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68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/Key.h"
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namespace GUI {
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Key::Key() :
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_ascii(0), _keycode(0), _flags(0) {
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}
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Key::Key(int ascii) :
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_ascii(ascii), _keycode(ascii), _flags(0) {
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}
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Key::Key(int ascii, int keycode, int flags) :
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_ascii(ascii), _keycode(keycode), _flags(flags) {
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}
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void Key::setKey(int ascii) {
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_ascii = ascii;
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_keycode = ascii;
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}
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void Key::setKey(int ascii, int keycode) {
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_ascii = ascii;
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_keycode = keycode;
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}
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void Key::setKey(int ascii, int keycode, int flags) {
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_ascii = ascii;
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_keycode = keycode;
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_flags = flags;
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}
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int Key::ascii() {
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return _ascii;
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}
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int Key::keycode() {
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return _keycode;
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}
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int Key::flags() {
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return _flags;
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}
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} // namespace GUI
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