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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GREQUEST_H
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#define SAGA2_GREQUEST_H
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namespace Saga2 {
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// exports
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struct requestInfo {
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bool running;
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int16 result;
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};
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int16 GameDialogA(
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char *windowText,
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char *buttonText,
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int resnum,
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va_list args);
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int16 GameDialog(
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char *windowText,
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char *buttonText,
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int resNum,
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...);
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int16 GameDisplayA(
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char *windowText,
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int resnum,
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va_list args);
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int16 GameDisplay(
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char *windowText,
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int resNum,
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...);
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} // end of namespace Saga2
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#endif
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