mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
86d650926f
svn-id: r53579
105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LASTEXPRESS_DEBUG_H
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#define LASTEXPRESS_DEBUG_H
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#include "gui/debugger.h"
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#include "lastexpress/data/snd.h"
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#include "lastexpress/shared.h"
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namespace LastExpress {
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enum {
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kLastExpressDebugAll = 1 << 0,
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kLastExpressDebugGraphics = 1 << 1,
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kLastExpressDebugResource = 1 << 2,
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kLastExpressDebugCursor = 1 << 3,
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kLastExpressDebugSound = 1 << 4,
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kLastExpressDebugSubtitle = 1 << 5,
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kLastExpressDebugSavegame = 1 << 6,
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kLastExpressDebugLogic = 1 << 7,
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kLastExpressDebugScenes = 1 << 8,
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kLastExpressDebugUnknown = 1 << 9
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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};
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class LastExpressEngine;
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class Debugger : public GUI::Debugger {
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public:
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Debugger(LastExpressEngine *engine);
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~Debugger();
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bool hasCommand() const;
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void callCommand();
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private:
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LastExpressEngine *_engine;
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bool cmdHelp(int argc, const char **argv);
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bool cmdListFiles(int argc, const char **argv);
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bool cmdShowFrame(int argc, const char **argv);
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bool cmdShowBg(int argc, const char **argv);
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bool cmdPlaySeq(int argc, const char **argv);
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bool cmdPlaySnd(int argc, const char **argv);
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bool cmdPlaySbe(int argc, const char **argv);
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bool cmdPlayNis(int argc, const char **argv);
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bool cmdLoadScene(int argc, const char **argv);
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bool cmdFight(int argc, const char **argv);
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bool cmdBeetle(int argc, const char **argv);
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bool cmdTimeDelta(int argc, const char **argv);
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bool cmdDump(int argc, const char **argv);
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bool cmdEntity(int argc, const char **argv);
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bool cmdLoadGame(int argc, const char **argv);
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bool cmdSwitchChapter(int argc, const char **argv);
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bool cmdClear(int argc, const char **argv);
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void resetCommand();
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void copyCommand(int argc, const char **argv);
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int getNumber(const char *arg) const;
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void loadArchive(ArchiveIndex index) const;
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void restoreArchive() const;
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Debuglet *_command;
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int _numParams;
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char **_commandParams;
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// Special sound stream for playing sounds
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StreamedSound *_soundStream;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_DEBUG_H
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