scummvm/engines/private/decompiler.h
2021-06-22 10:10:53 +02:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Heavily based on code by jdieguez
#ifndef PRIVATE_DECOMPILER_H
#define PRIVATE_DECOMPILER_H
#include "common/array.h"
#include "common/debug.h"
#include "common/str.h"
namespace Private {
class Decompiler {
public:
Decompiler(char *buf, uint32 fileSize, bool mac = false);
Common::String getResult() const;
private:
void decompile(Common::Array<byte> &buffer, bool mac);
Common::String _result;
};
} // namespace Private
#endif