scummvm/engines/agos/agos.cpp
2006-10-06 05:13:09 +00:00

2499 lines
56 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/system.h"
#include "gui/about.h"
#include "agos/debugger.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
#include "sound/mididrv.h"
#ifdef PALMOS_68K
#include "globals.h"
#endif
using Common::File;
namespace AGOS {
#ifdef PALMOS_68K
#define PTR(a) a
static const GameSpecificSettings *simon1_settings;
static const GameSpecificSettings *simon2_settings;
static const GameSpecificSettings *feeblefiles_settings;
#else
#define PTR(a) &a
static const GameSpecificSettings simon1_settings = {
"EFFECTS", // effects_filename
"SIMON", // speech_filename
};
static const GameSpecificSettings simon2_settings = {
"", // effects_filename
"SIMON2", // speech_filename
};
static const GameSpecificSettings feeblefiles_settings = {
"", // effects_filename
"VOICES", // speech_filename
};
static const GameSpecificSettings puzzlepack_settings = {
"", // effects_filename
"MUSIC", // speech_filename
};
#endif
AGOSEngine::AGOSEngine(OSystem *syst)
: Engine(syst), midi(syst) {
_vcPtr = 0;
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
_debugger = 0;
_keyPressed = 0;
_gameFile = 0;
_strippedTxtMem = 0;
_textMem = 0;
_textSize = 0;
_stringTabNum = 0;
_stringTabPos = 0;
_stringtab_numalloc = 0;
_stringTabPtr = 0;
_itemArrayPtr = 0;
_itemArraySize = 0;
_itemArrayInited = 0;
_itemHeapPtr = 0;
_itemHeapCurPos = 0;
_itemHeapSize = 0;
_iconFilePtr = 0;
_codePtr = 0;
_localStringtable = 0;
_stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_roomsList = 0;
_xtblList = 0;
_xtablesHeapPtrOrg = 0;
_xtablesHeapCurPosOrg = 0;
_xsubroutineListOrg = 0;
_tblList = 0;
_tablesHeapPtr = 0;
_tablesHeapPtrOrg = 0;
_tablesheapPtrNew = 0;
_tablesHeapSize = 0;
_tablesHeapCurPos = 0;
_tablesHeapCurPosOrg = 0;
_tablesHeapCurPosNew = 0;
_subroutineListOrg = 0;
_subroutineList = 0;
_subroutine = 0;
_dxSurfacePitch = 0;
_recursionDepth = 0;
_lastVgaTick = 0;
_marks = 0;
_scriptVar2 = 0;
_runScriptReturn1 = 0;
_skipVgaWait = 0;
_noParentNotify = 0;
_beardLoaded = 0;
_hitarea_unk_3 = 0;
_mortalFlag = 0;
_updateScreen = false;
_usePaletteDelay = 0;
_syncFlag2 = 0;
_inCallBack = 0;
_cepeFlag = 0;
_copyPartialMode = 0;
_fastMode = 0;
_useBackGround = 0;
_debugMode = 0;
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_drawImagesDebug = false;
_dumpImages = false;
_pause = false;
_speech = false;
_subtitles = false;
_animatePointer = 0;
_maxCursorWidth = 0;
_maxCursorHeight = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_mouseCursor = 0;
_mouseData = 0;
_oldMouseCursor = 0;
_currentMouseCursor = 0;
_currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
_chanceModifier = 0;
_restoreWindow6 = 0;
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 0;
_scrollWidth = 0;
_scrollImage = 0;
_boxStarHeight = 0;
_scriptVerb = 0;
_scriptNoun1 = 0;
_scriptNoun2 = 0;
_scriptAdj1 = 0;
_scriptAdj2 = 0;
_curWindow = 0;
_textWindow = 0;
_subjectItem = 0;
_objectItem = 0;
_currentPlayer = 0;
_currentBoxNumber = 0;
_iOverflow = 0;
_hitAreaObjectItem = 0;
_lastHitArea = 0;
_lastNameOn = 0;
_lastHitArea3 = 0;
_hitAreaSubjectItem = 0;
_currentVerbBox = 0;
_lastVerbOn = 0;
_needHitAreaRecalc = 0;
_verbHitArea = 0;
_defaultVerb = 0;
_mouseHideCount = 0;
_windowNum = 0;
_printCharCurPos = 0;
_printCharMaxPos = 0;
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_numTextBoxes = 0;
_clockStopped = 0;
_gameStoppedClock = 0;
_gameTime = 0;
_lastTime = 0;
_firstTimeStruct = 0;
_pendingDeleteTimeEvent = 0;
_initMouse = 0;
_mouseX = 0;
_mouseY = 0;
_mouseXOld = 0;
_mouseYOld = 0;
_leftButtonDown = 0;
_rightButtonDown = 0;
_noRightClick = false;
_dummyItem1 = new Item();
_dummyItem2 = new Item();
_dummyItem3 = new Item();
_lockWord = 0;
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_fastFadeInFlag = 0;
_noOverWrite = 0;
_rejectBlock = false;
_fastFadeOutFlag = 0;
_unkPalFlag = 0;
_exitCutscene = 0;
_paletteFlag = 0;
_picture8600 = 0;
_soundFileId = 0;
_lastMusicPlayed = 0;
_nextMusicToPlay = 0;
_showPreposition = 0;
_showMessageFlag = 0;
_fastFadeCount = 0;
_vgaSpriteChanged = 0;
_block = 0;
_blockEnd = 0;
_vgaMemPtr = 0;
_vgaMemEnd = 0;
_vgaMemBase = 0;
_vgaFrozenBase = 0;
_vgaRealBase = 0;
_zoneBuffers = 0;
_curVgaFile1 = 0;
_curVgaFile2 = 0;
_curSfxFile = 0;
_syncCount = 0;
_timer5 = 0;
_timer4 = 0;
_frameRate = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
_lastVgaWaitFor = 0;
_vgaCurZoneNum = 0;
_vgaCurSpriteId = 0;
_vgaCurSpritePriority = 0;
_baseY = 0;
_scale = 0;
_feebleRect.left = 0;
_feebleRect.right = 0;
_feebleRect.top = 0;
_feebleRect.bottom = 0;
_scaleX = 0;
_scaleY = 0;
_scaleWidth = 0;
_scaleHeight = 0;
_nextVgaTimerToProcess = 0;
_superRoomNumber = 0;
memset(_objectArray, 0, sizeof(_objectArray));
memset(_itemStore, 0, sizeof(_itemStore));
memset(_shortText, 0, sizeof(_shortText));
memset(_shortTextX, 0, sizeof(_shortText));
memset(_shortTextY, 0, sizeof(_shortText));
memset(_longText, 0, sizeof(_longText));
memset(_longSound, 0, sizeof(_longSound));
memset(_bitArray, 0, sizeof(_bitArray));
memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
_variableArray = 0;
_variableArray2 = 0;
_variableArrayPtr = 0;
memset(_windowArray, 0, sizeof(_windowArray));
memset(_fcsData1, 0, sizeof(_fcsData1));
memset(_fcsData2, 0, sizeof(_fcsData2));
_freeStringSlot = 0;
memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
memset(_pathFindArray, 0, sizeof(_pathFindArray));
memset(_pathValues, 0, sizeof(_pathValues));
_PVCount = 0;
_GPVCount = 0;
memset(_pathValues1, 0, sizeof(_pathValues1));
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_displayPalette, 0, sizeof(_displayPalette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
_windowList = new WindowBlock[16];
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_vgaTickCounter = 0;
_moviePlay = 0;
_sound = 0;
_effectsPaused = false;
_ambientPaused = false;
_musicPaused = false;
_saveLoadType = 0;
_saveLoadSlot = 0;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
_saveLoadRowCurPos = 0;
_numSaveGameRows = 0;
_saveDialogFlag = false;
_saveOrLoad = false;
_saveLoadEdit = false;
_oopsValid = false;
_hyperLink = 0;
_interactY = 0;
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
_sdlMouseX = 0;
_sdlMouseY = 0;
_backGroundBuf = 0;
_frontBuf = 0;
_backBuf = 0;
_scaleBuf = 0;
_vc10BasePtrOld = 0;
memcpy (_hebrewCharWidths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute");
File::addDefaultDirectory(_gameDataPath + "EXECUTE");
// Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataPath + "voices");
File::addDefaultDirectory(_gameDataPath + "VOICES");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx");
File::addDefaultDirectory(_gameDataPath + "GFX");
File::addDefaultDirectory(_gameDataPath + "movies");
File::addDefaultDirectory(_gameDataPath + "MOVIES");
File::addDefaultDirectory(_gameDataPath + "sfx");
File::addDefaultDirectory(_gameDataPath + "SFX");
File::addDefaultDirectory(_gameDataPath + "speech");
File::addDefaultDirectory(_gameDataPath + "SPEECH");
}
int AGOSEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
if (getGameId() == GID_DIMP) {
_screenWidth = 496;
_screenHeight = 400;
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
set_volume(ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
// Setup midi driver
MidiDriver *driver = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP || getGameId() == GID_SIMON1CD32) {
driver = MidiDriver::createMidi(MD_NULL);
_native_mt32 = false;
} else {
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
driver = MidiDriver::createMidi(midiDriver);
if (_native_mt32) {
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
}
}
midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);
midi.set_driver(driver);
int ret = midi.open();
if (ret)
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
midi.set_volume(ConfMan.getInt("music_volume"));
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF || getGameType() == GType_PP)
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
setupGame();
_debugger = new Debugger(this);
_moviePlay = new MoviePlayer(this, _mixer);
_sound = new Sound(this, gss, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
_language = Common::parseLanguage(ConfMan.get("language"));
if (getGameType() == GType_PP) {
_speech = true;
_subtitles = false;
} else if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
if (getGameType() == GType_SIMON1) {
// English and German versions don't have full subtitles
if (_language == Common::EN_ANY || _language == Common::DE_DEU)
_subtitles = false;
// Other versions require speech to be enabled
else
_speech = true;
}
// Default to speech only, if both speech and subtitles disabled
if (!_speech && !_subtitles)
_speech = true;
} else {
_speech = false;
_subtitles = true;
}
_debugMode = (gDebugLevel >= 0);
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
return 0;
}
void AGOSEngine::setupGame() {
if (getGameType() == GType_PP) {
gss = PTR(puzzlepack_settings);
_numTextBoxes = 40;
_numVideoOpcodes = 85;
#ifndef PALMOS_68K
_vgaMemSize = 7500000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameRate = 1;
_vgaBaseDelay = 5;
_numVars = 2048;
} else if (getGameType() == GType_FF) {
gss = PTR(feeblefiles_settings);
_numTextBoxes = 40;
_numVideoOpcodes = 85;
#ifndef PALMOS_68K
_vgaMemSize = 7500000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameRate = 1;
_vgaBaseDelay = 5;
_numVars = 255;
} else if (getGameType() == GType_SIMON2) {
gss = PTR(simon2_settings);
_tableIndexBase = 1580 / 4;
_textIndexBase = 1500 / 4;
_numTextBoxes = 20;
_numVideoOpcodes = 75;
#ifndef PALMOS_68K
_vgaMemSize = 2000000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
_musicIndexBase = (1128 + 612) / 4;
else
_musicIndexBase = 1128 / 4;
_soundIndexBase = 1660 / 4;
_frameRate = 1;
_vgaBaseDelay = 1;
_numVars = 255;
} else if (getGameType() == GType_SIMON1) {
gss = PTR(simon1_settings);
_tableIndexBase = 1576 / 4;
_textIndexBase = 1460 / 4;
_numTextBoxes = 20;
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 50000;
_musicIndexBase = 1316 / 4;
_soundIndexBase = 0;
_frameRate = 1;
_vgaBaseDelay = 1;
_numVars = 255;
} else if (getGameType() == GType_WW) {
gss = PTR(simon1_settings);
_numTextBoxes = 20;
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 80000;
_tableMemSize = 50000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numVars = 255;
} else if (getGameType() == GType_ELVIRA2) {
gss = PTR(simon1_settings);
_numTextBoxes = 20;
_numVideoOpcodes = 60;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 64000;
_tableMemSize = 50000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numVars = 255;
} else if (getGameType() == GType_ELVIRA1) {
gss = PTR(simon1_settings);
_numTextBoxes = 20;
_numVideoOpcodes = 57;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 64000;
_tableMemSize = 256000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numVars = 512;
}
allocItemHeap();
allocTablesHeap();
initMouse();
_variableArray = (int16 *)calloc(_numVars, sizeof(int16));
_variableArrayPtr = _variableArray;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_variableArray2 = (int16 *)calloc(_numVars, sizeof(int16));
}
setupOpcodes();
setupVgaOpcodes();
setZoneBuffers();
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_noOverWrite = 0xFFFF;
_stringIdLocalMin = 1;
}
AGOSEngine::~AGOSEngine() {
delete _gameFile;
midi.close();
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_backGroundBuf);
free(_frontBuf);
free(_backBuf);
free(_scaleBuf);
free(_variableArray);
free(_variableArray2);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete [] _windowList;
delete _debugger;
delete _moviePlay;
delete _sound;
}
GUI::Debugger *AGOSEngine::getDebugger() {
return _debugger;
}
void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) {
byte *p = palPtr;
do {
if (p[0] >= size)
p[0] -= size;
else
p[0] = 0;
if (p[1] >= size)
p[1] -= size;
else
p[1] = 0;
if (p[2] >= size)
p[2] -= size;
else
p[2] = 0;
p += 4;
} while (--num);
}
byte *AGOSEngine::allocateItem(uint size) {
byte *org = _itemHeapPtr;
size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
_itemHeapPtr += size;
_itemHeapCurPos += size;
if (_itemHeapCurPos > _itemHeapSize)
error("allocateItem: Itemheap overflow");
return org;
}
int AGOSEngine::getUserFlag(Item *item, int a) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (a < 0 || a > 3)
return 0;
return subUserFlag->userFlags[a];
}
void AGOSEngine::setUserFlag(Item *item, int a, int b) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (a >= 0 && a <= 3)
subUserFlag->userFlags[a] = b;
}
void AGOSEngine::createPlayer() {
SubPlayer *p;
_currentPlayer = _itemArrayPtr[1];
_currentPlayer->adjective = -1;
_currentPlayer->noun = 10000;
p = (SubPlayer *)allocateChildBlock(_currentPlayer, 3, sizeof(SubPlayer));
if (p == NULL)
error("createPlayer: player create failure");
p->size = 0;
p->weight = 0;
p->strength = 6000;
//p->flag = xxx;
p->level = 1;
p->score = 0;
setUserFlag(_currentPlayer, 0, 0);
}
Child *AGOSEngine::findChildOfType(Item *i, uint type) {
Child *child = i->children;
for (; child; child = child->next)
if (child->type == type)
return child;
return NULL;
}
bool AGOSEngine::isRoom(Item *item) {
return findChildOfType(item, 1) != NULL;
}
bool AGOSEngine::isObject(Item *item) {
return findChildOfType(item, 2) != NULL;
}
uint AGOSEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
uint m = 1;
uint offset = 0;
while (m != prop) {
if (child->objectFlags & m)
offset++;
m *= 2;
}
return offset;
}
Child *AGOSEngine::allocateChildBlock(Item *i, uint type, uint size) {
Child *child = (Child *)allocateItem(size);
child->next = i->children;
i->children = child;
child->type = type;
return child;
}
void AGOSEngine::allocItemHeap() {
_itemHeapSize = _itemMemSize;
_itemHeapCurPos = 0;
_itemHeapPtr = (byte *)calloc(_itemMemSize, 1);
if (!_itemHeapPtr)
error("Out Of Memory - Items");
}
void AGOSEngine::allocTablesHeap() {
_tablesHeapSize = _tableMemSize;
_tablesHeapCurPos = 0;
_tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
if (!_tablesHeapPtr)
error("Out Of Memory - Tables");
}
void AGOSEngine::setItemState(Item *item, int value) {
item->state = value;
}
byte AGOSEngine::getByte() {
return *_codePtr++;
}
int AGOSEngine::getNextWord() {
int16 a = (int16)READ_BE_UINT16(_codePtr);
_codePtr += 2;
return a;
}
uint AGOSEngine::getNextStringID() {
return (uint16)getNextWord();
}
uint AGOSEngine::getVarOrByte() {
if (getGameType() == GType_ELVIRA1) {
return getVarOrWord();
} else {
uint a = *_codePtr++;
if (a != 255)
return a;
return readVariable(*_codePtr++);
}
}
uint AGOSEngine::getVarOrWord() {
uint a = READ_BE_UINT16(_codePtr);
_codePtr += 2;
if (getGameType() == GType_PP) {
if (a >= 60000 && a < 62048) {
return readVariable(a - 60000);
}
} else {
if (a >= 30000 && a < 30512) {
return readVariable(a - 30000);
}
}
return a;
}
uint AGOSEngine::getVarWrapper() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP)
return getVarOrWord();
else
return getVarOrByte();
}
Item *AGOSEngine::getNextItemPtr() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return me();
case -7:
return actor();
case -9:
return derefItem(me()->parent);
default:
return derefItem(a);
}
}
Item *AGOSEngine::getNextItemPtrStrange() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return _dummyItem2;
case -7:
return NULL;
case -9:
return _dummyItem3;
default:
return derefItem(a);
}
}
uint AGOSEngine::getNextItemID() {
int a = getNextWord();
switch (a) {
case -1:
return itemPtrToID(_subjectItem);
case -3:
return itemPtrToID(_objectItem);
case -5:
return getItem1ID();
case -7:
return 0;
case -9:
return me()->parent;
default:
return a;
}
}
Item *AGOSEngine::me() {
if (_currentPlayer)
return _currentPlayer;
return _dummyItem1;
}
Item *AGOSEngine::actor() {
error("actor: is this code ever used?");
//if (_actorPlayer)
// return _actorPlayer;
return _dummyItem1;
}
uint AGOSEngine::getNextVarContents() {
return (uint16)readVariable(getVarWrapper());
}
uint AGOSEngine::readVariable(uint variable) {
if (variable >= _numVars)
error("readVariable: Variable %d out of range", variable);
if (getGameType() == GType_PP) {
return (uint16)_variableArray[variable];
} else if (getGameType() == GType_FF) {
if (getBitFlag(83))
return (uint16)_variableArray2[variable];
else
return (uint16)_variableArray[variable];
} else {
return _variableArray[variable];
}
}
void AGOSEngine::writeNextVarContents(uint16 contents) {
writeVariable(getVarWrapper(), contents);
}
void AGOSEngine::writeVariable(uint variable, uint16 contents) {
if (variable >= _numVars)
error("writeVariable: Variable %d out of range", variable);
if (getGameType() == GType_FF && getBitFlag(83))
_variableArray2[variable] = contents;
else
_variableArray[variable] = contents;
}
void AGOSEngine::setItemParent(Item *item, Item *parent) {
Item *old_parent = derefItem(item->parent);
if (item == parent)
error("setItemParent: Trying to set item as its own parent");
// unlink it if it has a parent
if (old_parent)
unlinkItem(item);
itemChildrenChanged(old_parent);
linkItem(item, parent);
itemChildrenChanged(parent);
}
void AGOSEngine::itemChildrenChanged(Item *item) {
int i;
WindowBlock *window;
if (_noParentNotify)
return;
mouseOff();
for (i = 0; i != 8; i++) {
window = _windowArray[i];
if (window && window->iconPtr && window->iconPtr->itemRef == item) {
if (_fcsData1[i]) {
_fcsData2[i] = true;
} else {
_fcsData2[i] = false;
drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
}
}
}
mouseOn();
}
void AGOSEngine::unlinkItem(Item *item) {
Item *first, *parent, *next;
// can't unlink item without parent
if (item->parent == 0)
return;
// get parent and first child of parent
parent = derefItem(item->parent);
first = derefItem(parent->child);
// the node to remove is first in the parent's children?
if (first == item) {
parent->child = item->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
for (;;) {
if (!first)
error("unlinkItem: parent empty");
if (first->sibling == 0)
error("unlinkItem: parent does not contain child");
next = derefItem(first->sibling);
if (next == item) {
first->sibling = next->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
first = next;
}
}
void AGOSEngine::linkItem(Item *item, Item *parent) {
uint id;
// Don't allow that an item that is already linked is relinked
if (item->parent)
return;
id = itemPtrToID(parent);
item->parent = id;
if (parent != 0) {
item->sibling = parent->child;
parent->child = itemPtrToID(item);
} else {
item->sibling = 0;
}
}
void AGOSEngine::setup_cond_c_helper() {
HitArea *last;
uint id;
_noRightClick = 1;
if (getGameType() == GType_FF) {
int cursor = 5;
int animMax = 16;
if (getBitFlag(200)) {
cursor = 11;
animMax = 5;
} else if (getBitFlag(201)) {
cursor = 12;
animMax = 5;
} else if (getBitFlag(202)) {
cursor = 13;
animMax = 5;
} else if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(205)) {
cursor = 17;
animMax = 11;
} else if (getBitFlag(206)) {
cursor = 16;
animMax = 2;
} else if (getBitFlag(208)) {
cursor = 26;
animMax = 2;
} else if (getBitFlag(209)) {
cursor = 27;
animMax = 9;
} else if (getBitFlag(210)) {
cursor = 28;
animMax = 9;
}
_animatePointer = 0;
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
}
if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_defaultVerb != 999) {
_mouseCursor = 9;
_needHitAreaRecalc++;
_defaultVerb = 0;
}
}
_lastHitArea = 0;
_hitAreaObjectItem = NULL;
last = _lastNameOn;
clearName();
_lastNameOn = last;
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = 0;
_leftButtonDown = 0;
do {
if (_exitCutscene && getBitFlag(9)) {
endCutscene();
goto out_of_here;
}
if (getGameType() == GType_FF) {
if (_variableArray[254] == 63) {
hitarea_stuff_helper_2();
} else if (_variableArray[254] == 75) {
hitarea_stuff_helper_2();
_variableArray[60] = 9999;
goto out_of_here;
}
}
delay(100);
} while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
if (_lastHitArea == NULL) {
} else if (_lastHitArea->id == 0x7FFB) {
inventoryUp(_lastHitArea->window);
} else if (_lastHitArea->id == 0x7FFC) {
inventoryDown(_lastHitArea->window);
} else if (_lastHitArea->item_ptr != NULL) {
_hitAreaObjectItem = _lastHitArea->item_ptr;
id = 0xFFFF;
if (_lastHitArea->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = _lastHitArea->id;
else if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox))
id = _lastHitArea->data;
else
id = _lastHitArea->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
break;
}
}
out_of_here:
_lastHitArea3 = 0;
_lastHitArea = 0;
_lastNameOn = NULL;
_mouseCursor = 0;
_noRightClick = 0;
}
void AGOSEngine::endCutscene() {
Subroutine *sub;
_sound->stopVoice();
sub = getSubroutineByID(170);
if (sub != NULL)
startSubroutineEx(sub);
_runScriptReturn1 = true;
}
bool AGOSEngine::has_item_childflag_0x10(Item *item) {
SubObject *child = (SubObject *)findChildOfType(item, 2);
return child && (child->objectFlags & kOFIcon) != 0;
}
uint AGOSEngine::itemGetIconNumber(Item *item) {
SubObject *child = (SubObject *)findChildOfType(item, 2);
uint offs;
if (child == NULL || !(child->objectFlags & kOFIcon))
return 0;
offs = getOffsetOfChild2Param(child, 0x10);
return child->objectFlagValue[offs];
}
void AGOSEngine::hitarea_stuff() {
HitArea *ha;
uint id;
_leftButtonDown = 0;
_lastHitArea = 0;
_verbHitArea = 0;
_hitAreaSubjectItem = NULL;
_hitAreaObjectItem = NULL;
resetVerbs();
startOver:
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
for (;;) {
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35)
displayBoxStars();
if (getGameType() == GType_PP) {
if (checkArrows() != 0) {
_needHitAreaRecalc++;
return;
}
} else {
processSpecialKeys();
}
if (_lastHitArea3 == (HitArea *) -1)
goto startOver;
if (_lastHitArea3 != 0)
break;
hitarea_stuff_helper();
delay(100);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 0x7FFB) {
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if (ha->id >= 101 && ha->id < 113) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;
} else {
if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) &&
ha->item_ptr) {
if_1:;
_hitAreaSubjectItem = ha->item_ptr;
id = 0xFFFF;
if (ha->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = _lastHitArea->id;
else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
id = ha->data;
else
id = ha->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
displayName(ha);
if (_verbHitArea != 0)
break;
} else {
// else 1
if (ha->verb == 0) {
if (ha->item_ptr)
goto if_1;
} else {
_verbHitArea = ha->verb & 0xBFFF;
if (ha->verb & 0x4000) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
if (_hitAreaSubjectItem != NULL)
break;
}
}
}
}
_needHitAreaRecalc++;
}
void AGOSEngine::hitarea_stuff_helper() {
time_t cur_time;
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
if (_variableArray[254] || _variableArray[249]) {
hitarea_stuff_helper_2();
}
} else {
uint subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != NULL) {
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
_runScriptReturn1 = false;
}
}
time(&cur_time);
if ((uint) cur_time != _lastTime) {
_lastTime = cur_time;
if (kickoffTimeEvents())
permitInput();
}
}
void AGOSEngine::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = (uint16)_variableArray[249];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[249] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[249] = 0;
}
subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[254] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
}
_runScriptReturn1 = false;
}
void AGOSEngine::permitInput() {
if (!_mortalFlag) {
_mortalFlag = true;
showmessage_print_char(0);
_curWindow = 0;
if (_windowArray[0] != 0) {
_textWindow = _windowArray[0];
if (getGameType() == GType_FF || getGameType() == GType_PP)
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
else
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
}
_mortalFlag = false;
}
}
TextLocation *AGOSEngine::getTextLocation(uint a) {
switch (a) {
case 1:
return &_textLocation1;
case 2:
return &_textLocation2;
case 101:
return &_textLocation3;
case 102:
return &_textLocation4;
default:
error("getTextLocation: Invalid text location %d", a);
}
return NULL;
}
void AGOSEngine::loadZone(uint zoneNum) {
VgaPointersEntry *vpe;
CHECK_BOUNDS(zoneNum, _vgaBufferPointers);
vpe = _vgaBufferPointers + zoneNum;
if (vpe->vgaFile1 != NULL)
return;
// Loading order is important
// due to resource managment
loadVGAFile(zoneNum, 2);
vpe->vgaFile2 = _block;
vpe->vgaFile2End = _blockEnd;
loadVGAFile(zoneNum, 1);
vpe->vgaFile1 = _block;
vpe->vgaFile1End = _blockEnd;
vpe->sfxFile = NULL;
if (!(getFeatures() & GF_ZLIBCOMP)) {
loadVGAFile(zoneNum, 3);
vpe->sfxFile = _block;
vpe->sfxFileEnd = _blockEnd;
}
}
void AGOSEngine::setZoneBuffers() {
_zoneBuffers = (byte *)malloc(_vgaMemSize);
_vgaMemPtr = _zoneBuffers;
_vgaMemBase = _zoneBuffers;
_vgaFrozenBase = _zoneBuffers;
_vgaRealBase = _zoneBuffers;
_vgaMemEnd = _zoneBuffers + _vgaMemSize;
}
byte *AGOSEngine::allocBlock(uint32 size) {
for (;;) {
_block = _vgaMemPtr;
_blockEnd = _block + size;
if (_blockEnd >= _vgaMemEnd) {
_vgaMemPtr = _vgaMemBase;
} else {
_rejectBlock = false;
checkNoOverWrite();
if (_rejectBlock)
continue;
checkRunningAnims();
if (_rejectBlock)
continue;
checkZonePtrs();
_vgaMemPtr = _blockEnd;
return _block;
}
}
}
void AGOSEngine::checkNoOverWrite() {
VgaPointersEntry *vpe;
if (_noOverWrite == 0xFFFF)
return;
vpe = &_vgaBufferPointers[_noOverWrite];
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_vgaMemPtr <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1 + 0x5000;
} else {
_rejectBlock = false;
}
}
}
void AGOSEngine::checkRunningAnims() {
VgaSprite *vsp;
if (getGameType() != GType_FF && getGameType() != GType_PP && (_lockWord & 0x20)) {
return;
}
for (vsp = _vgaSprites; vsp->id; vsp++) {
checkAnims(vsp->zoneNum);
if (_rejectBlock == true)
return;
}
}
void AGOSEngine::checkAnims(uint a) {
VgaPointersEntry *vpe;
vpe = &_vgaBufferPointers[a];
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1 + 0x5000;
} else {
_rejectBlock = false;
}
}
}
void AGOSEngine::checkZonePtrs() {
uint count = ARRAYSIZE(_vgaBufferPointers);
VgaPointersEntry *vpe = _vgaBufferPointers;
do {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block ||
vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block ||
vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
vpe->vgaFile1 = NULL;
vpe->vgaFile1End = NULL;
vpe->vgaFile2 = NULL;
vpe->vgaFile2End = NULL;
vpe->sfxFile = NULL;
vpe->sfxFileEnd = NULL;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
vpe->vgaFile1 = NULL;
vpe->vgaFile2 = NULL;
}
}
} while (++vpe, --count);
}
void AGOSEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
uint num, num_lines;
VgaPointersEntry *vpe;
byte *bb, *b;
uint16 count;
const byte *vc_ptr_org;
_windowNum = mode;
_lockWord |= 0x20;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
vc27_resetSprite();
}
if (vga_res_id == 0) {
if (getGameType() == GType_SIMON1) {
_unkPalFlag = true;
} else if (getGameType() == GType_SIMON2) {
_useBackGround = true;
_restoreWindow6 = true;
}
}
_zoneNumber = num = vga_res_id / 100;
for (;;) {
vpe = &_vgaBufferPointers[num];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
if (vpe->vgaFile1 != NULL)
break;
loadZone(num);
}
// ensure flipping complete
bb = _curVgaFile1;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
while (count--) {
if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id)
break;
b += sizeof(ImageHeader_Feeble);
}
assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
while (count--) {
if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id)
break;
b += sizeof(ImageHeader_Simon);
}
assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id);
} else {
b = bb + READ_BE_UINT16(bb + 10);
b += 20;
count = READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageCount);
b = bb + READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageTable);
while (count--) {
if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id)
break;
b += sizeof(ImageHeader_WW);
}
assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id);
}
if (_startVgaScript) {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble*)b)->scriptOffs), num, vga_res_id);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon*)b)->scriptOffs), num, vga_res_id);
} else {
dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW*)b)->scriptOffs), num, vga_res_id);
}
}
if (getGameType() == GType_SIMON1) {
if (vga_res_id == 16300) {
clearBackFromTop(134);
_usePaletteDelay = true;
}
} else if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 134;
_variableArrayPtr = _variableArray;
if (_variableArray[34] >= 0) {
if (getGameType() == GType_FF)
_variableArray[250] = 0;
_variableArray[251] = 0;
}
}
vc_ptr_org = _vcPtr;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
} else {
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs);
}
runVgaScript();
_vcPtr = vc_ptr_org;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
fillBackGroundFromBack(_screenHeight);
_syncFlag2 = 1;
} else if (getGameType() == GType_SIMON2) {
if (!_useBackGround) {
num_lines = _windowNum == 4 ? 134 : 200;
_boxStarHeight = num_lines;
fillFrontFromBack(0, 0, _screenWidth, num_lines);
fillBackGroundFromBack(num_lines);
_syncFlag2 = 1;
}
_useBackGround = false;
} else {
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
// in lower half of screen
if (_subroutine == 2923 || _subroutine == 2926)
num_lines = 200;
else
num_lines = _windowNum == 4 ? 134 : 200;
fillFrontFromBack(0, 0, _screenWidth, num_lines);
fillBackGroundFromBack(num_lines);
_syncFlag2 = 1;
_timer5 = 0;
}
_lockWord &= ~0x20;
if (getGameType() == GType_SIMON1) {
if (_unkPalFlag) {
_unkPalFlag = false;
while (_fastFadeInFlag != 0) {
delay(10);
}
}
}
}
void AGOSEngine::waitForSync(uint a) {
const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
if (a != 200) {
uint16 tmp = _lastVgaWaitFor;
_lastVgaWaitFor = 0;
if (tmp == a)
return;
}
}
_vgaWaitFor = a;
_syncCount = 0;
_exitCutscene = false;
_rightButtonDown = false;
while (_vgaWaitFor != 0) {
if (_rightButtonDown) {
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
skipSpeech();
break;
}
}
if (_exitCutscene) {
if (getGameType() == GType_ELVIRA1) {
if (_variableArray[105] == 0) {
_variableArray[105] = 255;
break;
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (_vgaWaitFor == 51) {
setBitFlag(244, 1);
break;
}
} else {
if (getBitFlag(9)) {
endCutscene();
break;
}
}
}
processSpecialKeys();
if (_syncCount >= maxCount) {
warning("waitForSync: wait timed out");
break;
}
delay(1);
}
}
void AGOSEngine::skipSpeech() {
_sound->stopVoice();
if (!getBitFlag(28)) {
setBitFlag(14, true);
if (getGameType() == GType_FF) {
_variableArray[103] = 5;
loadSprite(4, 2, 13, 0, 0, 0);
waitForSync(213);
stopAnimateSimon2(2, 1);
} else if (getGameType() == GType_SIMON2) {
_variableArray[100] = 5;
loadSprite(4, 1, 30, 0, 0, 0);
waitForSync(130);
stopAnimateSimon2(2, 1);
} else {
_variableArray[100] = 15;
loadSprite(4, 1, 130, 0, 0, 0);
waitForSync(130);
stopAnimateSimon1(1);
}
}
}
int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) {
if ((a == -1) && (n == item->noun))
return 1;
if ((a == item->adjective) && (n == item->noun))
return 1 ;
return 0;
}
Item *AGOSEngine::derefItem(uint item) {
if (item >= _itemArraySize) {
debug(1, "derefItem: invalid item %d", item);
return 0;
}
return _itemArrayPtr[item];
}
Item *AGOSEngine::findMaster(int16 pe, int16 a, int16 n) {
uint j;
for (j = 1; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
Item *AGOSEngine::nextMaster(int16 pe, Item *i, int16 a, int16 n) {
uint j;
uint first = itemPtrToID(i) + 1;
for (j = first; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
uint AGOSEngine::itemPtrToID(Item *id) {
uint i;
for (i = 0; i != _itemArraySize; i++)
if (_itemArrayPtr[i] == id)
return i;
error("itemPtrToID: not found");
return 0;
}
bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
if (vsp->id == id && vsp->zoneNum == zoneNum)
return true;
} else {
if (vsp->id == id)
return true;
}
vsp++;
}
return false;
}
bool AGOSEngine::checkArrows() {
switch (_keyPressed) {
case 17: // Up
_verbHitArea = 302;
break;
case 18: // Down
_verbHitArea = 304;
break;
case 19: // Right
_verbHitArea = 303;
break;
case 20: // Left
_verbHitArea = 301;
break;
}
bool result = (_keyPressed != 0);
_keyPressed = 0;
return result;
}
void AGOSEngine::processSpecialKeys() {
switch (_keyPressed) {
case 17: // Up
if (getGameType() == GType_PP)
_verbHitArea = 302;
break;
case 18: // Down
if (getGameType() == GType_PP)
_verbHitArea = 304;
break;
case 19: // Right
if (getGameType() == GType_PP)
_verbHitArea = 303;
break;
case 20: // Left
if (getGameType() == GType_PP)
_verbHitArea = 301;
break;
case 27: // escape
_exitCutscene = true;
break;
case 59: // F1
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 40);
} else {
vcWriteVar(5, 50);
}
vcWriteVar(86, 0);
break;
case 60: // F2
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 60);
} else {
vcWriteVar(5, 75);
}
vcWriteVar(86, 1);
break;
case 61: // F3
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 100);
} else {
vcWriteVar(5, 125);
}
vcWriteVar(86, 2);
break;
case 63: // F5
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_exitCutscene = true;
break;
case 65: // F7
if (getGameType() == GType_FF && getBitFlag(76))
_variableArray[254] = 70;
break;
case 67: // F9
if (getGameType() == GType_FF)
setBitFlag(73, !getBitFlag(73));
break;
case 'p':
pause();
break;
case 't':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
if (_speech)
_subtitles ^= 1;
}
break;
case 'v':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
if (_subtitles)
_speech ^= 1;
}
case '+':
midi.set_volume(midi.get_volume() + 16);
break;
case '-':
midi.set_volume(midi.get_volume() - 16);
break;
case 'm':
midi.pause(_musicPaused ^= 1);
break;
case 's':
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
break;
case 'b':
_sound->ambientPause(_ambientPaused ^= 1);
break;
case 'r':
if (_debugMode)
_startMainScript ^= 1;
break;
case 'o':
if (_debugMode)
_continousMainScript ^= 1;
break;
case 'a':
if (_debugMode)
_startVgaScript ^= 1;
break;
case 'g':
if (_debugMode)
_continousVgaScript ^= 1;
break;
case 'i':
if (_debugMode)
_drawImagesDebug ^= 1;
break;
case 'd':
if (_debugMode)
_dumpImages ^=1;
break;
}
_keyPressed = 0;
}
void AGOSEngine::pause() {
_keyPressed = 1;
_pause = 1;
bool ambient_status = _ambientPaused;
bool music_status = _musicPaused;
midi.pause(true);
_sound->ambientPause(true);
while (_pause) {
delay(1);
if (_keyPressed == 'p')
_pause = 0;
}
midi.pause(music_status);
_sound->ambientPause(ambient_status);
}
void AGOSEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) {
VgaSprite *vsp;
VgaPointersEntry *vpe;
byte *p, *pp;
uint count;
if (vgaSpriteId >= 400)
_lastVgaWaitFor = 0;
_lockWord |= 0x40;
if (isSpriteLoaded(vgaSpriteId, zoneNum)) {
_lockWord &= ~0x40;
return;
}
vsp = _vgaSprites;
while (vsp->id != 0)
vsp++;
vsp->windowNum = windowNum;
vsp->priority = 0;
vsp->flags = 0;
vsp->y = y;
vsp->x = x;
vsp->image = 0;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
vsp->palette = 0;
else
vsp->palette = palette;
vsp->id = vgaSpriteId;
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
vsp->zoneNum = zoneNum;
else
vsp->zoneNum = zoneNum = vgaSpriteId / 100;
for (;;) {
vpe = &_vgaBufferPointers[zoneNum];
_zoneNumber = zoneNum;
_curVgaFile1 = vpe->vgaFile1;
if (vpe->vgaFile1 != NULL)
break;
loadZone(zoneNum);
}
pp = _curVgaFile1;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
} else {
p = pp + READ_BE_UINT16(pp + 10);
p += 20;
count = READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationCount);
p = pp + READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationTable);
}
for (;;) {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Feeble);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Simon);
} else {
if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_WW *)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_WW);
}
if (!--count) {
vsp->id = 0;
break;
}
}
_lockWord &= ~0x40;
}
void AGOSEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
if (getGameType() == GType_SIMON1) {
if (speech_id == 9999) {
if (_subtitles)
return;
if (!getBitFlag(14) && !getBitFlag(28)) {
setBitFlag(14, true);
_variableArray[100] = 15;
loadSprite(4, 1, 130, 0, 0, 0);
waitForSync(130);
}
_skipVgaWait = true;
} else {
if (_subtitles && _scriptVar2) {
loadSprite(4, 2, 204, 0, 0, 0);
waitForSync(204);
stopAnimateSimon1(204);
}
stopAnimateSimon1(vgaSpriteId + 201);
loadVoice(speech_id);
loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0);
}
} else {
if (speech_id == 0xFFFF) {
if (_subtitles)
return;
if (!getBitFlag(14) && !getBitFlag(28)) {
setBitFlag(14, true);
_variableArray[100] = 5;
loadSprite(4, 1, 30, 0, 0, 0);
waitForSync(130);
}
_skipVgaWait = true;
} else {
if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) {
loadVoice(speech_id);
return;
}
if (_subtitles && _scriptVar2) {
loadSprite(4, 2, 5, 0, 0, 0);
waitForSync(205);
stopAnimateSimon2(2,5);
}
stopAnimateSimon2(2, vgaSpriteId + 2);
loadVoice(speech_id);
loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0);
}
}
}
int AGOSEngine::go() {
loadGamePcFile();
addTimeEvent(0, 1);
openGameFile();
if (getGameType() == GType_FF)
loadIconData();
else if (getGameType() != GType_PP)
loadIconFile();
vc34_setMouseOff();
if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) &&
getGameType() == GType_FF) {
_moviePlay->load((const char *)"epic.dxa");
_moviePlay->play();
}
runSubroutine101();
permitInput();
while (1) {
hitarea_stuff();
handleVerbClicked(_verbHitArea);
delay(100);
}
return 0;
}
void AGOSEngine::shutdown() {
delete _gameFile;
midi.close();
free(_stringTabPtr);
free(_itemArrayPtr);
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_tblList);
free(_zoneBuffers);
free(_iconFilePtr);
free(_gameOffsetsPtr);
_system->quit();
}
void AGOSEngine::delay(uint amount) {
OSystem::Event event;
uint32 start = _system->getMillis();
uint32 cur = start;
uint this_delay, vga_period;
if (_debugger->isAttached())
_debugger->onFrame();
if (_fastMode)
vga_period = 10;
else if (getGameType() == GType_SIMON2)
vga_period = 45;
else
vga_period = 50;
_rnd.getRandomNumber(2);
do {
while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
_lastVgaTick += vga_period;
// don't get too many frames behind
if (cur >= _lastVgaTick + vga_period * 2)
_lastVgaTick = cur;
_inCallBack = true;
timer_callback();
_inCallBack = false;
}
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
&& (event.kbd.flags == OSystem::KBD_ALT ||
event.kbd.flags == OSystem::KBD_CTRL)) {
_saveLoadSlot = event.kbd.keycode - '0';
// There is no save slot 0
if (_saveLoadSlot == 0)
_saveLoadSlot = 10;
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
_saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
// We should only allow a load or save when it was possible in original
// This stops load/save during copy protection, conversations and cut scenes
if (!_mouseHideCount && !_showPreposition)
quickLoadOrSave();
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'a') {
GUI::Dialog *_aboutDialog;
_aboutDialog = new GUI::AboutDialog();
_aboutDialog->runModal();
} else if (event.kbd.keycode == 'f')
_fastMode ^= 1;
else if (event.kbd.keycode == 'd')
_debugger->attach();
}
if (getGameType() == GType_PP) {
if (event.kbd.flags == OSystem::KBD_SHIFT)
_variableArray[41] = 0;
else
_variableArray[41] = 1;
}
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_keyPressed = 8;
else
_keyPressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdlMouseX = event.mouse.x;
_sdlMouseY = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(89, true);
_leftButtonDown++;
#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
_sdlMouseX = event.mouse.x;
_sdlMouseY = event.mouse.y;
#endif
break;
case OSystem::EVENT_LBUTTONUP:
if (getGameType() == GType_FF)
setBitFlag(89, false);
break;
case OSystem::EVENT_RBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(92, false);
_rightButtonDown++;
break;
case OSystem::EVENT_QUIT:
shutdown();
return;
default:
break;
}
}
_system->updateScreen();
if (amount == 0)
break;
this_delay = _fastMode ? 1 : 20;
if (this_delay > amount)
this_delay = amount;
_system->delayMillis(this_delay);
cur = _system->getMillis();
} while (cur < start + amount);
}
void AGOSEngine::loadMusic(uint music) {
char buf[4];
if (getGameType() == GType_SIMON2) { // Simon 2 music
midi.stop();
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "FORM", 4)) {
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadXMIDI (_gameFile);
} else {
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
_lastMusicPlayed = music;
_nextMusicToPlay = -1;
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
if (getPlatform() == Common::kPlatformAmiga) {
if (getFeatures() & GF_CRUNCHED) {
// TODO Add support for decruncher
debug(5,"loadMusic - Decrunch %dtune attempt", music);
}
// TODO Add Protracker support for simon1amiga/cd32
debug(5,"playMusic - Load %dtune attempt", music);
return;
}
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
if (getFeatures() & GF_TALKIE) {
// FIXME: The very last music resource, a cymbal crash for when the
// two demons crash into each other, should NOT be looped like the
// other music tracks. In simon1dos/talkie the GMF resource includes
// a loop override that acomplishes this, but there seems to be nothing
// for this in the SMF resources.
if (music == 35)
midi.setLoop (false);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "GMF\x1", 4)) {
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadSMF (_gameFile, music);
} else {
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
} else {
char filename[15];
File f;
sprintf(filename, "MOD%d.MUS", music);
f.open(filename);
if (f.isOpen() == false)
error("loadMusic: Can't load music from '%s'", filename);
if (getGameId() == GID_SIMON1DEMO)
midi.loadS1D (&f);
else
midi.loadSMF (&f, music);
}
midi.startTrack (0);
} else {
if (getPlatform() == Common::kPlatformAmiga)
return;
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
char filename[15];
File f;
sprintf(filename, "MOD%d.MUS", music);
f.open(filename);
if (f.isOpen() == false)
error("loadMusic: Can't load music from '%s'", filename);
midi.loadS1D (&f);
midi.startTrack (0);
}
}
void AGOSEngine::playSting(uint a) {
if (!midi._enable_sfx)
return;
char filename[15];
File mus_file;
uint16 mus_offset;
sprintf(filename, "STINGS%i.MUS", _soundFileId);
mus_file.open(filename);
if (!mus_file.isOpen())
error("playSting: Can't load sound effect from '%s'", filename);
mus_file.seek(a * 2, SEEK_SET);
mus_offset = mus_file.readUint16LE();
if (mus_file.ioFailed())
error("playSting: Can't read sting %d offset", a);
mus_file.seek(mus_offset, SEEK_SET);
midi.loadSMF(&mus_file, a, true);
midi.startTrack(0);
}
void AGOSEngine::set_volume(int volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
}
} // End of namespace AGOS
#ifdef PALMOS_68K
#include "scumm_globals.h"
_GINIT(AGOS_AGOS)
_GSETPTR(AGOS::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GSETPTR(AGOS::simon2_settings, GBVARS_SIMON2SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GSETPTR(AGOS::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GEND
_GRELEASE(AGOS_AGOS)
_GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_AGOS)
_GRELEASEPTR(GBVARS_SIMON2SETTINGS_INDEX, GBVARS_AGOS)
_GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_AGOS)
_GEND
#endif