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5bead291d6
This is still a proof of concept, and only some of the first room texts have been added
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARTREK_TEXT_H
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#define STARTREK_TEXT_H
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#include "common/language.h"
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namespace StarTrek {
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// The type to use for text references (values of "GameStringIDs" enum).
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// NOTE: if this typedef is changed, certain lines in "saveload.cpp" would also need to be
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// changed. Better to leave this as-is.
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typedef int32 TextRef;
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// Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items.
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// TODO: Floppy version has different numbers for this.
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enum GroundTextIDs {
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// Generic "perform undefined action" text (ie. look at nothing, talk to wall)
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GROUNDTX_LOOK_KIRK = 0x49,
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GROUNDTX_LOOK_SPOCK = 0x4a,
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GROUNDTX_LOOK_MCCOY = 0x4b,
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GROUNDTX_LOOK_REDSHIRT = 0x4c,
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GROUNDTX_LOOK_ANYWHERE = 0x4d,
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GROUNDTX_TALK_TO_CREWMAN = 0x4e,
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GROUNDTX_NO_RESPONSE = 0x4f,
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GROUNDTX_KIRK_USE = 0x50,
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GROUNDTX_SPOCK_USE = 0x51,
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GROUNDTX_MCCOY_USE = 0x52,
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GROUNDTX_REDSHIRT_USE = 0x53,
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GROUNDTX_SPOCK_SCAN = 0x54,
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GROUNDTX_MCCOY_SCAN = 0x55,
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GROUNDTX_USE_MEDKIT = 0x56,
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GROUNDTX_PHASER_ON_MCCOY = 0x57, // 8 variations
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GROUNDTX_PHASER_ON_SPOCK = 0x5f, // 8 variations
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GROUNDTX_PHASER_ON_REDSHIRT = 0x67, // 8 variations
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GROUNDTX_PHASER_ANYWHERE = 0x6f, // 7 variations
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GROUNDTX_USE_COMMUNICATOR = 0x76,
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GROUNDTX_NOTHING_HAPPENS = 0x77,
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GROUNDTX_FAIL_TO_OBTAIN_ANYTHING = 0x78
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};
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enum GlobalGameStringIDs {
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TX_END = -2,
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TX_EMPTY = -1
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};
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Common::String patchRoomMessage(const char *text);
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struct RoomTextOffsets {
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int16 id;
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uint16 offsetEnglishCD;
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uint16 offsetEnglishFloppy;
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uint16 offsetFrenchCD;
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uint16 offsetGermanCD;
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};
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struct RoomText {
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int16 id;
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Common::Language language;
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const char *text;
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};
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// defined in text.cpp
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extern const char *const g_gameStrings[];
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} // End of namespace StarTrek
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#endif
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