2021-12-26 18:48:43 +01:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SAGA2_GFX_H
#define SAGA2_GFX_H
#include "common/noncopyable.h"
namespace Saga2 {
enum BackBufferSource {
kBeforeOpeningMenu,
kBeforeTakingThumbnail,
kMaxBackBufferSources
};
class Renderer : public Common::NonCopyable {
private:
byte *_savedBackBuffers[kMaxBackBufferSources];
public:
Renderer();
~Renderer();
void saveBackBuffer(BackBufferSource source);
void popSavedBackBuffer(BackBufferSource source);
void restoreSavedBackBuffer(BackBufferSource source);
void removeSavedBackBuffer(BackBufferSource source);
bool hasSavedBackBuffer(BackBufferSource source);
};
} // end of namespace Saga2
#endif