scummvm/engines
2008-12-14 04:13:48 +00:00
..
agi Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
agos Resort game types. 2008-12-14 01:18:55 +00:00
cine Fixed gcc warning. 2008-11-20 22:58:22 +00:00
cruise
drascula Removed unused variable. 2008-12-03 19:20:59 +00:00
gob 16bit background "music" for Urban Runner 2008-12-14 04:13:48 +00:00
groovie T7G: Fix for performance issue in save/load screen when hovering savegames 2008-12-06 11:01:44 +00:00
igor
kyra Added code to initialize MT-32 properly for Lands of Lore. 2008-12-14 00:23:46 +00:00
lure Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
m4 Simplify line reading with the simpler readLine(), instead of readLine_NEW 2008-12-03 11:51:51 +00:00
made Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects 2008-12-04 19:09:10 +00:00
parallaction Some more restructuring of rendering code. 2008-12-13 17:52:37 +00:00
queen Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions) 2008-12-01 21:13:02 +00:00
saga Fixed a regression of commit #34458. Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled" 2008-12-12 22:56:56 +00:00
scumm Removed some dead code, clarified comments, cleanup 2008-12-09 19:54:01 +00:00
sky Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
sword1 Fixed compilation. 2008-12-01 21:35:17 +00:00
sword2 Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous 2008-12-03 21:52:51 +00:00
tinsel Workaround to correctly return control to the player in the DW1 Demo after using the prunes 2008-12-13 11:18:28 +00:00
touche fixed wrong z-reordering when one of the keychars is 0 2008-12-13 19:38:48 +00:00
tucker fixed bug #2423037, wrong demo version detection 2008-12-13 09:39:00 +00:00
dialogs.cpp
dialogs.h
engine.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
engine.h Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows. 2008-11-15 03:16:41 +00:00
engines.mk
game.cpp
game.h
metaengine.h
module.mk