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108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ACCESS_ASURFACE_H
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#define ACCESS_ASURFACE_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "access/data.h"
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namespace Access {
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class SpriteResource;
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class SpriteFrame;
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class ASurface : public Graphics::Surface {
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public:
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static int _leftSkip, _rightSkip;
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static int _topSkip, _bottomSkip;
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static int _clipWidth, _clipHeight;
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static int _lastBoundsX, _lastBoundsY;
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static int _lastBoundsW, _lastBoundsH;
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static int _scrollX, _scrollY;
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static void init();
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public:
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virtual void plotFrame(SpriteFrame *frame, const Common::Point &pt);
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public:
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virtual ~ASurface();
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void clearBuffer();
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void copyBuffer(Graphics::Surface *src) { copyFrom(*src); }
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bool clip(Common::Rect &r);
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void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt);
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void sPlotB(SpriteFrame *frame, const Common::Point &pt);
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void sPlotF(SpriteFrame *frame, const Common::Point &pt);
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void plotB(SpriteFrame *frame, const Common::Point &pt);
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void copyBlock(ASurface *src, const Common::Rect &bounds);
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void copyTo(ASurface *dest, const Common::Point &destPos);
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};
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class SpriteFrame : public ASurface {
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public:
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SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize);
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~SpriteFrame();
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};
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class SpriteResource {
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public:
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Common::Array<SpriteFrame *> _frames;
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public:
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SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
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DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
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~SpriteResource();
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int getCount() { return _frames.size(); }
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SpriteFrame *getFrame(int idx) { return _frames[idx]; }
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};
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class ImageEntry {
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public:
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int _frameNumber;
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SpriteResource *_spritesPtr;
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int _priority;
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Common::Point _position;
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int _flags;
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};
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class ImageEntryList : public Common::Array<ImageEntry> {
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public:
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void addToList(ImageEntry *ie);
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};
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} // End of namespace Access
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#endif /* ACCESS_ASURFACE_H */
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