mirror of
https://github.com/libretro/scummvm.git
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3fddbc18d6
svn-id: r13365
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "graphics/animation.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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namespace Sword1 {
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class AnimationState : public Graphics::BaseAnimationState {
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private:
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Screen *_scr;
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public:
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AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
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~AnimationState();
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private:
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void drawYUV(int width, int height, byte *const *dat);
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#ifdef BACKEND_8BIT
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void setPalette(byte *pal);
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#endif
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};
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class MoviePlayer {
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private:
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Screen *_scr;
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SoundMixer *_snd;
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OSystem *_sys;
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public:
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MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
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void play(const char *filename);
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};
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} // End of namespace Sword2
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#endif
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