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111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MENU_H_
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#define MENU_H_
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#include "engines/myst3/gfx.h"
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#include "common/events.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "video/bink_decoder.h"
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namespace Myst3 {
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class Myst3Engine;
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class SpotItemFace;
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class GameState;
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class Menu {
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public:
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Menu(Myst3Engine *vm);
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virtual ~Menu();
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void draw();
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void handleInput(const Common::KeyState &e);
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void updateMainMenu(uint16 action);
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void goToNode(uint16 node);
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void loadMenuOpen();
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void loadMenuSelect(uint16 item);
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void loadMenuLoad();
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void loadMenuChangePage();
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void saveMenuOpen();
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void saveMenuSelect(uint16 item);
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void saveMenuChangePage();
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void saveMenuSave();
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void saveLoadErase();
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void setSaveLoadSpotItem(SpotItemFace *spotItem) { _saveLoadSpotItem = spotItem; }
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private:
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Myst3Engine *_vm;
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Common::StringArray _saveLoadFiles;
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SpotItemFace *_saveLoadSpotItem;
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Common::String _saveLoadAgeName;
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Common::String _saveName;
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bool _saveDrawCaret;
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int32 _saveCaretCounter;
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static const uint kCaretSpeed = 25;
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void saveLoadUpdateVars();
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Graphics::Surface *createThumbnail(Graphics::Surface *big);
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void saveGameReadThumbnail(Common::InSaveFile *save);
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void saveGameWriteThumbnail(Common::OutSaveFile *save);
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Common::String getAgeLabel(GameState *gameState);
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Common::String prepareSaveNameForDisplay(const Common::String &name);
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};
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class Dialog : public Drawable {
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public:
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Dialog(Myst3Engine *vm, uint id);
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~Dialog();
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void draw();
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int16 update();
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private:
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Myst3Engine *_vm;
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Common::MemoryReadStream *_movieStream;
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Video::BinkDecoder _bink;
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uint16 _previousframe;
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uint16 _frameToDisplay;
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uint _buttonCount;
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Common::Rect _buttons[3];
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Texture *_texture;
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Common::Rect getPosition();
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};
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} /* namespace Myst3 */
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#endif /* MENU_H_ */
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