scummvm/engines/hopkins/menu.cpp
2012-12-09 20:22:12 +01:00

242 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/events.h"
#include "common/file.h"
#include "common/util.h"
#include "hopkins/menu.h"
#include "hopkins/dialogs.h"
#include "hopkins/files.h"
#include "hopkins/hopkins.h"
#include "hopkins/globals.h"
#include "hopkins/events.h"
#include "hopkins/graphics.h"
#include "hopkins/sound.h"
namespace Hopkins {
void MenuManager::setParent(HopkinsEngine *vm) {
_vm = vm;
}
enum MenuSelection { MENU_NONE = 0, PLAY_GAME = 1, LOAD_GAME = 2, OPTIONS = 3, INTRODUCTION = 4, QUIT = 5 };
int MenuManager::MENU() {
byte *spriteData = NULL;
MenuSelection menuIndex;
Common::Point mousePos;
signed int result;
int frame5Index;
int frame4Index;
int frame3Index;
int frame2Index;
int frame1Index;
if (g_system->getEventManager()->shouldQuit())
return -1;
result = 0;
while (!g_system->getEventManager()->shouldQuit()) {
_vm->_globals.FORET = false;
_vm->_eventsManager.CASSE = false;
_vm->_globals.DESACTIVE_INVENT = true;
_vm->_globals.FLAG_VISIBLE = false;
_vm->_globals.SORTIE = 0;
for (int idx = 0; idx < 31; ++idx)
_vm->_globals.INVENTAIRE[idx] = 0;
memset(_vm->_globals.SAUVEGARDE, 0, 2000);
_vm->_objectsManager.AJOUTE_OBJET(14);
frame5Index = 0;
frame4Index = 0;
frame3Index = 0;
frame2Index = 0;
frame1Index = 0;
if (_vm->_globals.FR == 0)
_vm->_graphicsManager.LOAD_IMAGE("MENUAN");
else if (_vm->_globals.FR == 1)
_vm->_graphicsManager.LOAD_IMAGE("MENUFR");
else if (_vm->_globals.FR == 2)
_vm->_graphicsManager.LOAD_IMAGE("MENUES");
_vm->_graphicsManager.FADE_INW();
if (_vm->_globals.FR == 0)
_vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "MENUAN.SPR");
else if (_vm->_globals.FR == 1)
_vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "MENUFR.SPR");
else if (_vm->_globals.FR == 2)
_vm->_fileManager.constructFilename(_vm->_globals.HOPSYSTEM, "MENUES.SPR");
spriteData = _vm->_objectsManager.CHARGE_SPRITE(_vm->_globals.NFICHIER);
_vm->_eventsManager.MOUSE_ON();
_vm->_eventsManager.CHANGE_MOUSE(0);
_vm->_eventsManager.btsouris = 0;
_vm->_eventsManager.souris_n = 0;
for (;;) {
for (;;) {
_vm->_soundManager.WSOUND(28);
// Loop to make menu selection
bool selectionMade = false;
do {
if (g_system->getEventManager()->shouldQuit())
return -1;
menuIndex = MENU_NONE;
mousePos = Common::Point(_vm->_eventsManager.XMOUSE(), _vm->_eventsManager.YMOUSE());
if ((uint16)(mousePos.x - 232) <= 176) {
if ((uint16)(mousePos.y - 261) <= 23)
menuIndex = PLAY_GAME;
if ((uint16)(mousePos.y - 293) <= 23)
menuIndex = LOAD_GAME;
if ((uint16)(mousePos.y - 325) <= 22)
menuIndex = OPTIONS;
if ((uint16)(mousePos.y - 356) <= 23)
menuIndex = INTRODUCTION;
if ((uint16)(mousePos.y - 388) <= 23)
menuIndex = QUIT;
}
switch (menuIndex) {
case MENU_NONE:
frame1Index = 0;
frame2Index = 0;
frame3Index = 0;
frame4Index = 0;
frame5Index = 0;
break;
case PLAY_GAME:
frame1Index = 1;
frame2Index = 0;
frame3Index = 0;
frame4Index = 0;
frame5Index = 0;
break;
case LOAD_GAME:
frame1Index = 0;
frame2Index = 1;
frame3Index = 0;
frame4Index = 0;
frame5Index = 0;
break;
case OPTIONS:
frame1Index = 0;
frame2Index = 0;
frame3Index = 1;
frame4Index = 0;
frame5Index = 0;
break;
case INTRODUCTION:
frame1Index = 0;
frame2Index = 0;
frame3Index = 0;
frame4Index = 1;
frame5Index = 0;
break;
case QUIT:
frame1Index = 0;
frame2Index = 0;
frame3Index = 0;
frame4Index = 0;
frame5Index = 1;
}
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 259, frame1Index);
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 291, frame2Index + 2);
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 322, frame3Index + 4);
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 354, frame4Index + 6);
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 386, frame5Index + 8);
_vm->_eventsManager.VBL();
if (_vm->_eventsManager.BMOUSE() == 1 && menuIndex != MENU_NONE)
selectionMade = 1;
} while (!selectionMade);
if (menuIndex == PLAY_GAME) {
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 259, 10);
_vm->_eventsManager.VBL();
_vm->_eventsManager.delay(200);
result = 1;
}
if (menuIndex != LOAD_GAME)
break;
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 291, 11);
_vm->_eventsManager.VBL();
_vm->_eventsManager.delay(200);
_vm->_globals.SORTIE = -1;
_vm->_dialogsManager.CHARGE_PARTIE();
if (_vm->_globals.SORTIE != -1) {
result = _vm->_globals.SORTIE;
break;
}
_vm->_globals.SORTIE = 0;
}
if (menuIndex != OPTIONS)
break;
// Options menu item selected
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 322, 12);
_vm->_eventsManager.VBL();
_vm->_eventsManager.delay(200);
// Show the options dialog
_vm->_dialogsManager.showOptionsDialog();
}
if (menuIndex == INTRODUCTION) {
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 354, 13);
_vm->_eventsManager.VBL();
_vm->_eventsManager.delay(200);
_vm->INTRORUN();
continue;
}
if ( menuIndex == QUIT) {
_vm->_graphicsManager.AFFICHE_SPEED(spriteData, 230, 386, 14);
_vm->_eventsManager.VBL();
_vm->_eventsManager.delay(200);
result = -1;
}
break;
}
_vm->_globals.LIBERE_FICHIER(spriteData);
_vm->_globals.DESACTIVE_INVENT = false;
_vm->_globals.FLAG_VISIBLE = false;
_vm->_graphicsManager.FADE_OUTW();
return result;
}
} // End of namespace Hopkins