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250 lines
5.9 KiB
C++
250 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pegasus/gamestate.h"
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#include "pegasus/pegasus.h"
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#include "pegasus/ai/ai_area.h"
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#include "pegasus/items/inventory/airmask.h"
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#include "pegasus/neighborhood/neighborhood.h"
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namespace Pegasus {
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AirMask *g_airMask = 0;
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// Based on full == 100, which is scale used by GetAirLeft().
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static const TimeValue kOxygenLowThreshold = 25;
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void AirMask::airMaskTimerExpired() {
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if (g_neighborhood)
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g_neighborhood->checkAirMask();
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}
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AirMask::AirMask(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
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InventoryItem(id, neighborhood, room, direction), _toggleSpot(kAirMaskToggleSpotID) {
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g_airMask = this;
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_toggleSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 17, kAIMiddleAreaLeft + 110, kAIMiddleAreaTop + 57));
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_toggleSpot.setHotspotFlags(kAirMaskSpotFlag);
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g_allHotspots.push_back(&_toggleSpot);
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setItemState(kAirMaskEmptyOff);
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_oxygenTimer.primeFuse(0);
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_oxygenTimer.setFunctor(new Common::Functor0Mem<void, AirMask>(this, &AirMask::airMaskTimerExpired));
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}
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AirMask::~AirMask() {
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g_allHotspots.removeOneHotspot(kAirMaskToggleSpotID);
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g_airMask = 0;
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}
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void AirMask::writeToStream(Common::WriteStream *stream) {
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InventoryItem::writeToStream(stream);
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stream->writeUint32BE(_oxygenTimer.getTimeRemaining());
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}
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void AirMask::readFromStream(Common::ReadStream *stream) {
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_oxygenTimer.stopFuse();
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InventoryItem::readFromStream(stream);
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_oxygenTimer.primeFuse(stream->readUint32BE());
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}
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void AirMask::putMaskOn() {
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AirQuality airQuality;
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if (g_neighborhood)
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airQuality = g_neighborhood->getAirQuality(GameState.getCurrentRoom());
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else
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airQuality = kAirQualityGood;
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uint airLevel = getAirLeft();
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ItemState newState = getItemState();
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ItemState oldState = newState;
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if (airLevel == 0) {
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newState = kAirMaskEmptyFilter;
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} else if (airLevel <= kOxygenLowThreshold) {
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if (airQuality == kAirQualityVacuum)
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newState = kAirMaskLowOn;
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else
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newState = kAirMaskLowFilter;
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} else {
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if (airQuality == kAirQualityVacuum)
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newState = kAirMaskFullOn;
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else
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newState = kAirMaskFullFilter;
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}
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if (newState != oldState)
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setItemState(newState);
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}
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void AirMask::takeMaskOff() {
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uint airLevel = getAirLeft();
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ItemState newState = getItemState();
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ItemState oldState = newState;
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if (airLevel == 0)
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newState = kAirMaskEmptyOff;
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else if (airLevel <= kOxygenLowThreshold)
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newState = kAirMaskLowOff;
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else
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newState = kAirMaskFullOff;
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if (newState != oldState)
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setItemState(newState);
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}
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void AirMask::toggleItemState() {
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if (isAirMaskInUse())
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takeMaskOff();
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else
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putMaskOn();
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}
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void AirMask::airQualityChanged() {
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if (isAirMaskInUse())
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putMaskOn();
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else
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takeMaskOff();
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}
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void AirMask::setItemState(const ItemState newState) {
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if (newState != getItemState()) {
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InventoryItem::setItemState(newState);
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switch (newState) {
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case kAirMaskFullOn:
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case kAirMaskLowOn:
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if (!_oxygenTimer.isFuseLit()) {
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_oxygenTimer.lightFuse();
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startIdling();
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}
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break;
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default:
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if (_oxygenTimer.isFuseLit()) {
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_oxygenTimer.stopFuse();
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stopIdling();
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}
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break;
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}
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if (g_neighborhood)
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g_neighborhood->checkAirMask();
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g_AIArea->checkMiddleArea();
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}
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}
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void AirMask::useIdleTime() {
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if (getAirLeft() == 0)
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setItemState(kAirMaskEmptyOff);
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else if (getAirLeft() <= kOxygenLowThreshold)
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setItemState(kAirMaskLowOn);
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}
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void AirMask::refillAirMask() {
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switch (getItemState()) {
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case kAirMaskEmptyOff:
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case kAirMaskLowOff:
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setItemState(kAirMaskFullOff);
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break;
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case kAirMaskEmptyFilter:
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case kAirMaskLowFilter:
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setItemState(kAirMaskFullFilter);
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break;
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case kAirMaskLowOn:
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setItemState(kAirMaskFullOn);
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break;
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}
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if (_oxygenTimer.isFuseLit()) {
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_oxygenTimer.stopFuse();
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_oxygenTimer.primeFuse(kOxyMaskFullTime);
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_oxygenTimer.lightFuse();
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} else {
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_oxygenTimer.primeFuse(kOxyMaskFullTime);
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}
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}
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// Doesn't return 0 until the timer is actually at 0.
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uint AirMask::getAirLeft() {
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return CLIP<int>(((_oxygenTimer.getTimeRemaining() * 100) + kOxyMaskFullTime - 1) / kOxyMaskFullTime, 0, 100);
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}
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bool AirMask::isAirMaskInUse() {
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switch (getItemState()) {
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case kAirMaskEmptyOff:
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case kAirMaskLowOff:
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case kAirMaskFullOff:
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return false;
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break;
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default:
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return true;
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break;
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}
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}
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bool AirMask::isAirMaskOn() {
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switch (getItemState()) {
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case kAirMaskLowOn:
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case kAirMaskFullOn:
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return true;
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break;
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default:
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return false;
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break;
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}
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}
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bool AirMask::isAirFilterOn() {
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switch (getItemState()) {
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case kAirMaskEmptyFilter:
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case kAirMaskLowFilter:
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case kAirMaskFullFilter:
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return true;
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break;
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default:
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return false;
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break;
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}
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}
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void AirMask::addedToInventory() {
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GameState.setMarsMaskOnFiller(false);
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}
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void AirMask::removedFromInventory() {
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if (isAirMaskInUse())
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toggleItemState();
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}
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void AirMask::activateAirMaskHotspots() {
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_toggleSpot.setActive();
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}
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void AirMask::clickInAirMaskHotspot() {
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toggleItemState();
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}
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} // End of namespace Pegasus
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