCI_VERSION_1_1 && fullObjectInit)
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obj_pos.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
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if (obj_pos.offset >= _bufSize)
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error("Attempt to initialize object beyond end of script");
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// Get the object at the specified position and init it. This will
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// automatically "allocate" space for it in the _objects map if necessary.
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Object *obj = &_objects[obj_pos.offset];
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obj->init(_buf, obj_pos, fullObjectInit);
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return obj;
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}
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// This helper function is used by Script::relocateLocal and Object::relocate
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// Duplicate in segment.cpp and script.cpp
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static bool relocateBlock(Common::Array<reg_t> &block, int block_location, SegmentId segment, int location, size_t scriptSize) {
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int rel = location - block_location;
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if (rel < 0)
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return false;
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uint idx = rel >> 1;
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if (idx >= block.size())
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return false;
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if (rel & 1) {
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error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
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return false;
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}
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block[idx].segment = segment; // Perform relocation
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if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
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block[idx].offset += scriptSize;
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return true;
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}
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int Script::relocateOffsetSci3(uint32 offset) {
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int relocStart = READ_LE_UINT32(_buf + 8);
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int relocCount = READ_LE_UINT16(_buf + 18);
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const byte *seeker = _buf + relocStart;
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for (int i = 0; i < relocCount; ++i) {
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if (READ_SCI11ENDIAN_UINT32(seeker) == offset) {
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// TODO: Find out what UINT16 at (seeker + 8) means
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return READ_SCI11ENDIAN_UINT16(_buf + offset) + READ_SCI11ENDIAN_UINT32(seeker + 4);
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}
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seeker += 10;
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}
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return -1;
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}
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bool Script::relocateLocal(SegmentId segment, int location) {
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if (_localsBlock)
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return relocateBlock(_localsBlock->_locals, _localsOffset, segment, location, _scriptSize);
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else
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return false;
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}
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void Script::relocateSci0Sci21(reg_t block) {
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const byte *heap = _buf;
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uint16 heapSize = (uint16)_bufSize;
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uint16 heapOffset = 0;
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if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
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heap = _heapStart;
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heapSize = (uint16)_heapSize;
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heapOffset = _scriptSize;
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}
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if (block.offset >= (uint16)heapSize ||
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READ_SCI11ENDIAN_UINT16(heap + block.offset) * 2 + block.offset >= (uint16)heapSize)
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error("Relocation block outside of script");
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int count = READ_SCI11ENDIAN_UINT16(heap + block.offset);
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int exportIndex = 0;
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int pos = 0;
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for (int i = 0; i < count; i++) {
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pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
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// This occurs in SCI01/SCI1 games where usually one export value is
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// zero. It seems that in this situation, we should skip the export and
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// move to the next one, though the total count of valid exports remains
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// the same
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if (!pos) {
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exportIndex++;
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pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
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if (!pos)
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error("Script::relocate(): Consecutive zero exports found");
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}
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// In SCI0-SCI1, script local variables, objects and code are relocated.
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// We only relocate locals and objects here, and ignore relocation of
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// code blocks. In SCI1.1 and newer versions, only locals and objects
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// are relocated.
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if (!relocateLocal(block.segment, pos)) {
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// Not a local? It's probably an object or code block. If it's an
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// object, relocate it.
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const ObjMap::iterator end = _objects.end();
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for (ObjMap::iterator it = _objects.begin(); it != end; ++it)
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if (it->_value.relocateSci0Sci21(block.segment, pos, _scriptSize))
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break;
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}
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exportIndex++;
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}
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}
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void Script::relocateSci3(reg_t block) {
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const byte *relocStart = _buf + READ_SCI11ENDIAN_UINT32(_buf + 8);
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//int count = _bufSize - READ_SCI11ENDIAN_UINT32(_buf + 8);
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ObjMap::iterator it;
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for (it = _objects.begin(); it != _objects.end(); ++it) {
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const byte *seeker = relocStart;
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while (seeker < _buf + _bufSize) {
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// TODO: Find out what UINT16 at (seeker + 8) means
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it->_value.relocateSci3(block.segment,
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READ_SCI11ENDIAN_UINT32(seeker),
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READ_SCI11ENDIAN_UINT32(seeker + 4),
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_scriptSize);
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seeker += 10;
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}
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}
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}
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void Script::incrementLockers() {
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assert(!_markedAsDeleted);
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_lockers++;
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}
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void Script::decrementLockers() {
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if (_lockers > 0)
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_lockers--;
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}
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int Script::getLockers() const {
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return _lockers;
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}
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void Script::setLockers(int lockers) {
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assert(lockers == 0 || !_markedAsDeleted);
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_lockers = lockers;
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}
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uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
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bool exportsAreWide = (g_sci->_features->detectLofsType() == SCI_VERSION_1_MIDDLE);
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if (_numExports <= pubfunct) {
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error("validateExportFunc(): pubfunct is invalid");
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return 0;
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}
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if (exportsAreWide)
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pubfunct *= 2;
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uint16 offset;
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if (getSciVersion() != SCI_VERSION_3 || !relocate) {
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offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct);
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} else {
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offset = relocateOffsetSci3(pubfunct * 2 + 22);
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}
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if (offset >= _bufSize)
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error("Invalid export function pointer");
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// Check if the offset found points to a second export table (e.g. script 912
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// in Camelot and script 306 in KQ4). Such offsets are usually small (i.e. < 10),
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// thus easily distinguished from actual code offsets.
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// This only makes sense for SCI0-SCI1, as the export table in SCI1.1+ games
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// is located at a specific address, thus findBlockSCI0() won't work.
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// Fixes bugs #3039785 and #3037595.
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if (offset < 10 && getSciVersion() <= SCI_VERSION_1_LATE) {
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const uint16 *secondExportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS, 0);
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if (secondExportTable) {
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secondExportTable += 3; // skip header plus 2 bytes (secondExportTable is a uint16 pointer)
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offset = READ_SCI11ENDIAN_UINT16(secondExportTable + pubfunct);
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if (offset >= _bufSize)
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error("Invalid export function pointer");
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}
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}
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return offset;
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}
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byte *Script::findBlockSCI0(int type, int startBlockIndex) {
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byte *buf = _buf;
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bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
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int blockIndex = 0;
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if (oldScriptHeader)
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buf += 2;
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do {
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int blockType = READ_LE_UINT16(buf);
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if (blockType == 0)
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break;
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if (blockType == type && blockIndex > startBlockIndex)
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return buf;
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int blockSize = READ_LE_UINT16(buf + 2);
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assert(blockSize > 0);
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buf += blockSize;
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blockIndex++;
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} while (1);
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return NULL;
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}
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// memory operations
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void Script::mcpyInOut(int dst, const void *src, size_t n) {
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if (_buf) {
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assert(dst + n <= _bufSize);
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memcpy(_buf + dst, src, n);
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}
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}
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bool Script::isValidOffset(uint16 offset) const {
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return offset < _bufSize;
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}
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SegmentRef Script::dereference(reg_t pointer) {
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if (pointer.offset > _bufSize) {
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error("Script::dereference(): Attempt to dereference invalid pointer %04x:%04x into script segment (script size=%d)",
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PRINT_REG(pointer), (uint)_bufSize);
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return SegmentRef();
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}
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SegmentRef ret;
|
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ret.isRaw = true;
|
|
ret.maxSize = _bufSize - pointer.offset;
|
|
ret.raw = _buf + pointer.offset;
|
|
return ret;
|
|
}
|
|
|
|
void Script::initialiseLocals(SegManager *segMan) {
|
|
LocalVariables *locals = segMan->allocLocalsSegment(this);
|
|
if (locals) {
|
|
if (getSciVersion() > SCI_VERSION_0_EARLY) {
|
|
const byte *base = (const byte *)(_buf + getLocalsOffset());
|
|
|
|
for (uint16 i = 0; i < getLocalsCount(); i++)
|
|
locals->_locals[i] = make_reg(0, READ_SCI11ENDIAN_UINT16(base + i * 2));
|
|
} else {
|
|
// In SCI0 early, locals are set at run time, thus zero them all here
|
|
for (uint16 i = 0; i < getLocalsCount(); i++)
|
|
locals->_locals[i] = NULL_REG;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Script::initialiseClasses(SegManager *segMan) {
|
|
const byte *seeker = 0;
|
|
uint16 mult = 0;
|
|
|
|
if (getSciVersion() <= SCI_VERSION_1_LATE) {
|
|
seeker = findBlockSCI0(SCI_OBJ_CLASS);
|
|
mult = 1;
|
|
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
|
|
seeker = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
|
|
mult = 2;
|
|
} else if (getSciVersion() == SCI_VERSION_3) {
|
|
seeker = getSci3ObjectsPointer();
|
|
mult = 1;
|
|
}
|
|
|
|
if (!seeker)
|
|
return;
|
|
|
|
uint16 marker;
|
|
bool isClass = false;
|
|
uint16 classpos;
|
|
int16 species = 0;
|
|
|
|
while (true) {
|
|
// In SCI0-SCI1, this is the segment type. In SCI11, it's a marker (0x1234)
|
|
marker = READ_SCI11ENDIAN_UINT16(seeker);
|
|
classpos = seeker - _buf;
|
|
|
|
if (getSciVersion() <= SCI_VERSION_1_LATE && !marker)
|
|
break;
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1 && marker != 0x1234)
|
|
break;
|
|
|
|
if (getSciVersion() <= SCI_VERSION_1_LATE) {
|
|
isClass = (marker == SCI_OBJ_CLASS);
|
|
if (isClass)
|
|
species = READ_SCI11ENDIAN_UINT16(seeker + 12);
|
|
classpos += 12;
|
|
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) {
|
|
isClass = (READ_SCI11ENDIAN_UINT16(seeker + 14) & kInfoFlagClass); // -info- selector
|
|
species = READ_SCI11ENDIAN_UINT16(seeker + 10);
|
|
} else if (getSciVersion() == SCI_VERSION_3) {
|
|
isClass = (READ_SCI11ENDIAN_UINT16(seeker + 10) & kInfoFlagClass);
|
|
species = READ_SCI11ENDIAN_UINT16(seeker + 4);
|
|
}
|
|
|
|
if (isClass) {
|
|
// WORKAROUNDs for off-by-one script errors
|
|
if (species == (int)segMan->classTableSize()) {
|
|
if (g_sci->getGameId() == GID_LSL2 && g_sci->isDemo())
|
|
segMan->resizeClassTable(species + 1);
|
|
else if (g_sci->getGameId() == GID_LSL3 && !g_sci->isDemo() && _nr == 500)
|
|
segMan->resizeClassTable(species + 1);
|
|
else if (g_sci->getGameId() == GID_SQ3 && !g_sci->isDemo() && _nr == 93)
|
|
segMan->resizeClassTable(species + 1);
|
|
else if (g_sci->getGameId() == GID_SQ3 && !g_sci->isDemo() && _nr == 99)
|
|
segMan->resizeClassTable(species + 1);
|
|
}
|
|
|
|
if (species < 0 || species >= (int)segMan->classTableSize())
|
|
error("Invalid species %d(0x%x) unknown max %d(0x%x) while instantiating script %d\n",
|
|
species, species, segMan->classTableSize(), segMan->classTableSize(), _nr);
|
|
|
|
SegmentId segmentId = segMan->getScriptSegment(_nr);
|
|
segMan->setClassOffset(species, make_reg(segmentId, classpos));
|
|
}
|
|
|
|
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2) * mult;
|
|
}
|
|
}
|
|
|
|
void Script::initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId) {
|
|
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
|
|
|
|
// We need to make two passes, as the objects in the script might be in the
|
|
// wrong order (e.g. in the demo of Iceman) - refer to bug #3034713
|
|
for (int pass = 1; pass <= 2; pass++) {
|
|
const byte *seeker = _buf + (oldScriptHeader ? 2 : 0);
|
|
|
|
do {
|
|
uint16 objType = READ_SCI11ENDIAN_UINT16(seeker);
|
|
if (!objType)
|
|
break;
|
|
|
|
switch (objType) {
|
|
case SCI_OBJ_OBJECT:
|
|
case SCI_OBJ_CLASS:
|
|
{
|
|
reg_t addr = make_reg(segmentId, seeker - _buf + 4);
|
|
Object *obj = scriptObjInit(addr);
|
|
obj->initSpecies(segMan, addr);
|
|
|
|
if (pass == 2) {
|
|
if (!obj->initBaseObject(segMan, addr)) {
|
|
if ((_nr == 202 || _nr == 764) && g_sci->getGameId() == GID_KQ5) {
|
|
// WORKAROUND: Script 202 of KQ5 French and German
|
|
// (perhaps Spanish too?) has an invalid object.
|
|
// This is non-fatal. Refer to bugs #3035396 and
|
|
// #3150767.
|
|
// Same happens with script 764, it seems to
|
|
// contain junk towards its end.
|
|
_objects.erase(addr.toUint16() - SCRIPT_OBJECT_MAGIC_OFFSET);
|
|
} else {
|
|
error("Failed to locate base object for object at %04X:%04X", PRINT_REG(addr));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2);
|
|
} while ((uint32)(seeker - _buf) < getScriptSize() - 2);
|
|
}
|
|
|
|
byte *relocationBlock = findBlockSCI0(SCI_OBJ_POINTERS);
|
|
if (relocationBlock)
|
|
relocateSci0Sci21(make_reg(segmentId, relocationBlock - getBuf() + 4));
|
|
}
|
|
|
|
void Script::initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId) {
|
|
const byte *seeker = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
|
|
|
|
while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) {
|
|
reg_t reg = make_reg(segmentId, seeker - _buf);
|
|
Object *obj = scriptObjInit(reg);
|
|
|
|
// Copy base from species class, as we need its selector IDs
|
|
obj->setSuperClassSelector(
|
|
segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
|
|
|
|
// If object is instance, get -propDict- from class and set it for this
|
|
// object. This is needed for ::isMemberOf() to work.
|
|
// Example test case - room 381 of sq4cd - if isMemberOf() doesn't work,
|
|
// talk-clicks on the robot will act like clicking on ego
|
|
if (!obj->isClass()) {
|
|
reg_t classObject = obj->getSuperClassSelector();
|
|
const Object *classObj = segMan->getObject(classObject);
|
|
obj->setPropDictSelector(classObj->getPropDictSelector());
|
|
}
|
|
|
|
// Set the -classScript- selector to the script number.
|
|
// FIXME: As this selector is filled in at run-time, it is likely
|
|
// that it is supposed to hold a pointer. The Obj::isKindOf method
|
|
// uses this selector together with -propDict- to compare classes.
|
|
// For the purpose of Obj::isKindOf, using the script number appears
|
|
// to be sufficient.
|
|
obj->setClassScriptSelector(make_reg(0, _nr));
|
|
|
|
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2) * 2;
|
|
}
|
|
|
|
relocateSci0Sci21(make_reg(segmentId, READ_SCI11ENDIAN_UINT16(_heapStart)));
|
|
}
|
|
|
|
void Script::initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId) {
|
|
const byte *seeker = getSci3ObjectsPointer();
|
|
|
|
while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) {
|
|
reg_t reg = make_reg(segmentId, seeker - _buf);
|
|
Object *obj = scriptObjInit(reg);
|
|
|
|
obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
|
|
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2);
|
|
}
|
|
|
|
relocateSci3(make_reg(segmentId, 0));
|
|
}
|
|
|
|
void Script::initialiseObjects(SegManager *segMan, SegmentId segmentId) {
|
|
if (getSciVersion() <= SCI_VERSION_1_LATE)
|
|
initialiseObjectsSci0(segMan, segmentId);
|
|
else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
|
|
initialiseObjectsSci11(segMan, segmentId);
|
|
else if (getSciVersion() == SCI_VERSION_3)
|
|
initialiseObjectsSci3(segMan, segmentId);
|
|
}
|
|
|
|
reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const {
|
|
addr.offset = 0;
|
|
return addr;
|
|
}
|
|
|
|
void Script::freeAtAddress(SegManager *segMan, reg_t addr) {
|
|
/*
|
|
debugC(kDebugLevelGC, "[GC] Freeing script %04x:%04x", PRINT_REG(addr));
|
|
if (_localsSegment)
|
|
debugC(kDebugLevelGC, "[GC] Freeing locals %04x:0000", _localsSegment);
|
|
*/
|
|
|
|
if (_markedAsDeleted)
|
|
segMan->deallocateScript(_nr);
|
|
}
|
|
|
|
Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const {
|
|
const reg_t r = make_reg(segId, 0);
|
|
return Common::Array<reg_t>(&r, 1);
|
|
}
|
|
|
|
Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const {
|
|
Common::Array<reg_t> tmp;
|
|
if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && RAW_IS_OBJECT(_buf + addr.offset)) {
|
|
const Object *obj = getObject(addr.offset);
|
|
if (obj) {
|
|
// Note all local variables, if we have a local variable environment
|
|
if (_localsSegment)
|
|
tmp.push_back(make_reg(_localsSegment, 0));
|
|
|
|
for (uint i = 0; i < obj->getVarCount(); i++)
|
|
tmp.push_back(obj->getVariable(i));
|
|
} else {
|
|
error("Request for outgoing script-object reference at %04x:%04x failed", PRINT_REG(addr));
|
|
}
|
|
} else {
|
|
/* warning("Unexpected request for outgoing script-object references at %04x:%04x", PRINT_REG(addr));*/
|
|
/* Happens e.g. when we're looking into strings */
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
Common::Array<reg_t> Script::listObjectReferences() const {
|
|
Common::Array<reg_t> tmp;
|
|
|
|
// Locals, if present
|
|
if (_localsSegment)
|
|
tmp.push_back(make_reg(_localsSegment, 0));
|
|
|
|
// All objects (may be classes, may be indirectly reachable)
|
|
ObjMap::iterator it;
|
|
const ObjMap::iterator end = _objects.end();
|
|
for (it = _objects.begin(); it != end; ++it) {
|
|
tmp.push_back(it->_value.getPos());
|
|
}
|
|
|
|
return tmp;
|
|
}
|
|
|
|
} // End of namespace Sci
|