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77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_APPLEIIGS_DELAY_OVERWRITE_H
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#define AGI_APPLEIIGS_DELAY_OVERWRITE_H
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namespace Agi {
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struct AgiAppleIIgsDelayOverwriteRoomEntry {
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int16 fromRoom;
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int16 toRoom;
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int16 timeDelayOverwrite; // time delay here is like on PC, so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles
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};
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struct AgiAppleIIgsDelayOverwriteGameEntry {
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uint32 gameId;
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int16 defaultTimeDelayOverwrite; // time delay here is like on PC, so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles
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const AgiAppleIIgsDelayOverwriteRoomEntry *roomTable;
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};
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static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteKQ4[] = {
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{ 120, 121, -1 }, // Part of the intro: Graham gets his hat, throws it and breaks down, don't touch speed
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{ -1, -1, -1 }
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};
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static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteMH1[] = {
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{ 153, 153, 2 }, // Intro w/ credits
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{ 104, 104, 2 }, // Intro cutscene
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{ 117, 117, 2 }, // Intro cutscene (ego waking up)
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// Room 124+125 are MAD rooms, those seem to work at a proper speed
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{ -1, -1, -1 }
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};
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static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteSQ2[] = {
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{ 1, 1, -1 }, // Intro: space ship entering space port, don't touch speed
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{ -1, -1, -1 }
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};
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static const AgiAppleIIgsDelayOverwriteGameEntry appleIIgsDelayOverwriteGameTable[] = {
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{ GID_BC, 2, nullptr }, // NEEDS TESTING
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{ GID_GOLDRUSH, 2, nullptr }, // NEEDS TESTING
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{ GID_KQ1, 2, nullptr }, // NEEDS TESTING
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// KQ2 seems to work fine at speed given by scripts (NEEDS FURTHER TESTING)
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{ GID_KQ3, 2, nullptr }, // NEEDS TESTING
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{ GID_KQ4, 2, appleIIgsDelayOverwriteKQ4 }, // NEEDS TESTING
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{ GID_LSL1, 2, nullptr }, // Switch Larry 1 to 10 cycles per second (that's around PC Larry 1's "normal" speed
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{ GID_MH1, -1, appleIIgsDelayOverwriteMH1 }, // NEEDS TESTING
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{ GID_MIXEDUP, 2, nullptr }, // NEEDS TESTING
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{ GID_PQ1, 2, nullptr }, // NEEDS TESTING
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{ GID_SQ1, 2, nullptr }, // completed, no issues using these settings
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{ GID_SQ2, 2, appleIIgsDelayOverwriteSQ2 }, // NEEDS TESTING
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{ GID_AGIDEMO, -1, nullptr }
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};
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} // End of namespace Agi
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#endif /* AGI_APPLEIIGS_DELAY_OVERWRITE_H */
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