scummvm/gui/ListWidget.cpp
2002-07-13 09:19:23 +00:00

132 lines
3.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "ListWidget.h"
#include "ScrollBarWidget.h"
#include "dialog.h"
#include "newgui.h"
/*
* TODO:
* - The handleKey method of widgets is currently never called, code for that has
* to be added to dialog.cpp
* - Once the above item is done, implement scrolling using arrow keys,
* pageup/pagedown, home/end keys etc.
* - Allow user to select an entry w/ the mouse
* - Implement editing of the selected string in a generic fashion
*/
// Height of one entry
#define LINE_HEIGHT 10
ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
: Widget(boss, x, y, w - kScrollBarWidth, h)
{
_flags = WIDGET_ENABLED | WIDGET_CLEARBG;
_type = kListWidget;
_numberingMode = kListNumberingOne;
_entriesPerPage = (_h - 4) / LINE_HEIGHT;
_currentPos = 3;
_selectedItem = -1;
_scrollBar = new ScrollBarWidget(boss, _x + _w, _y, kScrollBarWidth, _h);
_scrollBar->setTarget(this);
// FIXME - fill in dummy data for now
_list.push_back("A simple game?");
_list.push_back("This space for rent!");
_list.push_back("To be or not to be...");
_list.push_back("It's not easy come up with dummy text :-)");
_list.push_back("Foo bar baz");
_list.push_back("Empty slots follow:");
_list.push_back("");
_list.push_back("");
_list.push_back("Now again a filled slot");
_list.push_back("We need some more text!");
_list.push_back("Because only this way...");
_list.push_back("...can you see the scrollbar...");
_list.push_back("...and verify that it works!");
_list.push_back("One");
_list.push_back("Two");
_list.push_back("Three");
_list.push_back("Four");
_list.push_back("The End");
_scrollBar->_numEntries = _list.size();
_scrollBar->_entriesPerPage = _entriesPerPage;
_scrollBar->_currentPos = _currentPos;
_scrollBar->recalc();
}
ListWidget::~ListWidget()
{
}
void ListWidget::handleClick(int x, int y, int button)
{
if (_flags & WIDGET_ENABLED) {
_selectedItem = (y / LINE_HEIGHT) + _currentPos;
draw();
}
}
void ListWidget::handleKey(char key, int modifiers)
{
}
void ListWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSetPositionCmd:
if (_currentPos != data) {
_currentPos = data;
draw();
}
break;
}
}
void ListWidget::drawWidget(bool hilite)
{
NewGui *gui = _boss->getGui();
int i, pos;
String buffer;
// Draw the list items
// FIXME - this is just a temporary demo hack
for (i = 0, pos = _currentPos; i < _entriesPerPage; i++, pos++) {
if (_numberingMode == kListNumberingZero || _numberingMode == kListNumberingOne) {
char temp[10];
sprintf(temp, "%2d. ", (pos + _numberingMode));
buffer = temp;
} else
buffer = "";
buffer += _list[pos];
if (_selectedItem == pos)
gui->drawString(buffer, _x+5, _y+2 + LINE_HEIGHT * i, _w - 10, gui->_textcolorhi);
else
gui->drawString(buffer, _x+5, _y+2 + LINE_HEIGHT * i, _w - 10, gui->_textcolor);
}
}