scummvm/engines/grim/movie/smush.cpp
2014-04-05 18:18:42 +02:00

90 lines
2.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/grim/movie/codecs/smush_decoder.h"
#include "engines/grim/movie/smush.h"
#include "engines/grim/resource.h"
#include "engines/grim/grim.h"
namespace Grim {
MoviePlayer *CreateSmushPlayer(bool demo) {
return new SmushPlayer(demo);
}
SmushPlayer::SmushPlayer(bool demo) : MoviePlayer(), _demo(demo) {
_smushDecoder = new SmushDecoder();
_videoDecoder = _smushDecoder;
//_smushDecoder->setDemo(_demo);
}
bool SmushPlayer::loadFile(const Common::String &filename) {
if (!_demo)
return _videoDecoder->loadStream(g_resourceloader->openNewStreamFile(filename.c_str()));
else
return _videoDecoder->loadFile(filename);
}
void SmushPlayer::init() {
if (_demo) {
_x = _smushDecoder->getX();
_y = _smushDecoder->getY();
} else {
_smushDecoder->setLooping(_videoLooping);
}
MoviePlayer::init();
}
void SmushPlayer::handleFrame() {
// Force the last frame to stay in place for it's duration:
if (_videoDecoder->endOfVideo() && _videoDecoder->getTime() >= (uint32)_videoDecoder->getDuration().msecs()) {
// If we're not supposed to loop (or looping fails) then end the video
if (!_videoLooping) {
_videoFinished = true;
g_grim->setMode(GrimEngine::NormalMode);
deinit();
return;
} else {
_smushDecoder->rewind(); // This doesnt handle if looping fails.
_smushDecoder->start();
}
}
}
void SmushPlayer::postHandleFrame() {
if (_demo) {
_x = _smushDecoder->getX();
_y = _smushDecoder->getY();
}
}
void SmushPlayer::restore(SaveGame *state) {
if (isPlaying()) {
_smushDecoder->seek((uint32)_movieTime);
_smushDecoder->start();
timerCallback(this);
}
}
} // end of namespace Grim