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https://github.com/libretro/scummvm.git
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fe104cc337
The autosave refactoring that was done in7adad5aaf5
used g_engine for identifying the autosave slot. This worked for in-game save/load, but doesn't fit when called from the launcher. Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this query. Amends7adad5aaf5
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192 lines
6.6 KiB
C++
192 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/detection.h"
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namespace Parallaction {
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int Parallaction::getGameType() const { return _gameDescription->gameType; }
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uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
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Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Parallaction
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class ParallactionMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "parallaction";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave);
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}
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bool Parallaction::Parallaction::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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Common::Error ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
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switch (gd->gameType) {
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case Parallaction::GType_Nippon:
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*engine = new Parallaction::Parallaction_ns(syst, gd);
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break;
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case Parallaction::GType_BRA:
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*engine = new Parallaction::Parallaction_br(syst, gd);
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break;
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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Common::KeymapArray ParallactionMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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Common::String gameId = ConfMan.get("gameid", target);
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Keymap *engineKeymap;
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if (gameId == "nippon")
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engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "Nippon Safes Inc.");
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else if (gameId == "bra")
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engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "The Big Red Adventure");
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else
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return AdvancedMetaEngine::initKeymaps(target);
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeymap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeymap->addAction(act);
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if (gameId == "nippon") {
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act = new Action(kStandardActionLoad, _("Load"));
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act->setKeyEvent(KeyState(KEYCODE_l, 'l'));
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act->addDefaultInputMapping("l");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeymap->addAction(act);
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act = new Action(kStandardActionSave, _("Save"));
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act->setKeyEvent(KeyState(KEYCODE_s, 's'));
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act->addDefaultInputMapping("s");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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engineKeymap->addAction(act);
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} else if (gameId == "bra") {
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act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
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act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeymap->addAction(act);
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act = new Action("YES", _("Yes"));
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act->setKeyEvent(KeyState(KEYCODE_y, 'y'));
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act->addDefaultInputMapping("y");
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act->addDefaultInputMapping("JOY_Y");
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engineKeymap->addAction(act);
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act = new Action("NO", _("No"));
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act->setKeyEvent(KeyState(KEYCODE_n, 'n'));
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act->addDefaultInputMapping("n");
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act->addDefaultInputMapping("JOY_X");
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engineKeymap->addAction(act);
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}
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return Keymap::arrayOf(engineKeymap);
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}
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SaveStateList ParallactionMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String pattern(ConfMan.getDomain(target)->getVal("gameid") + ".0##");
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Common::String saveDesc = in->readLine();
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saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; }
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void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = ConfMan.getDomain(target)->getVal("gameid");
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filename += Common::String::format(".0%02d", slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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#if PLUGIN_ENABLED_DYNAMIC(PARALLACTION)
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REGISTER_PLUGIN_DYNAMIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
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#endif
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