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agi
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
agos
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Resort game types.
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2008-12-14 01:18:55 +00:00 |
cine
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Fixed gcc warning.
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2008-11-20 22:58:22 +00:00 |
cruise
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drascula
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Removed unused variable.
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2008-12-03 19:20:59 +00:00 |
gob
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16bit background "music" for Urban Runner
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2008-12-14 04:13:48 +00:00 |
groovie
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T7G: Fix for performance issue in save/load screen when hovering savegames
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2008-12-06 11:01:44 +00:00 |
igor
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kyra
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Added code to initialize MT-32 properly for Lands of Lore.
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2008-12-14 00:23:46 +00:00 |
lure
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
m4
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Simplify line reading with the simpler readLine(), instead of readLine_NEW
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2008-12-03 11:51:51 +00:00 |
made
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Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
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2008-12-04 19:09:10 +00:00 |
parallaction
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Some more restructuring of rendering code.
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2008-12-13 17:52:37 +00:00 |
queen
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Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions)
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2008-12-01 21:13:02 +00:00 |
saga
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Fixed a regression of commit #34458. Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled"
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2008-12-12 22:56:56 +00:00 |
scumm
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Removed some dead code, clarified comments, cleanup
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2008-12-09 19:54:01 +00:00 |
sky
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Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
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2008-12-07 17:32:25 +00:00 |
sword1
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Fixed compilation.
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2008-12-01 21:35:17 +00:00 |
sword2
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Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
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2008-12-03 21:52:51 +00:00 |
tinsel
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Workaround to correctly return control to the player in the DW1 Demo after using the prunes
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2008-12-13 11:18:28 +00:00 |
touche
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fixed wrong z-reordering when one of the keychars is 0
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2008-12-13 19:38:48 +00:00 |
tucker
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fixed bug #2423037, wrong demo version detection
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2008-12-13 09:39:00 +00:00 |
dialogs.cpp
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dialogs.h
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engine.cpp
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Fixed various g++ warnings ("format not a string literal and no format arguments").
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2008-11-16 20:20:31 +00:00 |
engine.h
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Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
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2008-11-15 03:16:41 +00:00 |
engines.mk
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game.cpp
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game.h
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metaengine.h
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module.mk
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