mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
9b160804ab
svn-id: r34700
189 lines
5.1 KiB
C++
189 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "lure/lure.h"
|
|
#include "lure/intro.h"
|
|
#include "lure/animseq.h"
|
|
#include "lure/events.h"
|
|
#include "lure/sound.h"
|
|
|
|
namespace Lure {
|
|
|
|
struct AnimRecord {
|
|
uint16 resourceId;
|
|
uint8 paletteIndex;
|
|
uint16 initialPause;
|
|
uint16 endingPause;
|
|
uint8 soundNumber;
|
|
};
|
|
|
|
static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
|
|
static const AnimRecord anim_screens[] = {
|
|
{0x40, 0, 0x35A, 0x2C8, 0x80}, // The kingdom was at peace
|
|
{0x42, 1, 0, 0x5FA, 0x81}, // Cliff overhang
|
|
{0x44, 2, 0, 0, 0x82}, // Siluette in moonlight
|
|
{0x24, 3, 0, 0x328 + 0x24, 0xff}, // Exposition of reaching town
|
|
{0x46, 3, 0, 0, 0x83}, // Skorl approaches
|
|
{0, 0, 0, 0, 0xff}};
|
|
|
|
// showScreen
|
|
// Shows a screen by loading it from the given resource, and then fading it in
|
|
// with a palette in the following resource. Returns true if the introduction
|
|
// should be aborted
|
|
|
|
bool Introduction::showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize) {
|
|
Screen &screen = Screen::getReference();
|
|
bool isEGA = LureEngine::getReference().isEGA();
|
|
screen.screen().loadScreen(screenId);
|
|
screen.update();
|
|
Palette p(paletteId);
|
|
|
|
if (LureEngine::getReference().shouldQuit()) return true;
|
|
|
|
if (isEGA) screen.setPalette(&p);
|
|
else screen.paletteFadeIn(&p);
|
|
|
|
bool result = interruptableDelay(delaySize);
|
|
if (LureEngine::getReference().shouldQuit()) return true;
|
|
|
|
if (!isEGA)
|
|
screen.paletteFadeOut();
|
|
|
|
return result;
|
|
}
|
|
|
|
// interruptableDelay
|
|
// Delays for a given number of milliseconds. If it returns true, it indicates that
|
|
// the Escape has been pressed to abort whatever sequence is being displayed
|
|
|
|
bool Introduction::interruptableDelay(uint32 milliseconds) {
|
|
Events &events = Events::getReference();
|
|
|
|
if (events.interruptableDelay(milliseconds)) {
|
|
if (events.type() == Common::EVENT_KEYDOWN)
|
|
return events.event().kbd.keycode == 27;
|
|
else if (LureEngine::getReference().shouldQuit())
|
|
return true;
|
|
else if (events.type() == Common::EVENT_LBUTTONDOWN)
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// show
|
|
// Main method for the introduction sequence
|
|
|
|
bool Introduction::show() {
|
|
Screen &screen = Screen::getReference();
|
|
bool isEGA = LureEngine::getReference().isEGA();
|
|
screen.setPaletteEmpty();
|
|
|
|
// Initial game company and then game screen
|
|
|
|
for (int ctr = 0; start_screens[ctr]; ++ctr)
|
|
if (showScreen(start_screens[ctr], start_screens[ctr] + 1, 5000))
|
|
return true;
|
|
|
|
PaletteCollection coll(0x32);
|
|
Palette EgaPalette(0x1D);
|
|
|
|
// Animated screens
|
|
|
|
AnimationSequence *anim;
|
|
bool result;
|
|
uint8 currentSound = 0xff;
|
|
const AnimRecord *curr_anim = anim_screens;
|
|
for (; curr_anim->resourceId; ++curr_anim) {
|
|
// Handle sound selection
|
|
if (curr_anim->soundNumber != 0xff) {
|
|
if (currentSound != 0xff)
|
|
// Stop the previous sound
|
|
Sound.musicInterface_KillAll();
|
|
|
|
currentSound = curr_anim->soundNumber;
|
|
Sound.musicInterface_Play(currentSound, 0);
|
|
}
|
|
|
|
bool fadeIn = curr_anim == anim_screens;
|
|
anim = new AnimationSequence(curr_anim->resourceId,
|
|
isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn,
|
|
(curr_anim->resourceId == 0x44) ? 4 : 7);
|
|
if (curr_anim->initialPause != 0)
|
|
if (interruptableDelay(curr_anim->initialPause * 1000 / 50)) return true;
|
|
|
|
result = false;
|
|
switch (anim->show()) {
|
|
case ABORT_NONE:
|
|
if (curr_anim->endingPause != 0) {
|
|
result = interruptableDelay(curr_anim->endingPause * 1000 / 50);
|
|
}
|
|
break;
|
|
|
|
case ABORT_END_INTRO:
|
|
result = true;
|
|
break;
|
|
|
|
case ABORT_NEXT_SCENE:
|
|
break;
|
|
}
|
|
delete anim;
|
|
|
|
if (result) {
|
|
Sound.musicInterface_KillAll();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Show battle pictures one frame at a time
|
|
|
|
result = false;
|
|
anim = new AnimationSequence(0x48, isEGA ? EgaPalette : coll.getPalette(4), false);
|
|
do {
|
|
result = interruptableDelay(2000);
|
|
screen.paletteFadeOut();
|
|
if (!result) result = interruptableDelay(500);
|
|
if (result) break;
|
|
} while (anim->step());
|
|
delete anim;
|
|
|
|
if (!result) {
|
|
// Show final introduction animation
|
|
if (!isEGA)
|
|
showScreen(0x22, 0x21, 10000);
|
|
else {
|
|
Palette finalPalette(0x21);
|
|
anim = new AnimationSequence(0x22, finalPalette, false);
|
|
delete anim;
|
|
interruptableDelay(10000);
|
|
}
|
|
}
|
|
|
|
Sound.musicInterface_KillAll();
|
|
return false;
|
|
}
|
|
|
|
} // end of namespace Lure
|