scummvm/engines/stark/console.h

77 lines
2.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CONSOLE_H_
#define CONSOLE_H_
#include "gui/debugger.h"
namespace Stark {
namespace Resources {
class Anim;
class Object;
class Script;
}
class ArchiveVisitor;
class Console : public GUI::Debugger {
public:
Console();
virtual ~Console();
private:
bool Cmd_DumpArchive(int argc, const char **argv);
bool Cmd_DumpRoot(int argc, const char **argv);
bool Cmd_DumpStatic(int argc, const char **argv);
bool Cmd_DumpGlobal(int argc, const char **argv);
bool Cmd_DumpKnowledge(int argc, const char **argv);
bool Cmd_DumpLevel(int argc, const char **argv);
bool Cmd_DumpLocation(int argc, const char **argv);
bool Cmd_ForceScript(int argc, const char **argv);
bool Cmd_DecompileScript(int argc, const char **argv);
bool Cmd_TestDecompiler(int argc, const char** argv);
bool Cmd_ListInventoryItems(int argc, const char **argv);
bool Cmd_EnableInventoryItem(int argc, const char **argv);
bool Cmd_ListLocations(int argc, const char** argv);
bool Cmd_ListScripts(int argc, const char** argv);
bool Cmd_EnableScript(int argc, const char** argv);
bool Cmd_ListAnimations(int argc, const char **argv);
bool Cmd_ForceAnimation(int argc, const char **argv);
bool Cmd_Location(int argc, const char **argv);
bool Cmd_Chapter(int argc, const char **argv);
bool Cmd_ChangeLocation(int argc, const char **argv);
bool Cmd_ChangeChapter(int argc, const char **argv);
bool Cmd_ChangeKnowledge(int argc, const char **argv);
bool Cmd_ExtractAllTextures(int argc, const char **argv);
Common::Array<Resources::Anim *> listAllLocationAnimations() const;
Common::Array<Resources::Script *> listAllLocationScripts() const;
void walkAllArchives(ArchiveVisitor *visitor);
};
} // End of namespace Stark
#endif // CONSOLE_H_