Filippos Karapetis 5bead291d6 STARTREK: Initial work on the texts of the German and French versions
This is still a proof of concept, and only some of the first room texts
have been added
2021-08-30 22:05:30 +03:00

92 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_TEXT_H
#define STARTREK_TEXT_H
#include "common/language.h"
namespace StarTrek {
// The type to use for text references (values of "GameStringIDs" enum).
// NOTE: if this typedef is changed, certain lines in "saveload.cpp" would also need to be
// changed. Better to leave this as-is.
typedef int32 TextRef;
// Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items.
// TODO: Floppy version has different numbers for this.
enum GroundTextIDs {
// Generic "perform undefined action" text (ie. look at nothing, talk to wall)
GROUNDTX_LOOK_KIRK = 0x49,
GROUNDTX_LOOK_SPOCK = 0x4a,
GROUNDTX_LOOK_MCCOY = 0x4b,
GROUNDTX_LOOK_REDSHIRT = 0x4c,
GROUNDTX_LOOK_ANYWHERE = 0x4d,
GROUNDTX_TALK_TO_CREWMAN = 0x4e,
GROUNDTX_NO_RESPONSE = 0x4f,
GROUNDTX_KIRK_USE = 0x50,
GROUNDTX_SPOCK_USE = 0x51,
GROUNDTX_MCCOY_USE = 0x52,
GROUNDTX_REDSHIRT_USE = 0x53,
GROUNDTX_SPOCK_SCAN = 0x54,
GROUNDTX_MCCOY_SCAN = 0x55,
GROUNDTX_USE_MEDKIT = 0x56,
GROUNDTX_PHASER_ON_MCCOY = 0x57, // 8 variations
GROUNDTX_PHASER_ON_SPOCK = 0x5f, // 8 variations
GROUNDTX_PHASER_ON_REDSHIRT = 0x67, // 8 variations
GROUNDTX_PHASER_ANYWHERE = 0x6f, // 7 variations
GROUNDTX_USE_COMMUNICATOR = 0x76,
GROUNDTX_NOTHING_HAPPENS = 0x77,
GROUNDTX_FAIL_TO_OBTAIN_ANYTHING = 0x78
};
enum GlobalGameStringIDs {
TX_END = -2,
TX_EMPTY = -1
};
Common::String patchRoomMessage(const char *text);
struct RoomTextOffsets {
int16 id;
uint16 offsetEnglishCD;
uint16 offsetEnglishFloppy;
uint16 offsetFrenchCD;
uint16 offsetGermanCD;
};
struct RoomText {
int16 id;
Common::Language language;
const char *text;
};
// defined in text.cpp
extern const char *const g_gameStrings[];
} // End of namespace StarTrek
#endif