mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-06 02:46:49 +00:00
9c178c2d3a
svn-id: r47733
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_VIEWS_H
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#define M4_MADS_VIEWS_H
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#include "m4/gui.h"
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#include "m4/viewmgr.h"
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#include "common/rect.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace M4 {
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class IntegerList : public Common::Array<int> {
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public:
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int indexOf(int v) {
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for (uint i = 0; i < size(); ++i)
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if (operator [](i) == v)
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return i;
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return -1;
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}
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};
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enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};
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enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12,
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INVLIST_START = 13, VOCAB_START = 18};
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class MadsInterfaceView : public GameInterfaceView {
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private:
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IntegerList _inventoryList;
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RectList _screenObjects;
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int _highlightedElement;
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int _topIndex;
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uint32 _nextScrollerTicks;
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int _cheatKeyCtr;
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// Object display fields
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int _selectedObject;
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SpriteAsset *_objectSprites;
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RGBList *_objectPalData;
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int _objectFrameNumber;
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void setFontMode(InterfaceFontMode newMode);
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bool handleCheatKey(int32 keycode);
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bool handleKeypress(int32 keycode);
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public:
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MadsInterfaceView(MadsM4Engine *vm);
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~MadsInterfaceView();
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virtual void initialise();
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virtual void setSelectedObject(int objectNumber);
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virtual void addObjectToInventory(int objectNumber);
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void onRefresh(RectList *rects, M4Surface *destSurface);
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bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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}
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#endif
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