scummvm/engines/parallaction/metaengine.cpp
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00

192 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "parallaction/parallaction.h"
#include "parallaction/detection.h"
namespace Parallaction {
int Parallaction::getGameType() const { return _gameDescription->gameType; }
uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
} // End of namespace Parallaction
class ParallactionMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "parallaction";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
};
bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave);
}
bool Parallaction::Parallaction::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher);
}
Common::Error ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
switch (gd->gameType) {
case Parallaction::GType_Nippon:
*engine = new Parallaction::Parallaction_ns(syst, gd);
break;
case Parallaction::GType_BRA:
*engine = new Parallaction::Parallaction_br(syst, gd);
break;
default:
return Common::kUnsupportedGameidError;
}
return Common::kNoError;
}
Common::KeymapArray ParallactionMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Common::String gameId = ConfMan.get("gameid", target);
Keymap *engineKeymap;
if (gameId == "nippon")
engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "Nippon Safes Inc.");
else if (gameId == "bra")
engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "The Big Red Adventure");
else
return AdvancedMetaEngine::initKeymaps(target);
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeymap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeymap->addAction(act);
if (gameId == "nippon") {
act = new Action(kStandardActionLoad, _("Load"));
act->setKeyEvent(KeyState(KEYCODE_l, 'l'));
act->addDefaultInputMapping("l");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeymap->addAction(act);
act = new Action(kStandardActionSave, _("Save"));
act->setKeyEvent(KeyState(KEYCODE_s, 's'));
act->addDefaultInputMapping("s");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeymap->addAction(act);
} else if (gameId == "bra") {
act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeymap->addAction(act);
act = new Action("YES", _("Yes"));
act->setKeyEvent(KeyState(KEYCODE_y, 'y'));
act->addDefaultInputMapping("y");
act->addDefaultInputMapping("JOY_Y");
engineKeymap->addAction(act);
act = new Action("NO", _("No"));
act->setKeyEvent(KeyState(KEYCODE_n, 'n'));
act->addDefaultInputMapping("n");
act->addDefaultInputMapping("JOY_X");
engineKeymap->addAction(act);
}
return Keymap::arrayOf(engineKeymap);
}
SaveStateList ParallactionMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String pattern(ConfMan.getDomain(target)->getVal("gameid") + ".0##");
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Common::String saveDesc = in->readLine();
saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; }
void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = ConfMan.getDomain(target)->getVal("gameid");
filename += Common::String::format(".0%02d", slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
#if PLUGIN_ENABLED_DYNAMIC(PARALLACTION)
REGISTER_PLUGIN_DYNAMIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
#endif