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0db343d364
... for non-default names. Fixes moving autosave to a new slot. Trac #12977
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "engines/stark/savemetadata.h"
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#include "engines/stark/stark.h"
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#include "engines/stark/services/stateprovider.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Stark {
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class StarkMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "stark";
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}
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bool hasFeature(MetaEngineFeature f) const override {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSavesSupportCreationDate);
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}
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int getMaximumSaveSlot() const override {
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return 999;
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}
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SaveStateList listSaves(const char *target) const override {
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Common::StringArray filenames = StarkEngine::listSaveNames(target);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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int slot = StarkEngine::getSaveNameSlot(target, *filename);
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// Read the description from the save
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Common::String description;
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Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename);
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if (save) {
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StateReadStream stream(save);
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description = stream.readString();
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}
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saveList.push_back(SaveStateDescriptor(this, slot, description));
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
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Common::String filename = StarkEngine::formatSaveName(target, slot);
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Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(filename);
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if (!save) {
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return SaveStateDescriptor();
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}
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SaveStateDescriptor descriptor;
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descriptor.setSaveSlot(slot);
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SaveMetadata metadata;
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Common::ErrorCode readError = metadata.read(save, filename);
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if (readError != Common::kNoError) {
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delete save;
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return descriptor;
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}
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descriptor.setDescription(metadata.description);
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if (metadata.version >= 9) {
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Graphics::Surface *thumb = metadata.readGameScreenThumbnail(save);
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descriptor.setThumbnail(thumb);
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descriptor.setPlayTime(metadata.totalPlayTime);
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descriptor.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay);
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descriptor.setSaveTime(metadata.saveHour, metadata.saveMinute);
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}
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if (metadata.version >= 13) {
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descriptor.setAutosave(metadata.isAutoSave);
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}
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delete save;
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return descriptor;
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}
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void removeSaveState(const char *target, int slot) const override {
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Common::String filename = StarkEngine::formatSaveName(target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
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*engine = new StarkEngine(syst, desc);
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return Common::kNoError;
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}
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (!target)
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target = getEngineId();
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("%s-###.tlj", target);
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else
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return StarkEngine::formatSaveName(target, saveGameIdx);
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}
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};
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} // End of namespace Stark
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#if PLUGIN_ENABLED_DYNAMIC(STARK)
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REGISTER_PLUGIN_DYNAMIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(STARK, PLUGIN_TYPE_ENGINE, Stark::StarkMetaEngine);
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#endif
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