scummvm/engines/trecision/video.cpp
2022-04-16 14:25:51 +03:00

220 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "audio/decoders/raw.h"
#include "trecision/actor.h"
#include "trecision/animtype.h"
#include "trecision/defines.h"
#include "trecision/dialog.h"
#include "trecision/graphics.h"
#include "trecision/sound.h"
#include "trecision/text.h"
#include "trecision/trecision.h"
#include "trecision/video.h"
namespace Trecision {
void NightlongVideoDecoder::muteTrack(uint track, bool mute) {
// FIXME: In the Amiga version, there's only one audio track
// for each video, so we silently ignore calls to mute the
// second audio track. Is this correct?
Track *t = getTrack(track);
if (t && t->getTrackType() == Track::kTrackTypeAudio) {
((AudioTrack *)t)->setMute(mute);
}
}
void NightlongVideoDecoder::setMute(bool mute) {
for (TrackList::iterator it = getTrackListBegin(); it != getTrackListEnd(); ++it) {
if ((*it)->getTrackType() == Track::kTrackTypeAudio)
((AudioTrack *)*it)->setMute(mute);
}
}
bool NightlongSmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
if (!SmackerDecoder::loadStream(stream))
return false;
// Map audio tracks to sound types
for (uint32 i = 0; i < 8; i++) {
Track *t = getTrack(i);
if (t && t->getTrackType() == Track::kTrackTypeAudio) {
AudioTrack *audio = (AudioTrack *)t;
audio->setMute(false);
audio->setSoundType(i == 7 ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType);
}
}
return true;
}
bool NightlongSmackerDecoder::forceSeekToFrame(uint frame) {
const uint seekFrame = MAX<uint>(frame - 10, 0);
if (!isVideoLoaded())
return true;
if (seekFrame >= getFrameCount())
return false;
if (!rewind())
return false;
stopAudio();
SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
uint32 startPos = _fileStream->pos();
uint32 offset = 0;
for (uint32 i = 0; i < seekFrame; i++) {
videoTrack->increaseCurFrame();
// Frames with palette data contain palette entries which use
// the previous palette as their base. Therefore, we need to
// parse all palette entries up to the requested frame
if (_frameTypes[videoTrack->getCurFrame()] & 1) {
_fileStream->seek(startPos + offset, SEEK_SET);
videoTrack->unpackPalette(_fileStream);
}
offset += _frameSizes[i] & ~3;
}
if (!_fileStream->seek(startPos + offset, SEEK_SET))
return false;
while (getCurFrame() < (int)frame) {
decodeNextFrame();
}
_lastTimeChange = videoTrack->getFrameTime(frame);
_startTime = g_system->getMillis() - (_lastTimeChange.msecs() / getRate()).toInt();
startAudio();
return true;
}
// TODO: Background videos only loop smoothly like this,
// possibly an audio track bug?
bool NightlongSmackerDecoder::endOfFrames() const {
return getCurFrame() >= (int32)getFrameCount() - 1;
}
// ----------------------------------------------------------------------------
NightlongAmigaDecoder::AmigaVideoTrack::AmigaVideoTrack(const Common::String &fileName) {
memset(_palette, 0, sizeof(_palette));
Common::File *stream = new Common::File();
stream->open(fileName);
if (!stream->isOpen())
return;
_curFrame = 0;
_frameCount = 10; // TODO: Anything > 1 to keep playing till the audio is done
// TODO: some videos have more than 256 entries
/*uint16 palEntries = stream->readUint16LE();
stream->skip(2); // unknown
for (uint16 i = 0; i < palEntries; i++) {
_palette[i * 3] = stream->readByte();
_palette[i * 3 + 1] = stream->readByte();
_palette[i * 3 + 2] = stream->readByte();
stream->skip(1); // unused alpha channel
}*/
delete stream;
}
uint16 NightlongAmigaDecoder::AmigaVideoTrack::getWidth() const {
// TODO
return 0;
}
uint16 NightlongAmigaDecoder::AmigaVideoTrack::getHeight() const {
// TODO
return 0;
}
Graphics::PixelFormat NightlongAmigaDecoder::AmigaVideoTrack::getPixelFormat() const {
// TODO
return g_system->getScreenFormat();
}
uint32 NightlongAmigaDecoder::AmigaVideoTrack::getNextFrameStartTime() const {
// TODO
return 0;
}
const Graphics::Surface *NightlongAmigaDecoder::AmigaVideoTrack::decodeNextFrame() {
// TODO
return nullptr;
}
NightlongAmigaDecoder::AmigaAudioTrack::AmigaAudioTrack(const Common::String &fileName) :
AudioTrack(Audio::Mixer::SoundType::kSFXSoundType) {
Common::File *stream = new Common::File();
stream->open(fileName);
_audioStream = Audio::makeRawStream(stream, 11025, 0, DisposeAfterUse::YES);
}
void NightlongAmigaDecoder::readNextPacket() {
AmigaVideoTrack *videoTrack = (AmigaVideoTrack *)getTrack(0);
if (videoTrack->endOfTrack())
return;
// TODO
}
bool NightlongAmigaDecoder::loadStream(Common::SeekableReadStream *stream) {
Common::File *file = dynamic_cast<Common::File *>(stream);
if (!file)
return false;
Common::String fileName = file->getName();
addTrack(new AmigaVideoTrack(fileName));
if (Common::File::exists("a" + fileName))
addTrack(new AmigaAudioTrack("a" + fileName));
return true;
}
bool NightlongAmigaDecoder::forceSeekToFrame(uint frame) {
// TODO
return false;
}
const Common::Rect *NightlongAmigaDecoder::getNextDirtyRect() {
// TODO
return &_lastDirtyRect;
}
bool NightlongAmigaDecoder::endOfFrames() const {
//return getCurFrame() >= (int32)getFrameCount() - 1;
return true;
}
} // namespace Trecision