scummvm/engines/pegasus/console.cpp

103 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pegasus/console.h"
#include "pegasus/interface.h"
#include "pegasus/pegasus.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Pegasus {
PegasusConsole::PegasusConsole(PegasusEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("die", WRAP_METHOD(PegasusConsole, Cmd_Die));
// These functions are non-demo specific
if (!_vm->isDemo())
registerCmd("jump", WRAP_METHOD(PegasusConsole, Cmd_Jump));
}
PegasusConsole::~PegasusConsole() {
}
bool PegasusConsole::Cmd_Die(int argc, const char **argv) {
if (argc == 1) {
debugPrintf("Usage: die <death reason>\n");
return true;
}
int reason = atoi(argv[1]);
bool invalidReason = (reason == 0 || reason > kPlayerWonGame);
if (!invalidReason && _vm->isDemo())
invalidReason = (reason != kDeathFallOffCliff) && (reason != kDeathEatenByDinosaur) &&
(reason != kDeathStranded) && (reason != kPlayerWonGame);
if (invalidReason) {
debugPrintf("Invalid death reason %d\n", reason);
return true;
}
_vm->die(atoi(argv[1]));
return false;
}
bool PegasusConsole::Cmd_Jump(int argc, const char **argv) {
if (!g_interface) {
// TODO
debugPrintf("Cannot jump without interface set up\n");
return true;
}
// TODO: Default room/direction for each neighborhood
if (argc < 4) {
debugPrintf("Usage: jump <neighborhood> <room> <direction>\n");
return true;
}
NeighborhoodID neighborhood = (NeighborhoodID)atoi(argv[1]);
RoomID room = (RoomID)atoi(argv[2]);
DirectionConstant direction = (DirectionConstant)atoi(argv[3]);
if ((neighborhood < kCaldoriaID || neighborhood > kNoradDeltaID || neighborhood == kFinalTSAID) &&
neighborhood != kNoradSubChaseID) {
debugPrintf("Invalid neighborhood %d", neighborhood);
return true;
}
// No real way to check room validity at this point
if (direction > kWest) {
debugPrintf("Invalid direction %d", direction);
return true;
}
// Here we go!
// TODO: Can't clear menu since the engine is paused
_vm->jumpToNewEnvironment(neighborhood, room, direction);
return false;
}
} // End of namespace Pegasus