.. |
agi
|
- Added GCC_PRINTF attribute to several funcs where it makes sense
|
2009-07-01 20:51:04 +00:00 |
agos
|
Set the correct sound rate for Personal Nightmare.
|
2009-07-07 07:02:04 +00:00 |
cine
|
- Added GCC_PRINTF attribute to several funcs where it makes sense
|
2009-07-01 20:51:04 +00:00 |
cruise
|
Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
|
2009-07-07 07:41:02 +00:00 |
drascula
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
gob
|
Change SaveLoad_Playtoons case
|
2009-07-07 12:51:21 +00:00 |
groovie
|
Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer)
|
2009-07-06 15:23:50 +00:00 |
igor
|
- Added GCC_PRINTF attribute to several funcs where it makes sense
|
2009-07-01 20:51:04 +00:00 |
kyra
|
Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)
|
2009-07-06 16:17:03 +00:00 |
lure
|
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
|
2009-07-03 10:40:49 +00:00 |
m4
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
made
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
parallaction
|
* Moved the updated IFF code from Parallaction to common/
|
2009-06-12 08:51:05 +00:00 |
queen
|
Fixed some more warnings observed on buildbot
|
2009-07-01 20:51:34 +00:00 |
saga
|
* Moved the updated IFF code from Parallaction to common/
|
2009-06-12 08:51:05 +00:00 |
sci
|
Removed the weird checks for a maximum resource number (the sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges).
|
2009-07-07 13:39:24 +00:00 |
scumm
|
Fix mismatching format arguments.
|
2009-07-04 18:54:27 +00:00 |
sky
|
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
|
2009-07-03 10:40:49 +00:00 |
sword1
|
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
|
2009-07-03 10:40:49 +00:00 |
sword2
|
- Added GCC_PRINTF attribute to several funcs where it makes sense
|
2009-07-01 20:51:04 +00:00 |
tinsel
|
Added support for compressed sample files (patch #2815426 by m_kiewitz)
|
2009-07-02 12:15:04 +00:00 |
touche
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
tucker
|
simplified .raw/.wav data files handling in introduction sequences
|
2009-06-14 15:07:34 +00:00 |
advancedDetector.cpp
|
Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
|
2009-06-06 19:47:55 +00:00 |
advancedDetector.h
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
dialogs.cpp
|
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
|
2009-06-06 17:58:08 +00:00 |
dialogs.h
|
|
|
engine.cpp
|
Implement feature request #1180217: "GUI: Mute option"
|
2009-06-06 17:36:06 +00:00 |
engine.h
|
Implement feature request #1180217: "GUI: Mute option"
|
2009-06-06 17:36:06 +00:00 |
engines.mk
|
|
|
game.cpp
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
game.h
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
metaengine.h
|
|
|
module.mk
|
|
|