.. |
sound
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
coktelvideo.cpp
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Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
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2008-05-26 05:17:21 +00:00 |
coktelvideo.h
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Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
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2008-05-25 23:12:32 +00:00 |
dataio.cpp
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Added a warning when all chunk slots are full, as that's still a problem in Woodruff (some videos aren't closed correctly yet).
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2008-05-13 19:53:14 +00:00 |
dataio.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
detection.cpp
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Fixed Italian Woodruff's MD5
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2008-05-26 23:03:17 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw.cpp
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Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
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2008-05-22 18:30:29 +00:00 |
draw.h
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Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
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2008-05-22 18:30:29 +00:00 |
driver_vga.cpp
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Use memmove when source and destination sprite areas overlap in drawSprite()
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2008-05-26 21:07:49 +00:00 |
driver_vga.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
game_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
game_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
game.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
game.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
gob.cpp
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Removing test code
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2008-05-23 21:02:21 +00:00 |
gob.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
goblin_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin.h
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
init.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_bargon.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
inter_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
map_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
map.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
module.mk
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
mult_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
mult_v2.cpp
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Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing the object video right when it finished playing through
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2008-05-18 15:02:01 +00:00 |
mult.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
mult.h
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Draw order related fixes.
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2008-05-07 02:56:18 +00:00 |
palanim.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
saveload_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
saveload_v3.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
saveload_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
saveload.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
saveload.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
util.h
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Fixed some Lost in Time bugs:
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2008-02-29 22:24:52 +00:00 |
variables.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
variables.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video.cpp
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More split screen fixes.
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2008-05-26 22:02:20 +00:00 |
video.h
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Ooops, forget that one
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2008-05-17 23:59:56 +00:00 |
videoplayer.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
videoplayer.h
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Implemented GobEngine::pauseEngineIntern()
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2008-05-23 20:40:28 +00:00 |