mirror of
https://github.com/libretro/scummvm.git
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ec16ebbf96
This reverts commit c59df76164
.
220 lines
6.1 KiB
C++
220 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "audio/decoders/raw.h"
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#include "trecision/actor.h"
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#include "trecision/animtype.h"
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#include "trecision/defines.h"
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#include "trecision/dialog.h"
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#include "trecision/graphics.h"
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#include "trecision/sound.h"
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#include "trecision/text.h"
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#include "trecision/trecision.h"
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#include "trecision/video.h"
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namespace Trecision {
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void NightlongVideoDecoder::muteTrack(uint track, bool mute) {
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// FIXME: In the Amiga version, there's only one audio track
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// for each video, so we silently ignore calls to mute the
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// second audio track. Is this correct?
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Track *t = getTrack(track);
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if (t && t->getTrackType() == Track::kTrackTypeAudio) {
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((AudioTrack *)t)->setMute(mute);
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}
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}
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void NightlongVideoDecoder::setMute(bool mute) {
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for (TrackList::iterator it = getTrackListBegin(); it != getTrackListEnd(); ++it) {
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if ((*it)->getTrackType() == Track::kTrackTypeAudio)
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((AudioTrack *)*it)->setMute(mute);
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}
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}
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bool NightlongSmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
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if (!SmackerDecoder::loadStream(stream))
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return false;
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// Map audio tracks to sound types
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for (uint32 i = 0; i < 8; i++) {
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Track *t = getTrack(i);
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if (t && t->getTrackType() == Track::kTrackTypeAudio) {
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AudioTrack *audio = (AudioTrack *)t;
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audio->setMute(false);
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audio->setSoundType(i == 7 ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType);
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}
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}
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return true;
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}
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bool NightlongSmackerDecoder::forceSeekToFrame(uint frame) {
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const uint seekFrame = MAX<uint>(frame - 10, 0);
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if (!isVideoLoaded())
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return true;
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if (seekFrame >= getFrameCount())
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return false;
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if (!rewind())
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return false;
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stopAudio();
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SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
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uint32 startPos = _fileStream->pos();
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uint32 offset = 0;
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for (uint32 i = 0; i < seekFrame; i++) {
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videoTrack->increaseCurFrame();
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// Frames with palette data contain palette entries which use
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// the previous palette as their base. Therefore, we need to
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// parse all palette entries up to the requested frame
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if (_frameTypes[videoTrack->getCurFrame()] & 1) {
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_fileStream->seek(startPos + offset, SEEK_SET);
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videoTrack->unpackPalette(_fileStream);
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}
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offset += _frameSizes[i] & ~3;
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}
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if (!_fileStream->seek(startPos + offset, SEEK_SET))
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return false;
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while (getCurFrame() < (int)frame) {
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decodeNextFrame();
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}
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_lastTimeChange = videoTrack->getFrameTime(frame);
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_startTime = g_system->getMillis() - (_lastTimeChange.msecs() / getRate()).toInt();
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startAudio();
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return true;
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}
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// TODO: Background videos only loop smoothly like this,
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// possibly an audio track bug?
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bool NightlongSmackerDecoder::endOfFrames() const {
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return getCurFrame() >= (int32)getFrameCount() - 1;
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}
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// ----------------------------------------------------------------------------
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NightlongAmigaDecoder::AmigaVideoTrack::AmigaVideoTrack(const Common::String &fileName) {
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memset(_palette, 0, sizeof(_palette));
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Common::File *stream = new Common::File();
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stream->open(fileName);
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if (!stream->isOpen())
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return;
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_curFrame = 0;
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_frameCount = 10; // TODO: Anything > 1 to keep playing till the audio is done
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// TODO: some videos have more than 256 entries
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/*uint16 palEntries = stream->readUint16LE();
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stream->skip(2); // unknown
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for (uint16 i = 0; i < palEntries; i++) {
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_palette[i * 3] = stream->readByte();
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_palette[i * 3 + 1] = stream->readByte();
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_palette[i * 3 + 2] = stream->readByte();
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stream->skip(1); // unused alpha channel
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}*/
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delete stream;
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}
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uint16 NightlongAmigaDecoder::AmigaVideoTrack::getWidth() const {
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// TODO
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return 0;
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}
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uint16 NightlongAmigaDecoder::AmigaVideoTrack::getHeight() const {
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// TODO
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return 0;
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}
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Graphics::PixelFormat NightlongAmigaDecoder::AmigaVideoTrack::getPixelFormat() const {
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// TODO
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return g_system->getScreenFormat();
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}
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uint32 NightlongAmigaDecoder::AmigaVideoTrack::getNextFrameStartTime() const {
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// TODO
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return 0;
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}
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const Graphics::Surface *NightlongAmigaDecoder::AmigaVideoTrack::decodeNextFrame() {
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// TODO
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return nullptr;
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}
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NightlongAmigaDecoder::AmigaAudioTrack::AmigaAudioTrack(const Common::String &fileName) :
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AudioTrack(Audio::Mixer::SoundType::kSFXSoundType) {
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Common::File *stream = new Common::File();
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stream->open(fileName);
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_audioStream = Audio::makeRawStream(stream, 11025, 0, DisposeAfterUse::YES);
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}
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void NightlongAmigaDecoder::readNextPacket() {
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AmigaVideoTrack *videoTrack = (AmigaVideoTrack *)getTrack(0);
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if (videoTrack->endOfTrack())
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return;
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// TODO
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}
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bool NightlongAmigaDecoder::loadStream(Common::SeekableReadStream *stream) {
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Common::File *file = dynamic_cast<Common::File *>(stream);
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if (!file)
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return false;
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Common::String fileName = file->getName();
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addTrack(new AmigaVideoTrack(fileName));
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if (Common::File::exists("a" + fileName))
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addTrack(new AmigaAudioTrack("a" + fileName));
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return true;
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}
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bool NightlongAmigaDecoder::forceSeekToFrame(uint frame) {
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// TODO
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return false;
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}
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const Common::Rect *NightlongAmigaDecoder::getNextDirtyRect() {
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// TODO
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return &_lastDirtyRect;
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}
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bool NightlongAmigaDecoder::endOfFrames() const {
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//return getCurFrame() >= (int32)getFrameCount() - 1;
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return true;
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}
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} // namespace Trecision
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