scummvm/gui/dialog.h
2002-07-13 09:19:23 +00:00

117 lines
2.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DIALOG_H
#define DIALOG_H
#include "scummsys.h"
#include "widget.h"
class NewGui;
#define RES_STRING(id) _gui->queryResString(id)
#define CUSTOM_STRING(id) _gui->queryCustomString(id)
// Some "common" commands sent to handleCommand()
enum {
kCloseCmd = 'clos'
};
class Dialog : public CommandReceiver {
friend class Widget;
protected:
NewGui *_gui;
Widget *_firstWidget;
int16 _x, _y;
uint16 _w, _h;
Widget *_mouseWidget;
byte *_screenBuf;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _firstWidget(0), _x(x), _y(y), _w(w), _h(h), _mouseWidget(0), _screenBuf(0)
{}
virtual ~Dialog();
virtual void draw();
//virtual void handleIdle(); // Called periodically
virtual void handleClick(int x, int y, int button);
virtual void handleKey(char key, int modifiers); // modifiers = alt/shift/ctrl etc.
virtual void handleMouseMoved(int x, int y, int button);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
NewGui *getGui() { return _gui; }
void setupScreenBuf();
void teardownScreenBuf();
protected:
Widget* findWidget(int x, int y); // Find the widget at pos x,y if any
void close();
void addResText(int x, int y, int w, int h, int resID);
void addButton(int x, int y, int w, int h, const char *label, uint32 cmd, char hotkey);
};
class SaveLoadDialog : public Dialog {
public:
SaveLoadDialog(NewGui *gui);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
Widget* _savegameList;
};
class SoundDialog;
class KeysDialog;
class MiscDialog;
class OptionsDialog : public Dialog {
protected:
SoundDialog *_soundDialog;
KeysDialog *_keysDialog;
MiscDialog *_miscDialog;
public:
OptionsDialog(NewGui *gui);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
class PauseDialog : public Dialog {
public:
PauseDialog(NewGui *gui);
virtual void handleClick(int x, int y, int button)
{ close(); }
virtual void handleKey(char key, int modifiers)
{
if (key == 32)
close();
else
Dialog::handleKey(key, modifiers);
}
};
#endif