scummvm/engines
2009-07-07 13:39:24 +00:00
..
agi - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
agos Set the correct sound rate for Personal Nightmare. 2009-07-07 07:02:04 +00:00
cine - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
cruise Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message 2009-07-07 07:41:02 +00:00
drascula Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gob Change SaveLoad_Playtoons case 2009-07-07 12:51:21 +00:00
groovie Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer) 2009-07-06 15:23:50 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore) 2009-07-06 16:17:03 +00:00
lure Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
m4 Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
made Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
parallaction * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
queen Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
saga * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
sci Removed the weird checks for a maximum resource number (the sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges). 2009-07-07 13:39:24 +00:00
scumm Fix mismatching format arguments. 2009-07-04 18:54:27 +00:00
sky Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
sword1 Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
sword2 - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
tinsel Added support for compressed sample files (patch #2815426 by m_kiewitz) 2009-07-02 12:15:04 +00:00
touche Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
tucker simplified .raw/.wav data files handling in introduction sequences 2009-06-14 15:07:34 +00:00
advancedDetector.cpp Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. 2009-06-06 19:47:55 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h
module.mk