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https://github.com/libretro/scummvm.git
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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_PLAYER_H
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#define GROOVIE_PLAYER_H
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#include "common/system.h"
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#include "audio/audiostream.h"
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namespace Groovie {
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class GroovieEngine;
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class VideoPlayer {
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public:
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VideoPlayer(GroovieEngine *vm);
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virtual ~VideoPlayer() {}
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bool load(Common::SeekableReadStream *file, uint16 flags);
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bool playFrame();
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virtual void resetFlags() {}
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virtual void setOrigin(int16 x, int16 y) {}
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protected:
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// To be implemented by subclasses
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virtual uint16 loadInternal() = 0;
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virtual bool playFrameInternal() = 0;
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void setOverrideSpeed(bool isOverride);
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bool getOverrideSpeed() const { return _overrideSpeed; }
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GroovieEngine *_vm;
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OSystem *_syst;
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Common::SeekableReadStream *_file;
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uint16 _flags;
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Audio::QueuingAudioStream *_audioStream;
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private:
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// Synchronization stuff
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bool _begunPlaying;
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bool _overrideSpeed;
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uint16 _fps;
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uint16 _millisBetweenFrames;
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uint32 _lastFrameTime;
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protected:
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void waitFrame();
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};
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} // End of Groovie namespace
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#endif // GROOVIE_PLAYER_H
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