scummvm/engines/gob
Sven Hesse 8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
..
sound Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
coktelvideo.cpp Ooops, made frame skipping for A/V sync correction work again (instead of locking up) 2008-05-26 05:17:21 +00:00
coktelvideo.h Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro 2008-05-25 23:12:32 +00:00
dataio.cpp Added a warning when all chunk slots are full, as that's still a problem in Woodruff (some videos aren't closed correctly yet). 2008-05-13 19:53:14 +00:00
dataio.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
detection.cpp Fixed Italian Woodruff's MD5 2008-05-26 23:03:17 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw.cpp Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) 2008-05-22 18:30:29 +00:00
draw.h Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) 2008-05-22 18:30:29 +00:00
driver_vga.cpp Use memmove when source and destination sprite areas overlap in drawSprite() 2008-05-26 21:07:49 +00:00
driver_vga.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
game_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
gob.cpp Removing test code 2008-05-23 21:02:21 +00:00
gob.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
goblin_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin.h Restructured sound code 2008-05-08 00:47:23 +00:00
init_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
init.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
inter_bargon.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
inter_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
inter_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
map_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
map.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
mult_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
mult_v2.cpp Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing the object video right when it finished playing through 2008-05-18 15:02:01 +00:00
mult.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
mult.h Draw order related fixes. 2008-05-07 02:56:18 +00:00
palanim.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
saveload_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
saveload_v3.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
saveload_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
saveload.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
saveload.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
util.h Fixed some Lost in Time bugs: 2008-02-29 22:24:52 +00:00
variables.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
variables.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video.cpp More split screen fixes. 2008-05-26 22:02:20 +00:00
video.h Ooops, forget that one 2008-05-17 23:59:56 +00:00
videoplayer.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
videoplayer.h Implemented GobEngine::pauseEngineIntern() 2008-05-23 20:40:28 +00:00