scummvm/engines/lastexpress/debug.h
Eugene Sandulenko 86d650926f LASTEXPRESS: Merge in the engine.
svn-id: r53579
2010-10-18 19:17:38 +00:00

105 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LASTEXPRESS_DEBUG_H
#define LASTEXPRESS_DEBUG_H
#include "gui/debugger.h"
#include "lastexpress/data/snd.h"
#include "lastexpress/shared.h"
namespace LastExpress {
enum {
kLastExpressDebugAll = 1 << 0,
kLastExpressDebugGraphics = 1 << 1,
kLastExpressDebugResource = 1 << 2,
kLastExpressDebugCursor = 1 << 3,
kLastExpressDebugSound = 1 << 4,
kLastExpressDebugSubtitle = 1 << 5,
kLastExpressDebugSavegame = 1 << 6,
kLastExpressDebugLogic = 1 << 7,
kLastExpressDebugScenes = 1 << 8,
kLastExpressDebugUnknown = 1 << 9
// the current limitation is 32 debug levels (1 << 31 is the last one)
};
class LastExpressEngine;
class Debugger : public GUI::Debugger {
public:
Debugger(LastExpressEngine *engine);
~Debugger();
bool hasCommand() const;
void callCommand();
private:
LastExpressEngine *_engine;
bool cmdHelp(int argc, const char **argv);
bool cmdListFiles(int argc, const char **argv);
bool cmdShowFrame(int argc, const char **argv);
bool cmdShowBg(int argc, const char **argv);
bool cmdPlaySeq(int argc, const char **argv);
bool cmdPlaySnd(int argc, const char **argv);
bool cmdPlaySbe(int argc, const char **argv);
bool cmdPlayNis(int argc, const char **argv);
bool cmdLoadScene(int argc, const char **argv);
bool cmdFight(int argc, const char **argv);
bool cmdBeetle(int argc, const char **argv);
bool cmdTimeDelta(int argc, const char **argv);
bool cmdDump(int argc, const char **argv);
bool cmdEntity(int argc, const char **argv);
bool cmdLoadGame(int argc, const char **argv);
bool cmdSwitchChapter(int argc, const char **argv);
bool cmdClear(int argc, const char **argv);
void resetCommand();
void copyCommand(int argc, const char **argv);
int getNumber(const char *arg) const;
void loadArchive(ArchiveIndex index) const;
void restoreArchive() const;
Debuglet *_command;
int _numParams;
char **_commandParams;
// Special sound stream for playing sounds
StreamedSound *_soundStream;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_DEBUG_H