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335 lines
7.7 KiB
C++
335 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "audio/decoders/raw.h"
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#include "lab/lab.h"
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#include "lab/anim.h"
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#include "lab/eventman.h"
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#include "lab/music.h"
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#include "lab/resource.h"
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namespace Lab {
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#define MUSICBUFSIZE (2 * 65536)
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#define SAMPLESPEED 15000
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#define CLOWNROOM 123
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#define DIMROOM 80
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Music::Music(LabEngine *vm) : _vm(vm) {
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_file = 0;
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_tFile = 0;
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_musicPaused = false;
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_oldMusicOn = false;
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_tLeftInFile = 0;
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_leftInFile = 0;
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_musicOn = false;
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_queuingAudioStream = nullptr;
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_lastMusicRoom = 1;
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_doReset = true;
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}
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void Music::updateMusic() {
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if (!_musicOn || (getPlayingBufferCount() >= MAXBUFFERS))
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return;
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// NOTE: We need to use malloc(), cause this will be freed with free()
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// by the music code
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byte *musicBuffer = (byte *)malloc(MUSICBUFSIZE);
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fillbuffer(musicBuffer);
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// Queue a music block, and start the music, if needed
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bool startMusicFlag = false;
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if (!_queuingAudioStream) {
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_queuingAudioStream = Audio::makeQueuingAudioStream(SAMPLESPEED, false);
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startMusicFlag = true;
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}
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byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
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if (_vm->getPlatform() == Common::kPlatformWindows)
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soundFlags |= Audio::FLAG_16BITS;
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else if (_vm->getPlatform() == Common::kPlatformDOS)
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soundFlags |= Audio::FLAG_UNSIGNED;
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_queuingAudioStream->queueBuffer(musicBuffer, MUSICBUFSIZE, DisposeAfterUse::YES, soundFlags);
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if (startMusicFlag)
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_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _queuingAudioStream);
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}
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uint16 Music::getPlayingBufferCount() {
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return (_queuingAudioStream) ? _queuingAudioStream->numQueuedStreams() : 0;
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}
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void Music::playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile) {
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pauseBackMusic();
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stopSoundEffect();
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if (sampleSpeed < 4000)
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sampleSpeed = 4000;
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byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
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if (_vm->getPlatform() == Common::kPlatformWindows)
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soundFlags |= Audio::FLAG_16BITS;
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else
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soundFlags |= Audio::FLAG_UNSIGNED;
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// NOTE: We need to use malloc(), cause this will be freed with free()
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// by the music code
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byte *soundData = (byte *)malloc(length);
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dataFile->read(soundData, length);
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)soundData, length, sampleSpeed, soundFlags);
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uint loops = (loop) ? 0 : 1;
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Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops);
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
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}
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void Music::stopSoundEffect() {
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if (isSoundEffectActive())
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_vm->_mixer->stopHandle(_sfxHandle);
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}
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bool Music::isSoundEffectActive() const {
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return _vm->_mixer->isSoundHandleActive(_sfxHandle);
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}
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void Music::fillbuffer(byte *musicBuffer) {
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if (MUSICBUFSIZE < _leftInFile) {
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_file->read(musicBuffer, MUSICBUFSIZE);
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_leftInFile -= MUSICBUFSIZE;
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} else {
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_file->read(musicBuffer, _leftInFile);
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memset((char *)musicBuffer + _leftInFile, 0, MUSICBUFSIZE - _leftInFile);
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_file->seek(0);
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_leftInFile = _file->size();
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}
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}
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void Music::startMusic(bool restartFl) {
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if (!_musicOn)
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return;
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stopSoundEffect();
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if (restartFl) {
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_file->seek(0);
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_leftInFile = _file->size();
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}
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_musicOn = true;
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_vm->updateMusicAndEvents();
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}
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bool Music::initMusic(const Common::String filename) {
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_musicOn = true;
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_musicPaused = false;
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_file = _vm->_resource->openDataFile(filename);
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startMusic(true);
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return true;
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}
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void Music::freeMusic() {
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_musicOn = false;
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_vm->_mixer->stopHandle(_musicHandle);
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_queuingAudioStream = nullptr;
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_vm->_mixer->stopHandle(_sfxHandle);
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delete _file;
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_file = nullptr;
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}
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void Music::pauseBackMusic() {
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if (!_musicPaused && _musicOn) {
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_vm->updateMusicAndEvents();
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_musicOn = false;
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stopSoundEffect();
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_vm->_mixer->pauseHandle(_musicHandle, true);
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_musicPaused = true;
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}
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}
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void Music::resumeBackMusic() {
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if (_musicPaused) {
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stopSoundEffect();
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_musicOn = true;
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_vm->_mixer->pauseHandle(_musicHandle, false);
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_vm->updateMusicAndEvents();
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_musicPaused = false;
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}
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}
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void Music::setMusic(bool on) {
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stopSoundEffect();
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if (on && !_musicOn) {
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_musicOn = true;
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startMusic(true);
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} else if (!on && _musicOn) {
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_musicOn = false;
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_vm->updateMusicAndEvents();
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} else
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_musicOn = on;
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}
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void Music::checkRoomMusic() {
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if ((_lastMusicRoom == _vm->_roomNum) || !_musicOn)
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return;
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if (_vm->_roomNum == CLOWNROOM)
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changeMusic("Music:Laugh");
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else if (_vm->_roomNum == DIMROOM)
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changeMusic("Music:Rm81");
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else if (_doReset)
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resetMusic();
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_lastMusicRoom = _vm->_roomNum;
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}
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void Music::changeMusic(const Common::String filename) {
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if (!_tFile) {
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_tFile = _file;
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_oldMusicOn = _musicOn;
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_tLeftInFile = _leftInFile + 65536;
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if (_tLeftInFile > (uint32)_tFile->size())
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_tLeftInFile = _leftInFile;
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}
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_file = _vm->_resource->openDataFile(filename);
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// turn music off
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_musicOn = true;
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setMusic(false);
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// turn it back on
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_musicOn = false;
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setMusic(true);
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}
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void Music::resetMusic() {
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if (!_tFile)
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return;
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if (_file->isOpen())
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_file->close();
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_file = _tFile;
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_leftInFile = _tLeftInFile;
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_file->seek(_file->size() - _leftInFile);
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_musicOn = true;
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setMusic(false);
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_vm->updateMusicAndEvents();
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if (!_oldMusicOn) {
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_tFile = 0;
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return;
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}
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_musicOn = _oldMusicOn;
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startMusic(false);
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_tFile = 0;
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}
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bool Music::readMusic(const Common::String filename, bool loop, bool waitTillFinished) {
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Common::File *file = _vm->_resource->openDataFile(filename, MKTAG('D', 'I', 'F', 'F'));
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_vm->updateMusicAndEvents();
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stopSoundEffect();
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if (!file)
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return false;
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_vm->_anim->_doBlack = false;
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readSound(waitTillFinished, loop, file);
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return true;
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}
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void Music::readSound(bool waitTillFinished, bool loop, Common::File *file) {
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uint32 magicBytes = file->readUint32LE();
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if (magicBytes != 1219009121) {
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warning("readSound: Bad signature, skipping");
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return;
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}
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uint32 soundTag = file->readUint32LE();
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uint32 soundSize = file->readUint32LE();
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if (soundTag == 0)
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file->skip(soundSize); // skip the header
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else
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return;
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while (soundTag != 65535) {
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_vm->updateMusicAndEvents();
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soundTag = file->readUint32LE();
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soundSize = file->readUint32LE() - 8;
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if ((soundTag == 30) || (soundTag == 31)) {
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if (waitTillFinished) {
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while (isSoundEffectActive()) {
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_vm->updateMusicAndEvents();
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_vm->waitTOF();
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}
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}
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file->skip(4);
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uint16 sampleRate = file->readUint16LE();
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file->skip(2);
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playSoundEffect(sampleRate, soundSize, loop, file);
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} else if (soundTag == 65535) {
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if (waitTillFinished) {
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while (isSoundEffectActive()) {
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_vm->updateMusicAndEvents();
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_vm->waitTOF();
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}
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}
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} else
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file->skip(soundSize);
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}
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}
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} // End of namespace Lab
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