mirror of
https://github.com/libretro/scummvm.git
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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/grim/movie/codecs/smush_decoder.h"
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#include "engines/grim/movie/smush.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/grim.h"
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namespace Grim {
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MoviePlayer *CreateSmushPlayer(bool demo) {
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return new SmushPlayer(demo);
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}
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SmushPlayer::SmushPlayer(bool demo) : MoviePlayer(), _demo(demo) {
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_smushDecoder = new SmushDecoder();
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_videoDecoder = _smushDecoder;
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//_smushDecoder->setDemo(_demo);
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}
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bool SmushPlayer::loadFile(const Common::String &filename) {
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if (!_demo)
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return _videoDecoder->loadStream(g_resourceloader->openNewStreamFile(filename.c_str()));
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else
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return _videoDecoder->loadFile(filename);
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}
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void SmushPlayer::init() {
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if (_demo) {
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_x = _smushDecoder->getX();
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_y = _smushDecoder->getY();
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} else {
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_smushDecoder->setLooping(_videoLooping);
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}
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MoviePlayer::init();
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}
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void SmushPlayer::handleFrame() {
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// Force the last frame to stay in place for it's duration:
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if (_videoDecoder->endOfVideo() && _videoDecoder->getTime() >= (uint32)_videoDecoder->getDuration().msecs()) {
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// If we're not supposed to loop (or looping fails) then end the video
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if (!_videoLooping) {
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_videoFinished = true;
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g_grim->setMode(GrimEngine::NormalMode);
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deinit();
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return;
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} else {
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_smushDecoder->rewind(); // This doesnt handle if looping fails.
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_smushDecoder->start();
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}
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}
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}
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void SmushPlayer::postHandleFrame() {
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if (_demo) {
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_x = _smushDecoder->getX();
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_y = _smushDecoder->getY();
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}
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}
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void SmushPlayer::restore(SaveGame *state) {
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if (isPlaying()) {
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_smushDecoder->seek((uint32)_movieTime);
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_smushDecoder->start();
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timerCallback(this);
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}
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}
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} // end of namespace Grim
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