scummvm/engines/xeen/debugger.cpp

276 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "xeen/xeen.h"
#include "xeen/debugger.h"
#include "xeen/files.h"
namespace Xeen {
static int strToInt(const char *s) {
size_t size = strlen(s);
if (size == 0)
// No string at all
return 0;
if (toupper(s[size - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
/*------------------------------------------------------------------------*/
Debugger::Debugger(XeenEngine *vm) : GUI::Debugger(), _vm(vm),
_spellId(-1), _invincible(false), _intangible(false), _superStrength(false) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell));
registerCmd("spells", WRAP_METHOD(Debugger, cmdSpells));
registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
registerCmd("gold", WRAP_METHOD(Debugger, cmdGold));
registerCmd("gems", WRAP_METHOD(Debugger, cmdGems));
registerCmd("map", WRAP_METHOD(Debugger, cmdMap));
registerCmd("pos", WRAP_METHOD(Debugger, cmdPos));
registerCmd("invincible", WRAP_METHOD(Debugger, cmdInvincible));
registerCmd("strength", WRAP_METHOD(Debugger, cmdSuperStrength));
registerCmd("intangible", WRAP_METHOD(Debugger, cmdIntangible));
registerCmd("load", WRAP_METHOD(Debugger, cmdLoadOriginal));
}
void Debugger::onFrame() {
if (_spellId != -1) {
// Cast any specified spell
MagicSpell spellId = (MagicSpell)_spellId;
_spellId = -1;
Character *c = &_vm->_party->_activeParty[0];
c->_currentSp = 99;
_vm->_spells->castSpell(c, spellId);
}
GUI::Debugger::onFrame();
}
bool Debugger::cmdSpell(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Format: spell <spell-id>");
return true;
} else {
int spellId = strToInt(argv[1]);
if (spellId >= MS_AcidSpray && spellId <= MS_WizardEye) {
_spellId = spellId;
return false;
}
}
return true;
}
bool Debugger::cmdSpells(int argc, const char **argv) {
Party &party = *_vm->_party;
for (uint charIdx = 0; charIdx < party._activeParty.size(); ++charIdx) {
Character &c = party._activeParty[charIdx];
Common::fill(c._spells, c._spells + SPELLS_PER_CLASS, true);
c._currentSp = 9999;
}
party._gems += 1000;
debugPrintf("Spells given to party.\n");
return true;
}
bool Debugger::cmdDump(int argc, const char **argv) {
File f;
if (argc < 2) {
debugPrintf("Format: dump <resource name>\n");
} else {
if (argc == 2)
f.open(argv[1]);
if (f.isOpen()) {
Common::DumpFile df;
df.open(argv[1]);
size_t size = f.size();
byte *data = new byte[size];
if (f.read(data, size) == size) {
df.write(data, size);
} else {
debugPrintf("Failed to read %zu bytes from '%s'\n", size, argv[1]);
}
f.close();
df.close();
delete[] data;
debugPrintf("Saved\n");
} else {
debugPrintf("Could not find resource with that name\n");
}
}
return true;
}
bool Debugger::cmdGold(int argc, const char **argv) {
Party &party = *_vm->_party;
if (argc == 1) {
debugPrintf("Current gold: %d, bank: %d\n", party._gold, party._bankGold);
} else {
party._gold = strToInt(argv[1]);
if (argc > 2)
party._bankGold = strToInt(argv[2]);
}
return true;
}
bool Debugger::cmdGems(int argc, const char **argv) {
Party &party = *_vm->_party;
if (argc == 1) {
debugPrintf("Current gems: %d, bank: %d\n", party._gems, party._bankGems);
} else {
party._gems = strToInt(argv[1]);
if (argc > 2)
party._bankGems = strToInt(argv[2]);
}
return true;
}
bool Debugger::cmdMap(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("map mapId [ xp, yp ] [ sideNum ]\n");
return true;
} else {
Map &map = *g_vm->_map;
Party &party = *g_vm->_party;
int mapId = strToInt(argv[1]);
int x = argc < 3 ? 8 : strToInt(argv[2]);
int y = argc < 4 ? 8 : strToInt(argv[3]);
if (argc == 5)
map._loadCcNum = strToInt(argv[4]);
map.load(mapId);
party._mazePosition.x = x;
party._mazePosition.y = y;
party._mazeDirection = DIR_NORTH;
return false;
}
}
bool Debugger::cmdPos(int argc, const char **argv) {
Party &party = *g_vm->_party;
if (argc < 3) {
debugPrintf("pos xp, yp\n");
return true;
} else {
party._mazePosition.x = strToInt(argv[1]);
party._mazePosition.y = strToInt(argv[2]);
party._stepped = true;
return false;
}
}
bool Debugger::cmdInvincible(int argc, const char **argv) {
_invincible = (argc < 2) || strcmp(argv[1], "off");
debugPrintf("Invincibility is %s\n", _invincible ? "on" : "off");
return true;
}
bool Debugger::cmdSuperStrength(int argc, const char **argv) {
_superStrength = (argc < 2) || strcmp(argv[1], "off");
debugPrintf("Super-powered attacks are %s\n", _superStrength ? "on" : "off");
return true;
}
bool Debugger::cmdIntangible(int argc, const char **argv) {
_intangible = (argc < 2) || strcmp(argv[1], "off");
debugPrintf("Intangibility is %s\n", _intangible ? "on" : "off");
return true;
}
bool Debugger::cmdLoadOriginal(int argc, const char **argv) {
Combat &combat = *g_vm->_combat;
FileManager &files = *g_vm->_files;
Interface &intf = *g_vm->_interface;
Map &map = *g_vm->_map;
Party &party = *g_vm->_party;
if (argc != 3) {
debugPrintf("load <game path> <savegame slot>: Loads original save\n");
return true;
}
// Loop through loading the sides' save archives
SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave };
CCArchive *cc[2] = { File::_xeenCc, File::_darkCc };
const char *prefix[2] = { "XEEN", "DARK" };
Common::FSNode folder(argv[1]);
for (int idx = 0; idx < 2; ++idx) {
Common::FSNode fsNode = folder.getChild(
Common::String::format("%s%.2d.SAV", prefix[idx], strToInt(argv[2])));
Common::File f;
if (f.open(fsNode)) {
archives[idx]->load(f);
f.close();
} else {
archives[idx]->reset(cc[idx]);
}
}
// TODO: Figure out to set correct side from original saves
files.setGameCc(_vm->getGameID() == GType_DarkSide ? 1 : 0);
// Load the character roster and party
File::_currentSave->loadParty();
// Reset any combat information from the previous game
combat.reset();
party._treasure.reset();
// Load the new map
map.clearMaze();
map._loadCcNum = files._ccNum;
map.load(party._mazeId);
intf.drawParty(true);
return false;
}
} // End of namespace Xeen