scummvm/engines/bladerunner/item_pickup.h
2021-12-26 18:48:43 +01:00

60 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_ITEMPICKUP_H
#define BLADERUNNER_ITEMPICKUP_H
#include "common/rect.h"
namespace BladeRunner {
class BladeRunnerEngine;
class ItemPickup {
BladeRunnerEngine *_vm;
float _facingStep;
int _animationId;
int _screenX;
int _screenY;
float _facing;
float _scale;
int _animationFrame;
uint32 _timeLeft;
uint32 _timeLast;
Common::Rect _screenRect;
public:
ItemPickup(BladeRunnerEngine *vm);
~ItemPickup();
void setup(int animationId, int screenX, int screenY);
void reset();
void tick();
void draw();
};
} // End of namespace BladeRunner
#endif