mirror of
https://github.com/libretro/scummvm.git
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276 lines
7.1 KiB
C++
276 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "xeen/xeen.h"
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#include "xeen/debugger.h"
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#include "xeen/files.h"
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namespace Xeen {
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static int strToInt(const char *s) {
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size_t size = strlen(s);
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if (size == 0)
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// No string at all
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return 0;
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if (toupper(s[size - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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/*------------------------------------------------------------------------*/
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Debugger::Debugger(XeenEngine *vm) : GUI::Debugger(), _vm(vm),
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_spellId(-1), _invincible(false), _intangible(false), _superStrength(false) {
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell));
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registerCmd("spells", WRAP_METHOD(Debugger, cmdSpells));
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registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
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registerCmd("gold", WRAP_METHOD(Debugger, cmdGold));
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registerCmd("gems", WRAP_METHOD(Debugger, cmdGems));
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registerCmd("map", WRAP_METHOD(Debugger, cmdMap));
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registerCmd("pos", WRAP_METHOD(Debugger, cmdPos));
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registerCmd("invincible", WRAP_METHOD(Debugger, cmdInvincible));
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registerCmd("strength", WRAP_METHOD(Debugger, cmdSuperStrength));
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registerCmd("intangible", WRAP_METHOD(Debugger, cmdIntangible));
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registerCmd("load", WRAP_METHOD(Debugger, cmdLoadOriginal));
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}
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void Debugger::onFrame() {
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if (_spellId != -1) {
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// Cast any specified spell
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MagicSpell spellId = (MagicSpell)_spellId;
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_spellId = -1;
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Character *c = &_vm->_party->_activeParty[0];
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c->_currentSp = 99;
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_vm->_spells->castSpell(c, spellId);
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}
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GUI::Debugger::onFrame();
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}
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bool Debugger::cmdSpell(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Format: spell <spell-id>");
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return true;
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} else {
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int spellId = strToInt(argv[1]);
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if (spellId >= MS_AcidSpray && spellId <= MS_WizardEye) {
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_spellId = spellId;
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return false;
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}
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}
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return true;
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}
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bool Debugger::cmdSpells(int argc, const char **argv) {
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Party &party = *_vm->_party;
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for (uint charIdx = 0; charIdx < party._activeParty.size(); ++charIdx) {
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Character &c = party._activeParty[charIdx];
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Common::fill(c._spells, c._spells + SPELLS_PER_CLASS, true);
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c._currentSp = 9999;
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}
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party._gems += 1000;
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debugPrintf("Spells given to party.\n");
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return true;
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}
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bool Debugger::cmdDump(int argc, const char **argv) {
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File f;
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if (argc < 2) {
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debugPrintf("Format: dump <resource name>\n");
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} else {
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if (argc == 2)
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f.open(argv[1]);
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if (f.isOpen()) {
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Common::DumpFile df;
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df.open(argv[1]);
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size_t size = f.size();
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byte *data = new byte[size];
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if (f.read(data, size) == size) {
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df.write(data, size);
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} else {
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debugPrintf("Failed to read %zu bytes from '%s'\n", size, argv[1]);
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}
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f.close();
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df.close();
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delete[] data;
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debugPrintf("Saved\n");
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} else {
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debugPrintf("Could not find resource with that name\n");
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}
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}
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return true;
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}
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bool Debugger::cmdGold(int argc, const char **argv) {
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Party &party = *_vm->_party;
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if (argc == 1) {
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debugPrintf("Current gold: %d, bank: %d\n", party._gold, party._bankGold);
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} else {
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party._gold = strToInt(argv[1]);
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if (argc > 2)
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party._bankGold = strToInt(argv[2]);
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}
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return true;
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}
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bool Debugger::cmdGems(int argc, const char **argv) {
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Party &party = *_vm->_party;
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if (argc == 1) {
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debugPrintf("Current gems: %d, bank: %d\n", party._gems, party._bankGems);
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} else {
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party._gems = strToInt(argv[1]);
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if (argc > 2)
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party._bankGems = strToInt(argv[2]);
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}
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return true;
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}
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bool Debugger::cmdMap(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("map mapId [ xp, yp ] [ sideNum ]\n");
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return true;
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} else {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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int mapId = strToInt(argv[1]);
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int x = argc < 3 ? 8 : strToInt(argv[2]);
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int y = argc < 4 ? 8 : strToInt(argv[3]);
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if (argc == 5)
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map._loadCcNum = strToInt(argv[4]);
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map.load(mapId);
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party._mazePosition.x = x;
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party._mazePosition.y = y;
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party._mazeDirection = DIR_NORTH;
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return false;
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}
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}
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bool Debugger::cmdPos(int argc, const char **argv) {
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Party &party = *g_vm->_party;
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if (argc < 3) {
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debugPrintf("pos xp, yp\n");
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return true;
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} else {
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party._mazePosition.x = strToInt(argv[1]);
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party._mazePosition.y = strToInt(argv[2]);
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party._stepped = true;
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return false;
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}
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}
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bool Debugger::cmdInvincible(int argc, const char **argv) {
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_invincible = (argc < 2) || strcmp(argv[1], "off");
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debugPrintf("Invincibility is %s\n", _invincible ? "on" : "off");
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return true;
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}
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bool Debugger::cmdSuperStrength(int argc, const char **argv) {
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_superStrength = (argc < 2) || strcmp(argv[1], "off");
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debugPrintf("Super-powered attacks are %s\n", _superStrength ? "on" : "off");
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return true;
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}
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bool Debugger::cmdIntangible(int argc, const char **argv) {
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_intangible = (argc < 2) || strcmp(argv[1], "off");
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debugPrintf("Intangibility is %s\n", _intangible ? "on" : "off");
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return true;
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}
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bool Debugger::cmdLoadOriginal(int argc, const char **argv) {
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Combat &combat = *g_vm->_combat;
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FileManager &files = *g_vm->_files;
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Interface &intf = *g_vm->_interface;
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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if (argc != 3) {
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debugPrintf("load <game path> <savegame slot>: Loads original save\n");
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return true;
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}
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// Loop through loading the sides' save archives
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SaveArchive *archives[2] = { File::_xeenSave, File::_darkSave };
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CCArchive *cc[2] = { File::_xeenCc, File::_darkCc };
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const char *prefix[2] = { "XEEN", "DARK" };
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Common::FSNode folder(argv[1]);
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for (int idx = 0; idx < 2; ++idx) {
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Common::FSNode fsNode = folder.getChild(
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Common::String::format("%s%.2d.SAV", prefix[idx], strToInt(argv[2])));
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Common::File f;
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if (f.open(fsNode)) {
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archives[idx]->load(f);
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f.close();
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} else {
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archives[idx]->reset(cc[idx]);
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}
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}
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// TODO: Figure out to set correct side from original saves
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files.setGameCc(_vm->getGameID() == GType_DarkSide ? 1 : 0);
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// Load the character roster and party
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File::_currentSave->loadParty();
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// Reset any combat information from the previous game
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combat.reset();
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party._treasure.reset();
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// Load the new map
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map.clearMaze();
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map._loadCcNum = files._ccNum;
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map.load(party._mazeId);
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intf.drawParty(true);
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return false;
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}
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} // End of namespace Xeen
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