scummvm/engines/adl/adl_v5.h
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ADL_ADL_V5_H
#define ADL_ADL_V5_H
#include "adl/adl_v4.h"
namespace Adl {
class AdlEngine_v5 : public AdlEngine_v4 {
public:
~AdlEngine_v5() override { }
protected:
AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
void setupOpcodeTables() override;
// AdlEngine_v4
RegionChunkType getRegionChunkType(const uint16 addr) const override;
void initRoomState(RoomState &roomState) const override;
byte restoreRoomState(byte room) override;
int o_isNounNotInRoom(ScriptEnv &e) override;
virtual int o_abortScript(ScriptEnv &e);
virtual int o_dummy(ScriptEnv &e);
virtual int o_setTextMode(ScriptEnv &e);
int o_setRegionRoom(ScriptEnv &e) override;
int o_setRoomPic(ScriptEnv &e) override;
};
} // End of namespace Adl
#endif