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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ITEMPICKUP_H
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#define BLADERUNNER_ITEMPICKUP_H
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#include "common/rect.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class ItemPickup {
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BladeRunnerEngine *_vm;
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float _facingStep;
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int _animationId;
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int _screenX;
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int _screenY;
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float _facing;
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float _scale;
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int _animationFrame;
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uint32 _timeLeft;
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uint32 _timeLast;
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Common::Rect _screenRect;
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public:
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ItemPickup(BladeRunnerEngine *vm);
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~ItemPickup();
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void setup(int animationId, int screenX, int screenY);
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void reset();
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void tick();
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void draw();
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};
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} // End of namespace BladeRunner
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#endif
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