mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
218e132e37
svn-id: r27024
397 lines
11 KiB
C++
397 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "sword1/menu.h"
|
|
#include "sword1/resman.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/util.h"
|
|
#include "common/system.h"
|
|
#include "sword1/mouse.h"
|
|
#include "sword1/screen.h"
|
|
#include "sword1/logic.h"
|
|
|
|
namespace Sword1 {
|
|
|
|
enum {
|
|
MENU_CLOSED,
|
|
MENU_CLOSING,
|
|
MENU_OPENING,
|
|
MENU_OPEN
|
|
};
|
|
|
|
const byte Menu::_fadeEffectTop[64] = {
|
|
1, 7, 5, 3, 2, 4, 6, 0,
|
|
3, 1, 7, 5, 4, 6, 0, 2,
|
|
5, 3, 1, 7, 6, 0, 2, 4,
|
|
7, 5, 3, 1, 0, 2, 4, 6,
|
|
7, 5, 3, 1, 0, 2, 4, 6,
|
|
5, 3, 1, 7, 6, 0, 2, 4,
|
|
3, 1, 7, 5, 4, 6, 0, 2,
|
|
1, 7, 5, 3, 2, 4, 6, 0
|
|
};
|
|
|
|
const byte Menu::_fadeEffectBottom[64] = {
|
|
7, 6, 5, 4, 3, 2, 1, 0,
|
|
0, 7, 6, 5, 4, 3, 2, 1,
|
|
1, 0, 7, 6, 5, 4, 3, 2,
|
|
2, 1, 0, 7, 6, 5, 4, 3,
|
|
3, 2, 1, 0, 7, 6, 5, 4,
|
|
4, 3, 2, 1, 0, 7, 6, 5,
|
|
5, 4, 3, 2, 1, 0, 7, 6,
|
|
6, 5, 4, 3, 2, 1, 0, 7
|
|
};
|
|
|
|
MenuIcon::MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen) {
|
|
_menuType = menuType;
|
|
_menuPos = menuPos;
|
|
_resId = resId;
|
|
_frame = frame;
|
|
_screen = screen;
|
|
_selected = false;
|
|
}
|
|
|
|
bool MenuIcon::wasClicked(uint16 mouseX, uint16 mouseY) {
|
|
if (((_menuType == MENU_TOP) && (mouseY >= 40)) || ((_menuType == MENU_BOT) && (mouseY < 440)))
|
|
return false;
|
|
if ((mouseX >= _menuPos * 40) && (mouseX < (_menuPos + 1) * 40))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void MenuIcon::setSelect(bool pSel) {
|
|
_selected = pSel;
|
|
}
|
|
|
|
void MenuIcon::draw(const byte *fadeMask, int8 fadeStatus) {
|
|
uint16 x = _menuPos * 40;
|
|
uint16 y = (_menuType == MENU_TOP)?(0):(440);
|
|
_screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0), fadeMask, fadeStatus);
|
|
}
|
|
|
|
Menu::Menu(Screen *pScreen, Mouse *pMouse) {
|
|
uint8 cnt;
|
|
_screen = pScreen;
|
|
_mouse = pMouse;
|
|
_subjectBarStatus = MENU_CLOSED;
|
|
_objectBarStatus = MENU_CLOSED;
|
|
_fadeSubject = 0;
|
|
_fadeObject = 0;
|
|
for (cnt = 0; cnt < 16; cnt++)
|
|
_subjects[cnt] = NULL;
|
|
for (cnt = 0; cnt < TOTAL_pockets; cnt++)
|
|
_objects[cnt] = NULL;
|
|
_inMenu = 0;
|
|
}
|
|
|
|
Menu::~Menu(void) {
|
|
int i;
|
|
// the menu may be open, so delete the icons
|
|
for (i = 0; i < TOTAL_pockets; i++) {
|
|
delete _objects[i];
|
|
_objects[i] = NULL;
|
|
}
|
|
for (i = 0; i < 16; i++) {
|
|
delete _subjects[i];
|
|
_subjects[i] = NULL;
|
|
}
|
|
}
|
|
|
|
void Menu::refreshMenus() {
|
|
if (_objectBarStatus == MENU_OPEN) {
|
|
buildMenu();
|
|
for (uint8 cnt = 0; cnt < 16; cnt++) {
|
|
if (_objects[cnt])
|
|
_objects[cnt]->draw();
|
|
else
|
|
_screen->showFrame(cnt * 40, 0, 0xffffffff, 0);
|
|
}
|
|
}
|
|
if (_subjectBarStatus == MENU_OPEN) {
|
|
buildSubjects();
|
|
for (uint8 cnt = 0; cnt < 16; cnt++) {
|
|
if (_subjects[cnt])
|
|
_subjects[cnt]->draw();
|
|
else
|
|
_screen->showFrame(cnt * 40, 440, 0xffffffff, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8 Menu::checkMenuClick(uint8 menuType) {
|
|
uint16 mouseEvent = _mouse->testEvent();
|
|
if (!mouseEvent)
|
|
return 0;
|
|
uint16 x, y;
|
|
_mouse->giveCoords(&x, &y);
|
|
if (_subjectBarStatus == MENU_OPEN) {
|
|
// Conversation mode. Icons are highlighted on mouse-down, but
|
|
// the actual response is made on mouse-up.
|
|
if (menuType == MENU_BOT) {
|
|
if (Logic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
|
|
for (uint8 cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
|
|
if (_subjectBar[cnt] == Logic::_scriptVars[OBJECT_HELD])
|
|
return cnt + 1;
|
|
}
|
|
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
|
|
for (uint8 cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
|
|
if (_subjects[cnt]->wasClicked(x, y)) {
|
|
Logic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt];
|
|
refreshMenus();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (Logic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
|
|
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
|
|
if (_menuList[cnt] == Logic::_scriptVars[OBJECT_HELD])
|
|
return cnt + 1;
|
|
}
|
|
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
|
|
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
|
|
if (_objects[cnt]->wasClicked(x, y)) {
|
|
Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
|
|
refreshMenus();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// Normal use, i.e. inventory. Things happen on mouse-down.
|
|
if (menuType == MENU_TOP) {
|
|
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
|
|
if (_objects[cnt]->wasClicked(x, y)) {
|
|
if (mouseEvent & BS1R_BUTTON_DOWN) { // looking at item
|
|
Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
|
|
Logic::_scriptVars[MENU_LOOKING] = 1;
|
|
Logic::_scriptVars[DEFAULT_ICON_TEXT] = _objectDefs[_menuList[cnt]].textDesc;
|
|
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
|
|
if (Logic::_scriptVars[OBJECT_HELD]) {
|
|
if (Logic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
|
|
_mouse->setLuggage(0, 0);
|
|
Logic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
|
|
} else { // the player is clicking another item on this one.
|
|
// run its use-script, if there is one
|
|
Logic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
|
|
_mouse->setLuggage(0, 0);
|
|
}
|
|
} else {
|
|
Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
|
|
_mouse->setLuggage(_objectDefs[_menuList[cnt]].luggageIconRes, 0);
|
|
}
|
|
}
|
|
refreshMenus();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Menu::buildSubjects(void) {
|
|
uint8 cnt;
|
|
for (cnt = 0; cnt < 16; cnt++)
|
|
if (_subjects[cnt]) {
|
|
delete _subjects[cnt];
|
|
_subjects[cnt] = NULL;
|
|
}
|
|
for (cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
|
|
uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes;
|
|
uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo;
|
|
_subjects[cnt] = new MenuIcon(MENU_BOT, cnt, res, frame, _screen);
|
|
if (Logic::_scriptVars[OBJECT_HELD])
|
|
_subjects[cnt]->setSelect(_subjectBar[cnt] == Logic::_scriptVars[OBJECT_HELD]);
|
|
else
|
|
_subjects[cnt]->setSelect(true);
|
|
}
|
|
}
|
|
|
|
void Menu::refresh(uint8 menuType) {
|
|
uint i;
|
|
|
|
if (menuType == MENU_TOP) {
|
|
if (_objectBarStatus == MENU_OPENING || _objectBarStatus == MENU_CLOSING) {
|
|
for (i = 0; i < 16; i++) {
|
|
if (_objects[i])
|
|
_objects[i]->draw(_fadeEffectTop, _fadeObject);
|
|
else
|
|
_screen->showFrame(i * 40, 0, 0xffffffff, 0, _fadeEffectTop, _fadeObject);
|
|
}
|
|
}
|
|
if (_objectBarStatus == MENU_OPENING) {
|
|
if (_fadeObject < 8)
|
|
_fadeObject++;
|
|
else
|
|
_objectBarStatus = MENU_OPEN;
|
|
} else if (_objectBarStatus == MENU_CLOSING) {
|
|
if (_fadeObject > 0)
|
|
_fadeObject--;
|
|
else {
|
|
for (i = 0; i < _inMenu; i++) {
|
|
delete _objects[i];
|
|
_objects[i] = NULL;
|
|
}
|
|
_objectBarStatus = MENU_CLOSED;
|
|
}
|
|
}
|
|
} else {
|
|
if (_subjectBarStatus == MENU_OPENING || _subjectBarStatus == MENU_CLOSING) {
|
|
for (i = 0; i < 16; i++) {
|
|
if (_subjects[i])
|
|
_subjects[i]->draw(_fadeEffectBottom, _fadeSubject);
|
|
else
|
|
_screen->showFrame(i * 40, 440, 0xffffffff, 0, _fadeEffectBottom, _fadeSubject);
|
|
}
|
|
}
|
|
if (_subjectBarStatus == MENU_OPENING) {
|
|
if (_fadeSubject < 8)
|
|
_fadeSubject++;
|
|
else
|
|
_subjectBarStatus = MENU_OPEN;
|
|
} else if (_subjectBarStatus == MENU_CLOSING) {
|
|
if (_fadeSubject > 0)
|
|
_fadeSubject--;
|
|
else {
|
|
for (i = 0; i < Logic::_scriptVars[IN_SUBJECT]; i++) {
|
|
delete _subjects[i];
|
|
_subjects[i] = NULL;
|
|
}
|
|
_subjectBarStatus = MENU_CLOSED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Menu::buildMenu(void) {
|
|
uint32 *pockets = Logic::_scriptVars + POCKET_1;
|
|
for (uint8 cnt = 0; cnt < _inMenu; cnt++)
|
|
if (_objects[cnt]) {
|
|
delete _objects[cnt];
|
|
_objects[cnt] = NULL;
|
|
}
|
|
_inMenu = 0;
|
|
for (uint32 pocketNo = 0; pocketNo < TOTAL_pockets; pocketNo++)
|
|
if (pockets[pocketNo]) {
|
|
_menuList[_inMenu] = pocketNo + 1;
|
|
_inMenu++;
|
|
}
|
|
for (uint32 menuSlot = 0; menuSlot < _inMenu; menuSlot++) {
|
|
_objects[menuSlot] = new MenuIcon(MENU_TOP, menuSlot, _objectDefs[_menuList[menuSlot]].bigIconRes, _objectDefs[_menuList[menuSlot]].bigIconFrame, _screen);
|
|
uint32 objHeld = Logic::_scriptVars[OBJECT_HELD];
|
|
|
|
// check highlighting
|
|
if (Logic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT'
|
|
if ((!objHeld) || (objHeld == _menuList[menuSlot]))
|
|
_objects[menuSlot]->setSelect(true);
|
|
} else if (Logic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest
|
|
if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == Logic::_scriptVars[SECOND_ITEM]))
|
|
_objects[menuSlot]->setSelect(true);
|
|
} else { // this object is selected - ie. GREYED OUT
|
|
if (objHeld != _menuList[menuSlot])
|
|
_objects[menuSlot]->setSelect(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Menu::showMenu(uint8 menuType) {
|
|
if (menuType == MENU_TOP) {
|
|
if (_objectBarStatus == MENU_OPEN) {
|
|
for (uint8 cnt = 0; cnt < 16; cnt++) {
|
|
if (_objects[cnt])
|
|
_objects[cnt]->draw();
|
|
else
|
|
_screen->showFrame(cnt * 40, 0, 0xffffffff, 0);
|
|
}
|
|
} else if (_objectBarStatus == MENU_CLOSED) {
|
|
_objectBarStatus = MENU_OPENING;
|
|
_fadeObject = 0;
|
|
} else if (_objectBarStatus == MENU_CLOSING)
|
|
_objectBarStatus = MENU_OPENING;
|
|
}
|
|
}
|
|
|
|
void Menu::fnStartMenu(void) {
|
|
Logic::_scriptVars[OBJECT_HELD] = 0; // icon no longer selected
|
|
Logic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another)
|
|
Logic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon
|
|
buildMenu();
|
|
showMenu(MENU_TOP);
|
|
}
|
|
|
|
void Menu::fnEndMenu(void) {
|
|
if (_objectBarStatus != MENU_CLOSED)
|
|
_objectBarStatus = MENU_CLOSING;
|
|
}
|
|
|
|
void Menu::fnChooser(Object *compact) {
|
|
Logic::_scriptVars[OBJECT_HELD] = 0;
|
|
_mouse->setLuggage(0, 0);
|
|
buildSubjects();
|
|
compact->o_logic = LOGIC_choose;
|
|
_mouse->controlPanel(true); // so the mouse cursor will be shown.
|
|
_subjectBarStatus = MENU_OPENING;
|
|
}
|
|
|
|
void Menu::fnEndChooser(void) {
|
|
Logic::_scriptVars[OBJECT_HELD] = 0;
|
|
_subjectBarStatus = MENU_CLOSING;
|
|
_objectBarStatus = MENU_CLOSING;
|
|
_mouse->controlPanel(false);
|
|
_mouse->setLuggage(0, 0);
|
|
}
|
|
|
|
void Menu::checkTopMenu(void) {
|
|
if (_objectBarStatus == MENU_OPEN)
|
|
checkMenuClick(MENU_TOP);
|
|
}
|
|
|
|
int Menu::logicChooser(Object *compact) {
|
|
uint8 objSelected = 0;
|
|
if (_objectBarStatus == MENU_OPEN)
|
|
objSelected = checkMenuClick(MENU_TOP);
|
|
if (!objSelected)
|
|
objSelected = checkMenuClick(MENU_BOT);
|
|
if (objSelected) {
|
|
compact->o_logic = LOGIC_script;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Menu::fnAddSubject(int32 sub) {
|
|
_subjectBar[Logic::_scriptVars[IN_SUBJECT]] = sub;
|
|
Logic::_scriptVars[IN_SUBJECT]++;
|
|
}
|
|
|
|
void Menu::cfnReleaseMenu(void) {
|
|
_objectBarStatus = MENU_CLOSING;
|
|
}
|
|
|
|
} // End of namespace Sword1
|